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Thats all well in good, alot of the time it is to hard to make things the same due to gameplay issues or other various things but this game literally has the tools available right now to it, to do it properly
The problem is you're trying to overclock the top-binned parts with tons of cores. Those chips don't overclock any further than a couple hundred mhz in real life either.
That doesn't really touch on the point of the OP.
When overclocking, the #1 factor for what clockspeeds can actually be established is voltage.
More voltage means more power available for the CPU to achieve high clock speeds, but as voltage increases, so does heat. So heat management becomes a greater concern, making a lot of overclocking about voltage fine tuning, seeing what your particular CPU is able to push out at as low a voltage as possibe.
In this game voltage is treated as some minor adjustment factor, and overclocking is just about pushing clockspeed as high as the simulated silicon allows, and the higher the clockspeed the higher temperatures (drastically) becomes even if voltage remains pretty much constant throughout the testing.
Which is almost a complete opposite to actual overclocking.
Edit: And that is putting aside the completely different experience that is Ryzen CPU overclocking and all the additional factors that comes into the mix with that.
If we were to delve into more accurate Ryzen Overclocking, then we'd be looking at having to balance CPU voltage against heat management alongside SOC voltages to support higher RAM clock speeds but having to balance outright RAM clockspeed against maintaining lower latency figures. All to achieve optimal performance even if at technically lower core clock speed. (Plus ensuring the RAM used is using the proper Samsung B-die that offer optimal performance for Ryzens need)
So for example:
Balance between core clock/voltage, RAM clock speed and latency.
Ryzen 2700x at 1.3v which allows it to be overclocked to achieve consistent 4.1ghz clocks across all cores under load, with SOC voltages around 1.32 to allow DDR4 RAM (B-die) to achieve stable clocks at 3400/1700Mhz and latency of 14/16/16/32 or perhaps even lower depending on the quality of the RAM. (Though to get that kind of quality RAM at the moment costs more than most mid to high end CPUs)
Ryzen 2700x at 1.3v which allows it to be overclocked to achieve consistent 4.1ghz clocks across all cores under load, with SOC voltages around 1.32 to allow DDR4 RAM (B-die) to achieve stable clocks at 3600/1800Mhz and latency of 16/18/18/36.
Ryzen 2700x at 1.4v which allows it to be overclocked to achieve consistent 4.25ghz clocks across all cores under load, but with SOC voltages around 1.35 allowing DDR4 RAM (E-die) to only achieve stable clocks at 3200/1600Mhz and latency of around 18/24/24/38.
Admittedly I've not delved fully into OC'ing Ryzen CPUs in this game yet. But I suspect it's skipping over those nuances based on how Intel CPU OC'ing has been in-game from my experience so far.
Your pretty much spot on, I know there are chips that can be clocked higher then others, but the way they achieve there maximum clock speed is not realistic and on top of this, no one in there right mind would be happy with there chip running at 95c
In the game the temperature rises quick, the power draw rises very slow. And after the test the temperatures are falling quick but the power draw falls slow.
In reality the power draw rises fast (almost instant) to maximum and the temperatures are changing slower. A computer (the chips) converts electrical power to heat (like a heater), the parts have thermal capacity so it takes a while for temperature changes.
You can't generate heat out of power which doesn't exist!
I do think the slow power draw is intentional tbh so its easier to see when it hits its max power draw, instead of going from 150w to shutting down because it has exceeded your 450w PSU or whatever it is, but your absolutely right, when your exceeding your power supplies rated demand of power your PC will infact shut off straight away most the time and it is up to the experienced person to figure out why
Power draw really does need to work a lot quicker.. as things are currently, if you have a high power system it is possible to finish the benchmark before hitting peak power, which seems less than ideal.
For sure bud, they need to fix it. I am just saying I think they did it intentionally, same reason why I think they intended on doing the overclocking how they did... For whatever reason
You figured it out. In the end, it's their game. We can make suggestions how we think things should be but.. it's their game and they will code it and release it in their vision. If they want things to be as they are now, then things will be as they are now. What we have today may very well be almost exactly the same for the final product.