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Your only option is to load an earlier manual save from when you still had their previous / first machine uncompleted and change it's configuration or just go over budget as is and eat the star rating where you are in the game.
In the future to avoid this situation I would suggest you get in the habit of always only building the bare minimum that meets requirements for customers in this game.
The budget limit is set by the devs for the required hardware component of the earlier story job, normally it has to be flexible with the hardware which is actually in the PC. So they did that "workaround".
And if you don't get 5 stars then the fault is on your side because you missed a part of the job requirements (some are hidden in the text, you have to read carefully).
Then, that workaround by devs is annoying as hell, and I'm also not a fan of it and not pleased by it.
The thing is, it's part of a bit of the history of the game.
In the past (mostly in early access) we had a single budget number, and whatever you installed as parts, as long as it completed the job, you got paied the full amount. So let's say, you had a job with a budget of $1500 and you could complete it with $800, then you earned a flat $700 on that job.
If you had a job that required to reach let's say 4200pts on benchmark, and you were able to achieve it simply by OC the PC as it came from customer, then again, you earned the full budget of the job, even if you did not install a single part in it.
So in the past, we all built as minimalistic as possible, to make the most $ out of each job.
That has changed the moment devs introduced your earnings only as the labout part (that is not part of the budget) and the budget for parts separated.
At start, it was somewhat OK as budgets were in that time a LOT tighter than today, so mostly story jobs were kept accomplished with somewhat minimalistic budgets...
And then the most "stupid" game balancing ever, devs upped the budgets, and not by a small increment, but by something almost x1.7...
And then the most obvious happened, peeps started to "overbuild" on story jobs, were PC came back to them (as opposed as RNG jobs where you see the PC only once) and many many new players complained that it was unfair that they could not upgrade or repair within budget...
And the workaround in story job came into play.
That's a lazy fix, I'm 100% with you on that. I'm not pleased as well, and yet I don't care, because if you still build as minimalistic as possible like in the old days, then you never go over budget.
It was the easyest way for devs to fix their mess...
Hope it helps lowering your frustration and understand why it was done like that
Looking at my Bongle reviews it says I have almost five stars based on the last 25 reviews, though it only shows the last 20 (???), and the one I missed was my fault where I forgot to run a virus check.
This happened to me. I built a z270 system in a story mission then it came again to replace the mobo. Unfortunately the only choice possible without being "inferior" or over-budget is a used EVGA z270 classified K. I ended up in waiting for over a month in-game to finally find such a replacement from PC Bay. While fortunately, this mission has no deadline.
It is also possible to go with used parts in story jobs. AFAIK no these repair jobs cares about used parts.
Similar story lines often begin with a system build but with very low budget (e.g. $750). I previously though they meant to use used parts to cost down, and ended up in a situation like you. I later found the correct way is to use full collection of low-end components, which are pretty calculated to be doable.
Interesting. Looks like it's a new feature of the mission. At least at my time (~1.4-1.5) I cannot turn in a mission with over-budget issue.