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Absolutely no idea what went wrong here :(
http://steamcommunity.com/sharedfiles/filedetails/?id=1060352785
Edit: Turns out a restart fixed it, no problem.
Is it just me or: yes the upgrades r permanent now, but whenever i drop something (weapon or item) that requires more than the basic unit has, then i can't pick it up. i can only equip it through the locker or directly when buying from shop, but as soon as i drop it for a sec on the floor, i can't pick it up again. I use "Kill Team: Assaults" (they have everything M) and upgrades get ignored on pickup, i can only pick up M stuff. If i remember correct it worked fine on combat engineers. Anyone else having problems with this? Or might my save game be bugged (tried restarting the game, podding the unit and waking again, tomorrow i'll try to kill and revive them)
mfg WittyKitty
If a reload is in progress and the reload button is pressed again, the unit will restart its reload.
There is a tree in the upper right corner of home base that units get stuck on for some reason. Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=1138452733
I'll post any others I find!
The mine launchers that drones use are listed as small items instead of XL items.
On mission #34 (ghosts in shells), if there are "red site" modifiers in effect the strain will not cloak... I think. (I need to do more testing, that happened to me once).
Personally, do you care that they decloak when attacking? I thought it added some flair and at least afforded some tension. Esp on ruinsite mirage..
It's funny that you bring that up: I just lost a mirage run because cloakers got on top of me.
I think it's important, actually. It gives your troops a chance to react on their own, instead of being completely reliant on force fire.
If you must make them perma-cloak, go ahead (I'm not the one who has to code the exceptions after all! :D). But on maps where you cannot just shoot down a hallway like "ghosts in shells", dealing with cloakers will be madness!
-Or does it actually replace w the wrong weapon?
-Does it give u back a minigun when you drop the rifle?
Thanks~
No, its firing one minigun fire and one MAR fire for sure.
I dropped the rifle in the "equip" slot and placed a minigun in there. So I see one minigun and two railguns.
When the game is paused, the tactical scaner will not update it's zoom/position relative to the player camera.
When the game is paused and attempting to dock the heli base, the go/no go indicators for loading/unloading/item pickup will not update properly.
When the game is paused and the heli weapons are deployed, the crosshairs will remain frozen in position and will not follow the player's camera movements.