Bendy and the Ink Machine

Bendy and the Ink Machine

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Elodie Apr 30, 2018 @ 4:05pm
(Spoiler-ish) So, these Bendy Land mini-games...
Please tell me I'm not the only one who hates them.

I can't proceed because of them. The shooting booth's especially bad; the game lags so much that I'm lucky if I hit any targets at all. This is already with all the visual effects turned off and graphics quality on low. The hammer and the pins aren't so bad once you get the hang of them, but still. This isn't fun, this isn't scary, this is just frustrating. I'm seriously hoping theMeatly reworks this part of the chapter, because otherwise I can't actually finish it.

Is anyone else having this issue?
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Showing 16-30 of 80 comments
I spent so much time trying to do the gun minigame but my game lags way too much to be able to complete it, anyone with a laggy game and can't find a way to get it to run smoothly have no chance of getting past the warehouse area or opening any of the doors in said warehouse.
Last edited by Chiharu the Dream Goddess; May 1, 2018 @ 7:41am
WinterWisteria May 1, 2018 @ 8:12am 
I had trouble with the shooting game However, after a few rounds I began to memorise where the targets would be popping up and I would move my cursor over that space before they popped up then after some more rounds I hit enough to proceed.
It took a bit but once you get a pattern going it's not difficult.
Last edited by WinterWisteria; May 1, 2018 @ 8:12am
Samy Aino May 1, 2018 @ 9:09am 
It took me many hours to beat the shooting mini game due to poor mouse sensitivity. For a while I got scared I wouldn't be able to complete the Chapter. :/
finicky foxx May 1, 2018 @ 9:47am 
Okay, so you DON'T need to beat all the mini-games to proceed? I spent so much time beating them all! One door opened and sent power down the line, but nothing after that. None of the levers work or anything. I guess I'm missing something?
Ok i was one of the people who was stuck on the shooting mingame for hours and heres how i beat it due to the lag i turned the res to the lowest posible even tho it looks bad you can still see the targets and the will hit better i than put my mouse sensitivty on 25 it seems the best way not miss lastly i used a XBOX control (this helped me the most btw) and thats how i beat the awful mingame(BTW you need to do ALL mingames to proceed)
Fierce1 May 1, 2018 @ 9:59am 
Anyone who has ever played Legend of Zelda: Ocarina of Time or Majora's Mask, knows how a shooting gallery game SHOULD be. But this one? The game lags, so aiming the gun precisely is VERY painstaking, meanwhile the targets pop up and then go back down in less than a second. I'm lucky to hit a single target during the entire game. BUT that isn't all either.... The gun has a limited number of shots (which isn't indicated), not to mention the addition of X-targets which deduct from your score, AND there's also the fact that the gun's shots are invisible and dont even leave marks on the targets, so trying to trace your shots is impossible.

The Ball-toss game is just as bad. For me, the lag makes it so that anytime i go to toss a ball, I can't actually tell if it'll be thrown like a pitcher or dropped from a 2 month-old baby's hand. There's also the strange instances where I'll knock down the bottom 2 bottles of a stack and the top one just drops straight down and lands perfect...:mbshaaa: Add in the :crosshair: being a HUGE open circle, plus the ball arcing in the air (which is also affected by throw/toss strength), and the fact that you only get 3 shots to knock all 3 down (which means you CAN'T make a single mistake), and you have yourself yet another unfair challenge.

The hammer? I can ring the bell, but I'm not sure if it actually does anything aside from get Alice to talk. Meanwhile, none of the switches on the wall change or become moveable, so I honestly have little idea if I'm making progress. In fact, there's a jingle, but there actually IS no real indication if you're supposed to be done with a game or not, except for when you first earn the achievements.

Ultimately, the minigames WERE a good idea, but they'd have been better off as side events that the player could have done for fun, keep the achievements, but as they are (as manditory to progress)? There will be many players (myself included), that will not be able to progress the story any further. (Which is both a bummer AND very VERY irritating.)

Honestly, aside from editing the minigames themselves, theMeatly could also add in the ability to acquire the keys from the guy in the tape recording. He says he's come down to unlock the doors before, so why not have his keys hidden somewhere nearby so that you can use those instead of having to do one or all of the minigames.
Last edited by Fierce1; May 1, 2018 @ 10:19am
FatBatMan May 1, 2018 @ 10:43am 
Getting the Perfect Score on the Bottles (for the achievement) seems virtually impossible because you need to get all the bottles off the barrels, not just fallen over....this will take me a while
lellybee May 1, 2018 @ 5:03pm 
I can’t do the guns either and it’s really starting to piss me off
krististolka May 1, 2018 @ 5:34pm 
I cant get pass the shooting game!! Sensitivity is low, graphics are low, even bbought a controller and it isn't helping!! So frustrating!! I REALLY WANT TO FINISH THIS GAME! Meatly needs to fix the lag problem!!!
Micah May 1, 2018 @ 6:27pm 
These minigames took me 5 minutes to finish. If the game lags, then simply untick all of the options and lower the resolution to the lowest like @ 720. Set your mouse sensitivity dpi to the highest, through the mouse propertise itself.

The shooting minigame isn't randomize, the targets will always be at the same spots. The crosshair helps a lot so you can aim. Never waste any bullets because every bullet counts.

The ball minigame is easy if you aim accurately. Always aim at the middle bottom of the bottles. And like the shooting minigame, every ball counts. To throw the ball at full power the ball must at the lowest point on your hand.

In order to open up the doors to progress the chapter, at least make the Bendy indicator reach half for the shooting game. And knock down at least 5 bottles for the ball game.
Fierce1 May 2, 2018 @ 6:47am 
I go to start up the game this morning, but when i finally get INTO the game, I'm lagging to hell. I realize that the graphics and all settings related to that have reset themselves to highest levels. I go to fix it, CRASH! Restart the game, I go to fix the settings while on the main menu. It sort of works, except some of the settings won't change, such as film grain. The shooting game continues to block my progress, and the worst part is the fact that people have begun posting spoiler videos and images from further along in the game, which means I already partially know the ending thanks to idiots with spoiler thumbnails. All because why? THE ****ING SHOOTING GALLERY MINIGAME IS TOO ****ED FOR MY COMPUTER TO DO IT RIGHT!
Humanarian May 2, 2018 @ 6:53am 
As far as I understand, you have trouble passing those mini-games because of lags and freezes of the game. If that's the case, just turn "anti-aliasing" off in options. That should fix the problem. After the lags are gone, you might actually find those games really fun to play through.

Tips:
1) wait for the Hammer to move as far backwards as possible, then press left mouse button,
2) the same with the ball, just try to aim a little bit to the left from the bottles' construction center,
3) play through it a couple of times - and you'll remember where the next targets will appear, but if you can't hit them on time, try to play a little with the mouse's sensitivity settings.
Fierce1 May 2, 2018 @ 7:13am 
Originally posted by Humanarian:
As far as I understand, you have trouble passing those mini-games because of lags and freezes of the game. If that's the case, just turn "anti-aliasing" off in options. That should fix the problem. After the lags are gone, you might actually find those games really fun to play through.

Tips:
1) wait for the Hammer to move as far backwards as possible, then press left mouse button,
2) the same with the ball, just try to aim a little bit to the left from the bottles' construction center,
3) play through it a couple of times - and you'll remember where the next targets will appear, but if you can't hit them on time, try to play a little with the mouse's sensitivity settings.
I turned EVERY SINGLE OPTION OFF. The game is at it's lowest settings and I still can't get it to where I can do either the ball toss OR ESPECIALLY the shooting game in a practical manner. With graphics at very low, the game runs a liiiiiittle less laggy, but the mouse still jumps back n forth causing overshooting/overcorrecting when i try to get precise with aiming. Which again, you only have a second to do before the targets change. As for the ball toss, it's still pretty much a random mess of what speed the ball goes. People say when the ball is near the bottom of the screen it goes harder, but when I do that, it's the opposite. This is a problem.
Last edited by Fierce1; May 2, 2018 @ 7:14am
Humanarian May 2, 2018 @ 7:46am 
Originally posted by Fierce1:
I turned EVERY SINGLE OPTION OFF. The game is at it's lowest settings and I still can't get it to where I can do either the ball toss OR ESPECIALLY the shooting game in a practical manner. With graphics at very low, the game runs a liiiiiittle less laggy, but the mouse still jumps back n forth causing overshooting/overcorrecting when i try to get precise with aiming. Which again, you only have a second to do before the targets change. As for the ball toss, it's still pretty much a random mess of what speed the ball goes. People say when the ball is near the bottom of the screen it goes harder, but when I do that, it's the opposite. This is a problem.

Sometimes you have to make sure your video card driver is up-to-date. I honestly don't know what the problem might be in your case, all I can say is that the game runs smoothly on my GeForce GTX 960. I remember it being laggy before the updates, but that could had been solved by turning the anti-aliasing off. Sorry I can't be more helpful.
Fierce1 May 2, 2018 @ 8:18am 
Originally posted by Humanarian:
Originally posted by Fierce1:
I turned EVERY SINGLE OPTION OFF. The game is at it's lowest settings and I still can't get it to where I can do either the ball toss OR ESPECIALLY the shooting game in a practical manner. With graphics at very low, the game runs a liiiiiittle less laggy, but the mouse still jumps back n forth causing overshooting/overcorrecting when i try to get precise with aiming. Which again, you only have a second to do before the targets change. As for the ball toss, it's still pretty much a random mess of what speed the ball goes. People say when the ball is near the bottom of the screen it goes harder, but when I do that, it's the opposite. This is a problem.

Sometimes you have to make sure your video card driver is up-to-date. I honestly don't know what the problem might be in your case, all I can say is that the game runs smoothly on my GeForce GTX 960. I remember it being laggy before the updates, but that could had been solved by turning the anti-aliasing off. Sorry I can't be more helpful.
It's not a secret or mystery. My computer's a piece-a-crap, it can "run" lots of games, but not very well. However, up til this, I've never had a problem where a mandatory part of a game is unbeatable, because of it. Thus I'm stuck in quite literally "Bendy Hell".
If the minigames were tweaked even a little i might have a better chance at beating them... Such as:
SHOOTING GALLERY -----
- Targets stay up a few seconds longer
- The X targets count as 0 instead of minus points
- The Gun has either infinite ammo or a counter
- The Gun's projectiles are actually made visible (trace shots)
- Fewer targets need to be hit in order to unlock the door (the achievement can stay as is for all I care, I just want to move forward in the story)

BALL TOSS -----
- A clearer power/throw meter. (Something that actually says when you're high or low on power)
- Getting rid of the power mechanic altogether, since you have to get the right angle/arc already, focus on aim, not power.
- Fixing the top bottles so that when the 2 beneath them fall, the one on top DOESN'T fall straight down and land perfect (Go play this game in real life, and see if that EVER happens)
- At least 1 or 2 extra balls
- No baby tosses... Or should I say, no dropping the ball. (Nobody is honestly that inept at tossing if they can throw a fastball one minute earlier)

BOTH ------
- Remove the minigames as being manditory to complete in order to progress in the story, by having the ability to find keys or something else scattered in the room to unlock the doors with. Keep the minigames as achievements, but as optional rather than manditory for progress.


If even a single one of the tweaks I listed were implimented to the minigames, they would be a LOT more fair to players like us who have been struggling with them (especially due to crappy hardware).
Last edited by Fierce1; May 2, 2018 @ 8:20am
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Date Posted: Apr 30, 2018 @ 4:05pm
Posts: 80