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It's a realistic way to manage your costs and stock, keeping in stock only a few of each common item as you can't afford everything. just like a real small shop. The game would be way too easy if you could just have access to everything imo. This also ties in with the deadlines game mechanics, so it's actually an integral part of the business simulation to have to think ahead and learn.
One of many things that disappointed me about Car Mechanic Simulator, actually.
You usually get between 3-4 PC's to build / fix (besides very early game) so it's $10 or less per PC.
Now if you can't be certain of what to order as far as parts go, just blame all the other players that complained that diagnose and fix was too easy in the past, due to the budget for part beeing the exact same amount as the price of broken part. And ofc devs listend to that.
From there, if you know you can't order al the parts for the next day delivery, just don't order them and wait for the day the PC arrives at the shop and go over all 3-4 pc's and order all parts for the same day. $100 / 3-4 PC's = $33 - $25 per PC of costs.
If you are efficient, if you start to stockpile new parts, etc that's where you'll save the shipping cost.
I'm efficient and good enough at guessing what's broken from text clues and the new price rato and new parts effective cost.
Also, historically, when this shipping cost was introduced in game, the budgets were a totally different animal, and how you earned money too... it was less of a hit on your income back in the days. I admit that now, it needs you to be very efficient, and not forget parts, or same day delivery for a forgotten part will kill your income from a job.
(edited typos)
I will say though that the changes in how profit works when you only get the work-pay and not the left-over parts-budget (Makes sense really) has completely ruined the "used parts" part of the game. 90% or more of jobs ask for new parts and since all jobs are within budget using new parts and we dont make any extra for using cheaper parts, there is ZERO reason to ever even look at a used part.
Bit of a shame, at this point they need to figure out if they are going to make used parts useful in some way or just remove them entirely. If it doesnt serve a purpose, make it serve a purpose or toss it.
when you stockpile PC's, make sure none of them have deadlines, because you may lose star ratings as secondary objectives.
I would personally not really recommand skipping days to accept multiple jobs, too easy to make a mistake when accepting a job. But ofc that is just a point of view.
Used parts, I need to write a different point of view than yours here.
Example of that. Here is a PC built from used parts.
https://steamcommunity.com/sharedfiles/filedetails/?id=1867057387
I also overclocked it to the max I could, and here are a few numbers.
Value of used parts : $1151
Estimated resale value in PCBay : $3553
Possible income $2402
When you think you earn what between $150 to $500 in labour for each job, selling a single of such a PC is almost the same income as 4-5 repair / build jobs.
Selling those overclocked and then benchmarked used PC in PCBay are a big possible boost in your incomes, specially if you sell +10.000 benchmark score PC's.
So buying selected parts you may need to achieve that through PCBay is also a good thing, like buying 1070 or 1080 (or better) GPU's, medium toi high end CPU's, 850W or more powerful PSU, Mobo that allows dual GPU's.
So to me, I agree with you that used parts have lost a lot of interest in jobs (or like you said, beeing almost useless for those tasks) but they are still relevant to help you growing your bank account.
If PCbay didnt take 5 days to sell your PC id probably care, but I often have 8+ PCs going out on the same day because I like getting jobs over 2-3 days and then doing it all at once.
You know all PC's that are on sale on PCBay can be stored in the cupboard and still get sold right ?
I never left them in the delivery area. Never ever.