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It took a bit but once you get a pattern going it's not difficult.
The Ball-toss game is just as bad. For me, the lag makes it so that anytime i go to toss a ball, I can't actually tell if it'll be thrown like a pitcher or dropped from a 2 month-old baby's hand. There's also the strange instances where I'll knock down the bottom 2 bottles of a stack and the top one just drops straight down and lands perfect...
The hammer? I can ring the bell, but I'm not sure if it actually does anything aside from get Alice to talk. Meanwhile, none of the switches on the wall change or become moveable, so I honestly have little idea if I'm making progress. In fact, there's a jingle, but there actually IS no real indication if you're supposed to be done with a game or not, except for when you first earn the achievements.
Ultimately, the minigames WERE a good idea, but they'd have been better off as side events that the player could have done for fun, keep the achievements, but as they are (as manditory to progress)? There will be many players (myself included), that will not be able to progress the story any further. (Which is both a bummer AND very VERY irritating.)
Honestly, aside from editing the minigames themselves, theMeatly could also add in the ability to acquire the keys from the guy in the tape recording. He says he's come down to unlock the doors before, so why not have his keys hidden somewhere nearby so that you can use those instead of having to do one or all of the minigames.
The shooting minigame isn't randomize, the targets will always be at the same spots. The crosshair helps a lot so you can aim. Never waste any bullets because every bullet counts.
The ball minigame is easy if you aim accurately. Always aim at the middle bottom of the bottles. And like the shooting minigame, every ball counts. To throw the ball at full power the ball must at the lowest point on your hand.
In order to open up the doors to progress the chapter, at least make the Bendy indicator reach half for the shooting game. And knock down at least 5 bottles for the ball game.
Tips:
1) wait for the Hammer to move as far backwards as possible, then press left mouse button,
2) the same with the ball, just try to aim a little bit to the left from the bottles' construction center,
3) play through it a couple of times - and you'll remember where the next targets will appear, but if you can't hit them on time, try to play a little with the mouse's sensitivity settings.
Sometimes you have to make sure your video card driver is up-to-date. I honestly don't know what the problem might be in your case, all I can say is that the game runs smoothly on my GeForce GTX 960. I remember it being laggy before the updates, but that could had been solved by turning the anti-aliasing off. Sorry I can't be more helpful.
If the minigames were tweaked even a little i might have a better chance at beating them... Such as:
SHOOTING GALLERY -----
- Targets stay up a few seconds longer
- The X targets count as 0 instead of minus points
- The Gun has either infinite ammo or a counter
- The Gun's projectiles are actually made visible (trace shots)
- Fewer targets need to be hit in order to unlock the door (the achievement can stay as is for all I care, I just want to move forward in the story)
BALL TOSS -----
- A clearer power/throw meter. (Something that actually says when you're high or low on power)
- Getting rid of the power mechanic altogether, since you have to get the right angle/arc already, focus on aim, not power.
- Fixing the top bottles so that when the 2 beneath them fall, the one on top DOESN'T fall straight down and land perfect (Go play this game in real life, and see if that EVER happens)
- At least 1 or 2 extra balls
- No baby tosses... Or should I say, no dropping the ball. (Nobody is honestly that inept at tossing if they can throw a fastball one minute earlier)
BOTH ------
- Remove the minigames as being manditory to complete in order to progress in the story, by having the ability to find keys or something else scattered in the room to unlock the doors with. Keep the minigames as achievements, but as optional rather than manditory for progress.
If even a single one of the tweaks I listed were implimented to the minigames, they would be a LOT more fair to players like us who have been struggling with them (especially due to crappy hardware).