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LADAR only provides it's blindness protection when dropped on the ground - but it provides an area of effect, so it can work on multiple troops. If you're looking to make one unit imune to blinding however, I'd suggest the GPR.
Something to consider: the LADAR provides a 30% damage boost to the unit carrying it, but DOES NOT provide that boost to units in it's AoE when dropped.
Well, I find the LADAR usefull all the time - 30% damage is a big deal.
I haven't really used the GPR that much, though I proably should, given how much I hate seekers.
hmmm
thanks!
Well remeber - the LADAR will not cure blindness while being carried, only when dropped! Worse, it does not provide the damage boost when dropped, so you have to chose - damage boost for one unit, or blindness defense for all.
That 30% stacks with any other damage multipliers though: full promoted patrol team members with a LADAR can aproach 200% ranged weapon damage!
Normally, you'd have to force fire into a cloud once a spawner explodes, but now, your units will automatically clean up the job. Sure, your damage is less, but the amount of autonomy it gives your units makes it more enjoyable in my experience. Besides, it weighs less and takes up less space. Of course, since most units have 3 slots, why not mix and match them? You'll find that a 100% damage build isn't as effective as you originally thought.
It also depends on what difficulty you're playing at. In the lower to medium difficulties, you heavily outgun your adversaries when using things such as assault rifles and lmgs. Therefore, LADARs are unnecessary.
They also have decreased functionality on the dual wielding drones, as the second weapon is NOT influenced by buffs/debuffs. The additional gun is a second unit attached to the "mother" unit, and will always have default stats. This works to your advantage when using items such as a neurolimiter.
Fun fact: the lidars used to be +50 damage, but they got nerfed because of their godly damage output when stacked. Ahhhh, those were the days.