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I can't assure you that you can have odd amounts of RAM of the same size, but even amounts do work and is the way to go. Can't assure you that even when placed in pairs, you could have 2 or more different RAM sizes, but maybe can have different speeds on separate pairs. I'll let the detailed confirmation to people w more knowledge about the matter, but the fact that you can't have 2 different sizes in a pair is the current reality for consumer PC's.
The game did this correctly in reference to current reality and changing it in game would be detrimental for the game. I know it sucks, but I don't see this changing in an early future for informatics overall.
What? Your middle part makes no sense to me.
You can mix ram pretty much how you want as long as it is at least the same/similar voltage and DDR slot (otherwise it will never fit in your motherboard).
For instance in my own pc there is, 32, 16, 8 and 8 GB (total 64) at 3000mhz. You lose out on dual channel performance that way and if one ram is slower than the rest, then the rest of your ram will be underclocked.
So example: Corsair 16gb, 3000mhz and G-Skill 4gb, 2666mhz would end up at 20gb, 2666mhz with no dual channel boost. I think this would even work with different LT scores, but it might mean that your faster RAM is crippled by the slower one. So in this case you might rather have 16GB at full speed than 20 in a crippled way.
I think with regards to PC building sim they didnt do it, because it could complicate the 3D mark score and overclocking a bit and it would make it a bit annoying if you are looking for the same ram brand + mhz. Suppose for isntance you match 2 different ram speeds, that would make overclocking hell, for underclocking it's no problem.
Some other people however do actual work on their computer and depend on it for their primary income. Like folks that do animation rendering. Or compiling code / programming. Or virtual machines. For those sorts of people they can not risk even the slight possibility of anything crashing in their computer. For people that must have absolute stability at all times they would *NEVER* mix up any ram component and they would always only install 100% identical matching memory modules. Imagine for a moment trying to render an animation that takes 8 days of 24-7-365 time of the CPU crunching the render and then on the last 5% on the 8'th day the system crashes and they have to start over just because their ram didn't match up. That's just one example.
So there are use cases where mixing up different types of ram is okay and would work. But then there are other use cases where mixing up ram is completely not possible and should never be done. In the game they go with the second side and just assume all work done with everyone's computer is important and so they force us to match ram with identical modules in-game.