Bendy and the Ink Machine

Bendy and the Ink Machine

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guys help me i dont know what to do with bendy hell near the end of chapter 4 help me
hello random guy looking for a guide. this isnt a guide its me looking for a guide! if you know a way to beat chapter 4 (hopefully without that annoying gun minigame) please post it here!
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Unfortunately you do have to complete the gun minigame, and the other minigames too. Upon completing the minigames, they'll open a door. There will be a lever in the room that you have to pull. Once pulled follow the wire going from the lever to the 4 levers right of the haunted house, pull the first lever. Once you pull that lever another door will be opened, it's going to be to the left of the haunted house. You'll soon find yourself in room with ink monsters on the floor, luckily you are high up from them. You will have to get on their level eventually though. You'll find empty cans around the room, collect as many as you can. There is a room on the left side of the lower floor that you have to get to, because the lever is there. If you just start running there though, the monsters will see you and kill you. So you have to distract them with the empty cans. Throw a can to the right side of the room and head to the door. You should know the drill, pull the lever, get the heck out of there (may need to distract them again), and pull the second lever next to the haunted house. A third door will open and I believe that will be near the entrance. Congrats, you made it to a boss fight with a carnival ride! You'll have to listen to the tape then pick up an axe, this is your chosen weapon to kill the ride with. He'll start spinning, you have to avoid getting hit by this attack. After awhile he'll stop spinning and 2 random arms? carts? whatever you like to call them will start crashing down. Once they've hit the ground you are safe to start hitting him. Choose one arm, on one side of that arm there will be 2 giant bolts. Hit the bolts with your axe then move away from the attack area because he will start spinning again. There are 4 bolts on each arm on either sides. So you have to get rid of all 4 bolts on an arm till it falls off. Continue removing the bolts till he has no arms left (he spins much master as the fight progresses), once all his arms are removed you have won. Another door will open, that's where the lever will be. Head back to the 4 levers and pull the third one. The forth door will open not too far from the 4 levers. In this room you'll find yourself attempting to keep away from the Projectionist, this shouldn't be your first time handling the Projectionist so I'm sure you know how he works. If he does see you there is a Little Miracle Station the way you came in. Your goal is to get up some stairs, that's of course where the lever is located but there are a bunch of bags in the way of the stairs. There is a lever on the right side of the room you have to pull, that will remove the bags. Doing this action will also alert the Projectionist of your presence. He will begin to chase you, you have to rush up the stairs to the lever and pull it. The room will go dark and the Projectionist will disappear. Now you need to head out of the room, but the Projectionist decided he was going to block your exit. So now you're running from him again. You need to get to the Little Miracle Station near the exit, you can do this by going back up the stairs, running in a complete circle, go back down stairs, and go into the station. Once you get in you'll see Bendy rip off the Profectionist's head, once Bendy has left it's safe to come out. Get out of there and pull the forth lever. Upon activating the last lever, the haunted house is then powered on. You'll take a trip through the not so scary house, where Alice will give you a speech. After she is done with her speech, you're then thrown into a boss fight with Boris, literally. This boss fight has multiple phases, first Boris will start by charging at you. You'll want to charge him into a wall, he'll then start spilling ink from his chest. Take some of his ink off the floor and take it to the ink molding machine in between the 2 doors. You're gonna want to mold a pipe. Crash Boris into a wall again so he starts spilling ink, then hit the crap out of him. Once you hit him, get some distance from him because he will hit you after you do. After hitting him, this will activate phase 2 where he starts jumping. After jumping a few times, he'll start spilling ink again. Pick up the ink and mold another pipe. Let him jump, spill ink, then hit him. Once again, move away so he doesn't hit you back. This activates Boris's third and finale phase. He will begin throwing carts at you. After 3 throws, he'll spill ink, grab the ink, mold another pipe. Let him throw the carts, spill ink, then hit him. You won't have to worry about getting away from him the last time because you killed him. Congrats, you beat chapter 4.
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Lähetetty: 7.7.2019 klo 16.17
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