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The numbers are all that matter in that question.
It wasn't "Which is best?"
Holster your weapon soldier, geez.
Basically any character with good reach, fast attacks, fast cooldown, at least 4 useful active skills.
Last boss fight favours long-ranged characters, but that is only one fight.
Things changed at Very Hard setting, since all enemy servants can enter moondrive, negating hit-stuns.
The Great:
Gawain: easiest to use, better than Charles and Nero. Only moondrive finisher has poor reach.
Altera and Karna: how are these characters even balanced or legal.
The Okay:
Arjuna: the only straight shooting archer. Often AI are dumb and run straight towards you, forgetting that you out-range them. But Karna is so OP, that I often forget about Arjuna.
(Edit 22Apr) Has big area and long range ActiveSkill, heavy attack is good dash attack. Have to place him between Great and Okay. Best archer.
Charles: Active skills have great reach for saber class. Lacks firepower.
Nameless, Cu Chulainn are also all rounded, but not as good as Gawain.
(Edit 22Apr) Have to demote Nameless. Depend too much on range extenders, long range ASkill has long cooldown. Lots of attacks end with him in air, allowing some cheap dodging. Lots of wide attacks. On other hand, Cu Chulainn is serious assassin class.
Waifu Nero and Tamamo: only use them to relief boredom. Must have good Install Skills to make them useful.
Jeanne: Weird but hardly useful. At higher difficulty, you will wish you can use NP.
Only character I won't skip the appearance cutscene, always so epic watching her closeup as she rises from prayers. The world most modest "I gonna kick your behind so hard, that you start praying you aren't born"
Astolfo: a one-trick 'hippogriff'. Gets bored fast and hippogriff is poor in one-on-one fights.
"I Seriously Need Help with these Characters":
Elizabeth: odd character. Designed to be more counter-attack.
Robin Hood: no clue how to use him properly.
Will try out non-story characters later: Francis, Gilles, Medusa, Lu Bu, Lancelot, Li, Darius, Iskandar, Artoria, Scathach, Achimedes, Gilgamesh, Karl. (That's 13 characters I not even played yet...Oh I also notice there're a few unoccupied rooms...)
Bruh.
Elizabeth is in desperate need of Attack Speed code casts.
Use all of her frontal area attacks and Estet Repules for triggering Rush.
Stack as much Martial Blessing as you can.
Robin Hood is one of my favourites. He's simple to play, but deals a ton of damage. Needs Cooldown code casts. Also stack as much Martial Blessing.
His first three skills, Poison Arrowhead/Attachment, Shrapnel/Triple Kick, are his best skills. Use whatever you want for the free slot. Faceless King is good for cheesing sectors and the Karl Mecha boss fight.
I tried Jeanne fighting enemy on same level, with full omegasigma skills. She started strong, but got trashed whenever enemy servants go moondrive. You can still win with some effort.
With Karna, with lesser effort, I am able to beats enemy 10 level above.
Will certainly try out the tips for ElizaB and RH. Maybe adding Caster property will allow Eliza to trigger more rush-stops.
I used Rider at level 51 and just cleared a stage that was 148 IIRC at super hard difficulty, just couldn't get hit, had to keep moving and scooting, I was EX across except for damage, one hit and my health was down 80% or so, took 531 damage total, haha, which gave me a "C".
X-D which Rider?
In Fate world, all servants have to hide their true names. Learning the true name often means learning the weakness, gaining advantage over that servant.
Astolfo, Francis, Medusa, Iskandar are all addressed as Rider. Some do have unique nickname like Astolfo is also known as 'Rider of Black'.
Oh, Iskandar (to me, he is the TRUE RIDER), loved that dude in Fate Zero!
Also in multiplayer things works quite differently. Karna is too predictable and slow, human players dodge immediately on seeing casting animations. This is where fast-casting characters like ElizaB excels. I am only 70% thru EXmissions, will focus on single player for time being.
In Jeanne's case, she's an absolute monster when it comes to AoE attacks. You should definitely give her another try.
Yeah, agree, especially once you start getting A+ mystics and beyond 10 abilities to install!
- Unlike AI, Human defenders block and dodge smartly.
- After blocking attack, defender dodges sideway, retaliate or uses quick AS, while attacker still stuck in chain-attack animation.
- Attacker, to counter defender side-dodging, uses quick area AS (while dodging, you are not invincible, plus slight delay before you can attack again).
- Alternately, defender can dodge backward and use long-range AS. Attacker uses rush AS to prevent this.
- Some AS has same casting animation (eg. Karna's left and right eyes), for baiting opponent into making wrong dodge.
- Jump attack is a thing, especially against character who doesn't have vertical swings. Those tornado AS are not just for show. There is also a pouncing jump (jump while in dashing animation). To be fair, most dive-bomb attack has slight delay to allow defender to guard.
Developer placed some serious effort in designing the characters for multiplayer PvP too. Not sure if most players will see the depth of the systems involved. Both happy and sad after realizing this......