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Back in the days of early access, the budget was a whole different animal, as you were paied a fixed amount, no matter how much money you used to build / repair / upgrade, and if it was used parts or brand new parts.
So if you had a budget of $1300 and you could meet the request spending only $700, you would then have earned $600.
If there was a request to reach a benchmark score, with a budget of $450 to buy a new GPU, and you could reach said score only by OC the customer's original parts, then you would have earned a flat $450.
As you can imagine then, back in the days, the "meta" was to build as minimalistic to reach the request, as you would earn more money (note that the used PC's selling through PCBay was NOT existing at the time)
Later, near full release, the devs reworked the budget thing, splitting the parts and the labour. Now you earn money only on the labour, as parts are paied what you effectively install. So, no more earning through parts.
And yet, at some point, it wasn't much of an issue, as overall budget was still near the old ones, so it was not much possible to overbuild by much.
But ofc... cries and begging to have larger budgets happened, and devs went over the board with how much they upped budgets...
But ofc, at the same time, they are truely not willing to rewrite and correct the story jobbs, which are hard scripted.
And now you face your situation.
So to avoid any issues, best advice on all story jobs is exactly the one Aquafawks gave you.
I'll add more tips you should follow on story jobs (the ones with detailed mails and where customers come back to you)
- Always buiild in medium to large towers, so you can always add parts like a second GPU or more HDD if requested.
- Never ever take out inner parts, like HDD drive bays, just because you want to be nice and install an AIO, because the customer is cool... What will happen if you can't add later a HDD because the AIO is customer tagged, and you can't fit it anywhere else than where you had to remove drive bay ?
- Never build on some weird "exotic" cases nor mini / micro cases, because maybe you will not be able to fit a bigger GPU if a request comes with "can I have a better GPU ?"
- Keep used parts, don't sell them, some story mission will require you to actually have used parts, if you want to keep within budget (though as you have seen by yourself, you can go over budget on story jobs... lazy workaround by devs to solve the budget issue they created by making them way too large)
BUT have as much fun to ovebuild in all RNG jobs, as you will never see those PC's again, use the smaller cases and exotic cases there.
Anyway, sorry for long post, but it's part of the developpement history of the game.
Not a fan of how it went... it made all the jobs way too easy and almost useless to calculate anything (or even just guesstimate the price, and maybe having to order again a few cheaper parts, just to be able to fit budget...)
Anyways, happy gaming during those hollidays.
I actually prefer this system of budgeting as I sadly had some problems with the old system, especially when you have to reach a specific score and went just shy of it, purchasing far too many parts trying to reach the score. I don't really remember if there were some unprofitable jobs back then. Maybe it was just because I didn't have the experience needed...
This post was actually not concerning overbuilding story jobs, it was about the fact that you can
complete those even when going over budget , I did not have any problems with completing them with a five star review. I wanted to express my concern that this isn't conveyed to the player as you only get to see the static budget of whatever the game gives you, not a dynamic one.
I still remember that I had this one job back in the day, I spent far too much money purchasing CPUs and GPUs, trying to reach the requested score. It was kind of fun though.
Well, it's not too late. Maybe we'll see some more balancing in the game's future. The career is not perfect in my opinion, but this my be the same like with the old career jobs: Trial and error.
Thank you both for your help. Happy gaming to both of you.
But again, that game mechanic is just a reaction from devs due to upping the budgets. Which allowed you to go "overbuilding" mode.
Then players complained that it was a bug that you took a hit on ratings by going over budgets on story jobs, while the game always allowed you to actually reject jobs, and thus players had a way to check before accepting... and had a decision point...
Unfortunately, to many players, it seems that there should not even be an accept button, as they auto-accept all jobs not checking if it's doable within budget.
So all the situation and your concern is only due to history of the game's developpement steps, and the changes. That's why I took time to describe it all, noit knowing if you were a new player or an older player
Thought the jobs only ask you for components that are actually available to you...
This happens in some story jobs I've seen. Because most of them aren't time limited, this is not a problem. I haven't seen this with regular jobs yet.
If you don't accept the job, then indeed the mail will expire.
would getting the best bang:buck value parts maxing out the budget net me 5 stars?
[edit] i forgot to use a segate HD. then i got 4 stars