WRC 7

WRC 7

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GIMX Solves Incompatible Wheels and Other Unrecognized Device Issues
Just want to make people aware that GIMX has been reported to work with incompatible wheels and other unrecognized devices such as OSW wheels, HE Brand pedals, HE Handbrake, etc.

Check the GIMX site for more info. You have to buy an USB adapter and plug both USB ends of the adapter into the PC. You then flash the USB adapter firmware with a G27 firmware profile. You then install and configure the GIMX software to map/bind your current devices to a G27 emulated shell. Then in WRC 7, the game recognizes your emulated inputs as being a G27.

I am planing to buy and try this out soon with a Fanatec Clubsport wheel, Fanatec seq shifter, HE (heusinkveld engineering) pedals, and HE handbrake. Currently WRC 7 does not work with HE brand gear and hoping to use GIMX to solve this. I also hope to get an OSW wheel soon so again need to get GIMX working to solve incompatibility.
Naposledy upravil JakeDiggitty; 11. led. 2018 v 9.31
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Has anybody else here used GIMX in WRC7? If so could you please share your successes, challenges, learnings with others?

This is a huge fix yet I've only seen 1 sharing in here confirming use of a Accuforce wheel. I've also seen posts on IRacing forums, youtube, etc from others using GIMX on WRC7 but hoping to get more info here in the WRC7 forums since many people are not playing this game due to being unaware about this solution to incompatibly issues.
NTU 11. led. 2018 v 16.03 
I don't need to use GIMX because I have changed the VID and PID of my device to a supported wheel thanks to the MPLAB IDE.
Could I do that for my HE pedals and HE handbrake? Perhaps changing them to look like a fanatec pedal and fanatec handbrake which would go along with my actual fanatec clubsport wheel that already works in game? Do you by chance have a link to more info on doing this?
Naposledy upravil JakeDiggitty; 11. led. 2018 v 16.14
Its a shame WRC 7 is not able to manage this... most modern PC games are able to detect axis as long as windows is able to detect it.
NTU 11. led. 2018 v 16.57 
Oh pedals and handbrake... There's probably no easy way to reflash them without an external programmer, and you'd have to reverse-engineer the firmware built-in to those devices. Lots of hex editing, definitely not worth it. With Fanatec, they come with firmware utilities and gaining access to the MCUs are pretty straight forward.
i would say its not possible to make analog handbrake work with variable strength as the game seems to see all combinations as a on off, i tried many combinations Fana HB and using the feed from the clutch as a handbrake. to try and achieve this.
I bought a GIMX which i have been playing with on a Accuforce and H.E pedals but have been finding that it causes some odd reactions in the game.
Thanks very helpful! So would you say GIMX for the most part works good with the game though, or is it affecting the controls and handling significantly in a bad way? In regards to the handbrake, how do you know it is on / off... does the car slow down the exact same whether you barely or fully pull it in, in which case it does seems to be on/off.... or are you basing it on the fact that the clutch seems to get fully disengaged even if you barely pull in the handbrake in which case it may not be on/off? I understand that the clutch on these cars is fully disengaged in real life as well as IRacing even if you barely pull in the handbrake? Thanks!!
Naposledy upravil JakeDiggitty; 12. led. 2018 v 16.11
Wow just tried HE Handbrake axis detection in WRC 7 and its working now without needing GIMX?? Not sure if this is known, but again HE handbrake is working...
JakeDiggitty původně napsal:
Wow just tried HE Handbrake axis detection in WRC 7 and its working now without needing GIMX?? Not sure if this is known, but again HE handbrake is working...
is it working as a rising rate handbrake or just on/off switch with no real handbrake control?
I think I also currently have it working as on/off switch unfortunately (even though device drivers and windows settings see it as an axis)... although I did not try too much further to get it working as an axis? Has anybody actually got any handbrake in this game to work as an axis? Your right, The game seems to have primarily set up the controls to use hanbrake as a button, as the xbox controller seems to use b button by default for handbrake. At least the handbrake seems to be applied gradually when you use the button because it does not spin the car as quick as you would expect if you applied full handbrake pressure....
Naposledy upravil JakeDiggitty; 14. led. 2018 v 10.53
the game recognises my prosim shifter so that is what gets used in this game as handbrake but I feel the leven of control full on or off is very poor for an official game, my proper rally car hydraulic works fine in all other driving games. Bigben really need to address this issue. Poor show .
Anyone know how to change VID and PID of device using MPLAB like user NTU (maybe an info link) mentioned above in this thread..?? Thanks
apostle55family původně napsal:
Anyone know how to change VID and PID of device using MPLAB like user NTU (maybe an info link) mentioned above in this thread..?? Thanks


http://www.microchip.com/mplab/mplab-x-ide
NTU 23. led. 2018 v 16.47 
Fanatec uses a PIC18F2550 for the USB controller. If you do a search for "C299" (Logitech G25 PID) in the IDE after importing the pw2 file, you'll see that along side 046D (Logitech VID)

Change C299 to the PID you want (whether it be G27 or DFGT) and reflash. 0x1ffe to 0x546a (if I remember correctly) is the memory address range you need for file export. Exporting the entire file will cause the Fanatec flash utility to hang so you need to trim it down to only include the code you want.

Enter PS3 mode on the wheel and enjoy your modified firmware! Works with GT3 RS V2, 911 GT2 and maybe others.

Cheers!
Naposledy upravil NTU; 23. led. 2018 v 16.49
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Datum zveřejnění: 11. led. 2018 v 9.27
Počet příspěvků: 14