Strain Tactics

Strain Tactics

View Stats:
dgresevfan Dec 26, 2017 @ 11:25am
Cyborg psychology
I am a little confused about these guys and how to keep them non-crazy.

I tried posi-mind pills but it seems they do nothing, or at least there's no green bar to add to. Do those pills delete negative (purple) bars or just add green ones?

Also, I noticed there are two traits on their info panel. Undying doesn't seem to activate. Does this one actually do anything? I only ever get ROGUE UNIT.
< >
Showing 1-4 of 4 comments
libbmaster Dec 26, 2017 @ 12:18pm 
Undying is passive, I'm pretty sure. It's their health regen.

I'm pretty sure posi-pills only add to green bars. Instead, try the following:

  • Neo-brigadine capes
  • decon pads
  • iSlabs
  • Magazenes
  • Placing DECON troops near them
  • Portable AC units
  • "Doom" box music players

There's quite a few other items out there that can counteract stress.
dgresevfan Dec 26, 2017 @ 1:08pm 
Neo-brigandine helps with not getting unhappy? Is that just by reducing damage? Where do I get those? I haven't seem them for sale yet. Also... decon pads help with this? Is that why it says "feels great" in the description? It doesn't actually give any kind of tooltip saying it adds green or reduces purple.

I'm having other issues with GEIST the breacher. Any tips on how to speed him up other than stacking stinky boots? E drinks don't actually seem to do that much.

Really I think it's a little silly that these guys can't at least upgrade in being able to be encumbered less. That's not a psychological thing. It's physical.

Update: Turns out that removing the assault shield sped him up a lot combined with three pairs of stinky boots...

Which is odd because the shield doesn't seem to encumber anyone else all that much. I suppose it's due to levelling up.
Last edited by dgresevfan; Dec 26, 2017 @ 2:21pm
libbmaster Dec 26, 2017 @ 3:05pm 
Originally posted by dgresevfan:
Neo-brigandine helps with not getting unhappy?
Yes. Try placing a cape in another unit's invientory: their green bar will start to fill.
Originally posted by dgresevfan:
Is that just by reducing damage?
No, but I'm pretty sure it does that too.
Originally posted by dgresevfan:
Where do I get those? I haven't seem them for sale yet.
Should be avalible from the gear printer - same one that dishes out decon pads.
Originally posted by dgresevfan:
Also... decon pads help with this? Is that why it says "feels great" in the description? It doesn't actually give any kind of tooltip saying it adds green or reduces purple.
Yeah, it's not really clear about that. There's a lot of items that mention stuff in their descriptions that hints at their function.

Originally posted by dgresevfan:
I'm having other issues with GEIST the breacher. Any tips on how to speed him up other than stacking stinky boots? E drinks don't actually seem to do that much.
You might be able to have him eat stabber hearts - they provide +50% movement. He's immune to infection so...
Originally posted by dgresevfan:
Really I think it's a little silly that these guys can't at least upgrade in being able to be encumbered less. That's not a psychological thing. It's physical.
I actually brought that up in another thread, though I was suggesting that they be treated like other mechanical units, and have no move penalty at all!

One of the devs (Divesignal) made some good points as to why they're made the way they are - but he did mention that if enough people complain, he'll consider changing it.


Originally posted by dgresevfan:
Update: Turns out that removing the assault shield sped him up a lot combined with three pairs of stinky boots...

Which is odd because the shield doesn't seem to encumber anyone else all that much. I suppose it's due to levelling up.

Yup, that'll do it. The shield is actually pretty heavy for "rookie" units.
Last edited by libbmaster; Dec 26, 2017 @ 3:06pm
dgresevfan Dec 27, 2017 @ 4:53am 
I wanted to cover him in assault shields. :(
< >
Showing 1-4 of 4 comments
Per page: 1530 50