Strain Tactics

Strain Tactics

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Xilia Dec 10, 2017 @ 8:13am
strain tactics 2 ?
I totally love this game. Enjoyed the living hell out of it. Would the devs continue with this franchise? The sandbox approach is amazing

Things I felt would make it even greater;

- Open world with missions and side missions Metal gear solid: phantom pain style. The game already has that helibase :P
- DESTRUCTIBLE ENVIROMENT, c4 charges and more use for deployable barricades
- More use for the food items, have soldiers wear down if they haven't eaten in some time?
- Customization options for units. Armor and namen/bio. Bit like Xcom
- Expanded leveling system for units maybe. Things that affect running speed, reloading speed, morale/trauma and perhaps a critical hit rate
- Even possible maybe is an advanced direct control units at will (twinstick style or keyboard and mouse)
- Day/night missions/cycle. Complete darkness, navigating using flashlights and nightvision (Flashlight would light up a cone in front of the unit and nightvision lights up 360 degrees around the unit carrying it, but it only lets him see so far)
- weapon attatchments


Ofcourse its just my opinion. Feel free to toss in other ideas
Last edited by Xilia; Dec 10, 2017 @ 8:17am
Originally posted by DiveSignal:
Lol i pinned n combined this with your old thread.

So i cant recall where in the forums I last mentioned this, but before we re-embark on "Strain 2" development, we're working on a "small" , free to play, multiplayer title atm (not quite Strain related) that we hope to release around mid-3/4 year but i will say that it features ideas and mechanics that are essentially part of what "Strain 2" will be. :)

Once that game is out and stable, we will hop right back into "Strain 2". The semi vertical slice/ proof of concept was being done up around xmas 2017 actually, before we shifted sideways onto this intermediate title! In any case super excited for both!!!





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DiveSignal  [developer] Dec 10, 2017 @ 8:41am 
Hi Xilia! Your words are heartening :)

Without giving away too much, I think its safe to say that:
- 5 of 8 of that list is on the feature list as of now.
- 2 of the 8 are tentative.
- only 1 of the above is not being considered :D
libbmaster Dec 10, 2017 @ 1:44pm 
Originally posted by DiveSignal:
Hi Xilia! Your words are heartening :)

Without giving away too much, I think its safe to say that:
- 5 of 8 of that list is on the feature list as of now.
- 2 of the 8 are tentative.
- only 1 of the above is not being considered :D

Oh boy oh boy oh boy! :steamhappy:
Via Dec 10, 2017 @ 7:08pm 
Wow!
Xilia Dec 12, 2017 @ 8:41am 
Originally posted by DiveSignal:
Hi Xilia! Your words are heartening :)

Without giving away too much, I think its safe to say that:
- 5 of 8 of that list is on the feature list as of now.
- 2 of the 8 are tentative.
- only 1 of the above is not being considered :D
Amazing to hear! Now I am all fired up again!

I look forward to give my support to you guys in the future!
Xilia Dec 12, 2017 @ 10:04am 
Also, is there any discord server or the like I can join to follow closer to what you guys are up to with the game?
DiveSignal  [developer] Dec 12, 2017 @ 6:19pm 
Xilia, we're not really the type to stream/discord chat our work (while we work anyways) but i dont suppose this spot here can be a tentative meeting place to share progress before we shift into a more public facing gear with the project? :)
libbmaster Dec 13, 2017 @ 11:09am 
Originally posted by DiveSignal:
Xilia, we're not really the type to stream/discord chat our work (while we work anyways) but i dont suppose this spot here can be a tentative meeting place to share progress before we shift into a more public facing gear with the project? :)

I like the sound of that!
Xilia Dec 13, 2017 @ 11:16am 
Same here. I eagerly await news about your project!

On the side, I truly find that this gem is underappreciated.
DiveSignal  [developer] Dec 13, 2017 @ 4:58pm 
:) cheers Xilia..!

On a practical note, there's always the review you can give, as these go a looong way in helping games/apps on Steam stand out over time!
Xilia Apr 13, 2018 @ 5:41am 
Any news on a sequel?
I am dying to know =D
The author of this thread has indicated that this post answers the original topic.
DiveSignal  [developer] Apr 13, 2018 @ 7:08am 
Lol i pinned n combined this with your old thread.

So i cant recall where in the forums I last mentioned this, but before we re-embark on "Strain 2" development, we're working on a "small" , free to play, multiplayer title atm (not quite Strain related) that we hope to release around mid-3/4 year but i will say that it features ideas and mechanics that are essentially part of what "Strain 2" will be. :)

Once that game is out and stable, we will hop right back into "Strain 2". The semi vertical slice/ proof of concept was being done up around xmas 2017 actually, before we shifted sideways onto this intermediate title! In any case super excited for both!!!





Xilia Apr 13, 2018 @ 7:29am 
wow, I am amazed taht you guys are still so active on the forums and even remember the old one :p Thanks alot for your quick answer!
I honestly cannot wait! :D
libbmaster Apr 14, 2018 @ 2:31pm 
Originally posted by DiveSignal:
Lol i pinned n combined this with your old thread.

So i cant recall where in the forums I last mentioned this, but before we re-embark on "Strain 2" development, we're working on a "small" , free to play, multiplayer title atm (not quite Strain related) that we hope to release around mid-3/4 year but i will say that it features ideas and mechanics that are essentially part of what "Strain 2" will be. :)

Once that game is out and stable, we will hop right back into "Strain 2". The semi vertical slice/ proof of concept was being done up around xmas 2017 actually, before we shifted sideways onto this intermediate title! In any case super excited for both!!!

This is fantastic news!

ST2 will be a day one purchase for me, so I'm glad to hear it's in the production queue. The other title sounds very interesting as well!

Where will you post information about this intermediate game when it releases? I'd like to check it out.
Imperial Avenger Apr 28, 2018 @ 1:04pm 
Yes! So hyped that this is getting a sequel!

Um, can i make a suggestion for this game? Maybe have bigger battles going on in larger 'warzone' maps, where your squad fights alongside fellow UN2 forces (cloned on-site from the cryovats or dropped in by allied Helibases, i don't mind) to piush back an overwhelming Strain invasion.

That will really give the sense that you are part of a larger military operation and are one small 'cog' in the UN2's cleansing machine, rather than being the only guy in the setting who can do what dozens of others can't (like in Strain 1, where only YOUR squad can arm the neutron bomb to kill the 'Heart', which was a bit annoying to me).

Also, maybe have the ability to upgrade unit stats manually at 'genetic engineering' stations at the base (i mean, if the UN2 can mass-clone people with their memories intact, then it's not BEYOND the impossible that they've mastered genetic alteration too right?), i would LOVE to be able to upgrade Colony Breachers to perhaps lose HP at a slower rate from 'Hurt Locker' or maybe even (for a hefty sum of 'R' credits) remove the HP drain entirely! That would make them so much more awesome, but perhaps at the cost of resetting all their levels to 0 and making them unable to gain new levels as a trade-off.

Just a couple of suggestions for gameplay, I'm still hyped either way!
Xilia Apr 28, 2018 @ 2:15pm 
Originally posted by Imperial Avenger:
Yes! So hyped that this is getting a sequel!

Um, can i make a suggestion for this game? Maybe have bigger battles going on in larger 'warzone' maps, where your squad fights alongside fellow UN2 forces (cloned on-site from the cryovats or dropped in by allied Helibases, i don't mind) to piush back an overwhelming Strain invasion.

That will really give the sense that you are part of a larger military operation and are one small 'cog' in the UN2's cleansing machine, rather than being the only guy in the setting who can do what dozens of others can't (like in Strain 1, where only YOUR squad can arm the neutron bomb to kill the 'Heart', which was a bit annoying to me).

Also, maybe have the ability to upgrade unit stats manually at 'genetic engineering' stations at the base (i mean, if the UN2 can mass-clone people with their memories intact, then it's not BEYOND the impossible that they've mastered genetic alteration too right?), i would LOVE to be able to upgrade Colony Breachers to perhaps lose HP at a slower rate from 'Hurt Locker' or maybe even (for a hefty sum of 'R' credits) remove the HP drain entirely! That would make them so much more awesome, but perhaps at the cost of resetting all their levels to 0 and making them unable to gain new levels as a trade-off.

Just a couple of suggestions for gameplay, I'm still hyped either way!
Very cool suggestions! I truly hope they put that 'bigger side of war' on a sort of open world map, like MGS5: phantom pain, where in exploration, missions can be encoutered like helping performing a push against a horde of strains! :D And opening possibilities to loot stuff for cash and armro and weapons :)
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