Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A lot of it was made during the middle phase when I had a medium ship but only two boats - still a pretty good cut of the lay. Of course, there is nothing that prevents you from firing three men increasing your lay and effectively cutting you to two boats for a time until you build up a bit.
Upgrade your captains quarters and try works to level 5. Have crew with the generous trait. :)
I have 9, level 10 crewmen, which based on the game at this point = 9*10%=90%, yet it clearly lists in my captain's specification page that he is getting only a 1% lay, which is reflected in the actual amount paid to him. While 10% of profits would in real life, have been a bit on the low side for a captain's lay, where is my other 9% going in this game, and furthermore, the lay for the ship's owner is never less than 50% after expenses and that comes right off the top with captain and crew taking their lay from the remainder (not from the gross profits of the voyage).
The end of this game might be all about killing Moby, but real world whaling was all about making money and profits and I think (not unrealistically) that I kind of would expect a game about whaling to sort of reflect a little more realistic slant on that aspect! That means, that since the captain in this game is also the ship's owner, he should be getting at least half or more of the gross profits outright and then a captain's lay along with the crew based on the remainder of the profits after the owner takes their share.
This is an excerpt from an online article published by the New Bedford Whaling Museum: The success of a voyage
When the New Bedford whaler, Benjamin Tucker, returned to home port in 1851, she carried: * 73,707 gallons of whale-oil; * 5,348 gallons of sperm oil; * 30, 012 pounds of whalebone (baleen).
How the profits were divided
After expenses, the net profit of the Benjamin Tucker’s voyage was $45,320. The usual share for the owners of a ship was between 60 and 70 percent. In this case, between $13,596 and $18,128 would have been left to be divided among the captain and crew for several years of work.
When the Ship Milton returned to port in 1836, the captain received a lay of 1/17th or $5,882; the first mate 1/22nd or $4,545; the boatsteerer (harpooneer) 1/75 or $1,333; and the blacksmith 1/140th or $714. The best paid seaman earned $800, while the worst paid received $571. On another voyage of the Milton, one of the ordinary seamen earned only $10.10.
While the actual percentage splits varied from ship owner to ship owner, the facts listed in this article are pretty typical of several other source articles I have read. I should point out to you that in the above article, the dollar amounts in the first two paragraphs are not related to the amounts and their splits listed in the third paragraph, the third paragraph is about a different ship on a different voyage. Based on the figures in the third paragraph, the Ship Milton apparently had a profit of $99,994.00 AFTER the ship's owner had taken his share, the percentage of which is not listed in the article for the Milton. For those of you who have a little problem with the math, 1/17th=0.059 cents/dollar, 1/22nd=0.045 cents/dollar, 1/75th=0.013 cents/dollar, 1/140th=0.007 cents/dollar.
In another article by the Woodshole Nautical Museum, they quoted: captain 1/5 (0.2 cents/dollar, 1 st mate 1/20 (0.05 cents/dollar, 2nd mate 1/135 (0.007 cents/dollar, boat steerer 1/75 (0.013 cents/dollar), sailors (able/ordinary seaman?) 1/150 (0.007 cents/dollar), green hand 1/180 (0.006 cents per dollar) as being about average lays.
I would like to state emphatically, that I really do enjoy this game, but, little points like this money thing do have a tendency to take something away from an otherwise neat idea of a game. I am not a programer but neither am I totally computer illiterate, and since I see that at least one of the developers reads and responds to items on this forum, I really would like to ask him "Just how hard would it have been to program a little authentic math into the money aspect of the game and if not so much, could it come as update/upgrade?".
Thank you HEAVY FIRST RATE for finding some numbers. 100s or 1000s of players like us can do much more research then a tiny indie dev team. I'm also hoping we can find prices for land, real estate or shore side investments.
Then we could get an idea how really wealthy whalers could get and have goals other than the defacto Moby Dave fight.
The real issue here is the pacing of the game. In my view, the game as it stands has two phases, one in which you grind, then next in which you have the adventures the game has to offer.
Instead, it should be more even especially in a permadeath game. Whaling is only important at first, or you can use the Narwhals to grind up replacements for dead men later on.
This again gets back to what I said earlier that money becomes irrelevent. While whaling needs more focus I agree, money should never be irrelevent.
Perhaps in Nantucket II. :)
Completely disagree, and I'm playing in Seadog, I personally find the pace works extremely well. I don't find it grindy, that may just be the way you're choosng to play it. The early game IS about skilling up my crew and finances. The scheduling it takes to do quests while arriving at whaling locations in time for the hunt is fantastic.
Are you all just hunting narwals for 20 years then going after Moby? Do you use the same exact crew every time in your whaling boats? Do you save scum and never lose a man? I think you might be limiting yourself and then blaming the game.
Another way to shave some lay percentage is to try getting by with as few scientists as possible; their lay percentage is a little bit higher than the other crew types.
Also those science guys have the highest cut.
But that really doesn't matter since most if not every player's major profit came from meat at the later game.
Thing is when you have a 10 men crew and want to gain money it forces you to have lvl 5-7 crew max so you still get 35% share, and whale hunt is still challenging. You can then load your boat with lvl10 crew when you swim in money and want to end the questline.
Food loot should be much more rare (as raw food will spoil quickly) to prevent "abuse".
Another improvement would be to have crew leveling up with captain cost less than new crew for same level, to encourage player to keep is crew, currently they're rather expendable...