Strain Tactics

Strain Tactics

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DiveSignal  [developer] Oct 2, 2017 @ 1:49am
KILL BUGS GOOD (Report bugs here!)
Here is a consolidated 'bug review' thread for reference and/or discussion!:steamsalty:
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Showing 1-15 of 179 comments
[BUG] Neo-Brigandine cape broken in locker.
Didn't know where else to put it. Had a few of these that suddenly turned full white and now i can't select or use them anymore :s

Absolutely no idea what went wrong here :(

http://steamcommunity.com/sharedfiles/filedetails/?id=1060352785

Edit: Turns out a restart fixed it, no problem.
Last edited by The Last Helldiver™; Jul 15, 2017 @ 9:57pm
WittyKitty Sep 14, 2017 @ 8:01pm 
Carry/equip upgrades
Hi,
Is it just me or: yes the upgrades r permanent now, but whenever i drop something (weapon or item) that requires more than the basic unit has, then i can't pick it up. i can only equip it through the locker or directly when buying from shop, but as soon as i drop it for a sec on the floor, i can't pick it up again. I use "Kill Team: Assaults" (they have everything M) and upgrades get ignored on pickup, i can only pick up M stuff. If i remember correct it worked fine on combat engineers. Anyone else having problems with this? Or might my save game be bugged (tried restarting the game, podding the unit and waking again, tomorrow i'll try to kill and revive them)

mfg WittyKitty
Last edited by WittyKitty; Sep 14, 2017 @ 8:10pm
gamedboy  [developer] Sep 14, 2017 @ 11:22pm 
It is my bad, would be fixed in the next update.
WittyKitty Sep 15, 2017 @ 4:31am 
ohh ok, only seen it in an update as fixed and couldnt find some information about it (might been blind). cheers.
libbmaster Sep 18, 2017 @ 7:04pm 
Bug reports
When issuing a move order with right click, units will not play the quotes they give when given left click move orders.

If a reload is in progress and the reload button is pressed again, the unit will restart its reload.

There is a tree in the upper right corner of home base that units get stuck on for some reason. Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=1138452733

I'll post any others I find!
Last edited by libbmaster; Sep 18, 2017 @ 7:04pm
libbmaster Sep 25, 2017 @ 11:25am 
Some new ones:

The mine launchers that drones use are listed as small items instead of XL items.

On mission #34 (ghosts in shells), if there are "red site" modifiers in effect the strain will not cloak... I think. (I need to do more testing, that happened to me once).
DiveSignal  [developer] Sep 25, 2017 @ 7:52pm 
Thanks! I think its much better if I just made them perma cloaked.. To avoid that situation.

Personally, do you care that they decloak when attacking? I thought it added some flair and at least afforded some tension. Esp on ruinsite mirage..
libbmaster Sep 25, 2017 @ 7:59pm 
Originally posted by DiveSignal:
Personally, do you care that they decloak when attacking? I thought it added some flair and at least afforded some tension. Esp on ruinsite mirage..

It's funny that you bring that up: I just lost a mirage run because cloakers got on top of me.

I think it's important, actually. It gives your troops a chance to react on their own, instead of being completely reliant on force fire.


If you must make them perma-cloak, go ahead (I'm not the one who has to code the exceptions after all! :D). But on maps where you cannot just shoot down a hallway like "ghosts in shells", dealing with cloakers will be madness!
Last edited by libbmaster; Sep 25, 2017 @ 7:59pm
libbmaster Sep 26, 2017 @ 12:43pm 
Another thing about "Mirage Sector": the in mission obective says "Kill all aliens" instead of "Strain"
空.明 Sep 26, 2017 @ 10:15pm 
Drone Double Weld Bug?
I replaced the rifle on the recon drone with a minigun and instead of welding two miniguns, it ended up with a minigun and a rifle... is this a bug?
DiveSignal  [developer] Sep 27, 2017 @ 3:36am 
Hmm, not meant to happen, and fiest time hearing this. Does it fire minigun despite the weapon sprite?
-Or does it actually replace w the wrong weapon?
-Does it give u back a minigun when you drop the rifle?

Thanks~
空.明 Sep 27, 2017 @ 3:55am 
Originally posted by DiveSignal:
Hmm, not meant to happen, and fiest time hearing this. Does it fire minigun despite the weapon sprite?
-Or does it actually replace w the wrong weapon?
-Does it give u back a minigun when you drop the rifle?

Thanks~

No, its firing one minigun fire and one MAR fire for sure.

I dropped the rifle in the "equip" slot and placed a minigun in there. So I see one minigun and two railguns.
libbmaster Sep 27, 2017 @ 9:42am 
New ones:

When the game is paused, the tactical scaner will not update it's zoom/position relative to the player camera.

When the game is paused and attempting to dock the heli base, the go/no go indicators for loading/unloading/item pickup will not update properly.

When the game is paused and the heli weapons are deployed, the crosshairs will remain frozen in position and will not follow the player's camera movements.
libbmaster Sep 27, 2017 @ 11:16am 
Update: Can CONFIRM that Red zone modifiers make cloak strain visible. Just ran a mirage sector where that happened.
DiveSignal  [developer] Sep 27, 2017 @ 3:36pm 
"Kill bugs good! " thanks, libbmaster
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