Ancestors Legacy
Favourite unit quotes?
The title says it all, you guys got any favourite unit quotes? I've got plenty. ^^

"Kaiser want zem tod!" - German gleaver infantry with attack order. (Tod means 'dead' in german, btw)
"Sons of Odin!" - Selecting Viking shieldbearers.
"Valhalla awaits!" - Viking Berserkers with an attack order.
"I will drink from your skull!" - Random viking quote during a fight. (Mount and Blade reference, anyone?)
"*Wilhelm Scream*" - Random death cry.
"Oohh Uaaaaargh, my leeeeeg!" - Also random death cry.
"Your mother would be more a challenge!" - Random Angelo-Saxon quote during a fight.

Well, let's see if of you have some favourites too.
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Showing 1-15 of 20 comments
"SPEARS!" - spears
Brummbär Jun 21, 2018 @ 12:24am 
-Tanzt den Tütentanz!(Toten but still prefer it that way)
-Panzers are now even more Panzer!(after upgrading)

Both from the german knights.:pigface:

Hide and die Klappe halten(shut up!)

From the beloved cleavers.
"Slaughterers!" from berserkers.
"Hide and shut up" from berserkers also. x)
1337Cammy Jun 23, 2018 @ 8:01am 
Originally posted by NobleNorth_UlfR:
"Slaughterers!" from berserkers.
"Hide and shut up" from berserkers also. x)

Isn't it "hide and shut your mouths"? :vikinghelm:
Originally posted by 1337Cammy🐾:
Originally posted by NobleNorth_UlfR:
"Slaughterers!" from berserkers.
"Hide and shut up" from berserkers also. x)

Isn't it "hide and shut your mouths"? :vikinghelm:

You right :D Didn't play the game for a while. Hyped about tournament though, want to watch live
Last edited by Рафнсвартр; Jun 23, 2018 @ 8:09am
1337Cammy Jun 23, 2018 @ 8:14am 
Well right now balance is all over the place and the implementation of heroes will throw half of the game mechanics away while the other half of them will be completely different to handle (depending on how they balance them out, this can be a little bit exaggurated ofc) :csgoct:

It's a really bad time for a tourney, so lets see when they host it.
Last edited by 1337Cammy; Jun 23, 2018 @ 8:49am
VEF215 Jun 24, 2018 @ 12:09pm 
Originally posted by 1337Cammy🐾:
Well right now balance is all over the place and the implementation of heroes will throw half of the game mechanics away while the other half of them will be completely different to handle (depending on how they balance them out, this can be a little bit exaggurated ofc) :csgoct:

It's a really bad time for a tourney, so lets see when they host it.

If they go by their roadmap the tournament will be over by the time they add heroes.

Since heroes will have permadeath, it seems if you lose your hero, you should just leave the match. In Warcraft 3 you could resurrect them. If the other player's hero stays alive to level 3, 4, or even 5 I don't see how you could win without your own hero.
Krystof Jun 24, 2018 @ 12:16pm 
Originally posted by VEF215:
Since heroes will have permadeath, it seems if you lose your hero, you should just leave the match. In Warcraft 3 you could resurrect them. If the other player's hero stays alive to level 3, 4, or even 5 I don't see how you could win without your own hero.
An hero is just an unit…
Do you leave the match as soon as you loose a squad ?
VEF215 Jun 24, 2018 @ 1:23pm 
Originally posted by Krystof:
An hero is just an unit…
Do you leave the match as soon as you loose a squad ?

Have you played the singleplayer?
Krystof Jun 24, 2018 @ 2:13pm 
Originally posted by VEF215:
Have you played the singleplayer?
I did. But DC said that heroic units in MP would be rebalanced. So, there is no way that they will be as OP as they are in SP or in WC3.
Last edited by Krystof; Jun 24, 2018 @ 2:16pm
PeteSkTemplar Jun 24, 2018 @ 2:16pm 
Were heroes op when considering they ate same amount of food as whole squad? :)
1337Cammy Jun 24, 2018 @ 3:10pm 
Originally posted by Krystof:
Originally posted by VEF215:
Since heroes will have permadeath, it seems if you lose your hero, you should just leave the match. In Warcraft 3 you could resurrect them. If the other player's hero stays alive to level 3, 4, or even 5 I don't see how you could win without your own hero.
An hero is just an unit…
Do you leave the match as soon as you loose a squad ?

A unit that can make flanks worthless, since moral near your hero is always on max anyway for example.

A single unit that can make saxon archery opener even harder, when it can simply slaughter through ranged squads while beeing instantly in the game.

A single unit that bleeds squads in replenishing cost while itself beeing tanky so just has to heal up without costs.

A single unit that can completely levering false engagement in a rock paper scissors manner, cause it can turn the tides on its' own with its' efficiency, which makes good engagements still getting punished.

At first glance, this are already alot of contradicting points for how this rts is meant to be played in its' roots, only because alot of people ask for it cause of "it would be cool, even tho they can ♥♥♥♥ everything up"-casual behaviour or people who haven't relized yet that at some matchups you only have a single way to open your BO or it's lost, so they want a "one tool that fits all" right at the start of the game.

They should really be careful with the implementation and how to balance it out and make it a toggle as a game setting so one can turn them of, since they can UTTERLY change the game and how it's beeing played in its' roots.
Last edited by 1337Cammy; Jun 24, 2018 @ 3:13pm
Krystof Jun 24, 2018 @ 9:31pm 
Originally posted by 1337Cammy🐾:
A unit that can make flanks worthless, since moral near your hero is always on max anyway for example.

A single unit that can make saxon archery opener even harder, when it can simply slaughter through ranged squads while beeing instantly in the game.

A single unit that bleeds squads in replenishing cost while itself beeing tanky so just has to heal up without costs.

A single unit that can completely levering false engagement in a rock paper scissors manner, cause it can turn the tides on its' own with its' efficiency, which makes good engagements still getting punished.
Until we have seen these heroes, this is pure fantasy.

You don't know how they will affect the moral. They will buff it for sure, but the aoe will certainly be much smaller than in campaign, andI guess that only a few one will give a big buff of morale as an activable capacity (while other heroes will have other capacities).
I think their «game design» purpose is to help for balancing early game, not to make it even more imbalanced…
Even if they can heal for free, you still don't know anything about their upkeep cost.
Heroes will have strenghts and weakness and a valuable tactic will be to focus them.
Last edited by Krystof; Jun 24, 2018 @ 9:35pm
1337Cammy Jun 25, 2018 @ 3:14am 
Well I literally said two times already that it can be exaggurated, depending how they balance it out.

Originally posted by 1337Cammy🐾:
[...]
the implementation of heroes will throw half of the game mechanics away while the other half of them will be completely different to handle (depending on how they balance them out, this can be a little bit exaggurated ofc) :csgoct:
[...]

Originally posted by 1337Cammy🐾:
[...]

They should really be careful with the implementation and how to balance it out and make it a toggle as a game setting so one can turn them of, since they can UTTERLY change the game and how it's beeing played in its' roots.

But that's essentially the basic hero design, so we have a basic overview how mechanically the game will get influenced by them, such as I said as abilities, moral aura, beeing more tanky than a normal soldier model, having better close combat performance than a normal soldier model, starts with the starting squad.
Last edited by 1337Cammy; Jun 25, 2018 @ 3:28am
Krystof Jun 25, 2018 @ 6:01am 
"Everything which is exaggerated is meaningless."
Last edited by Krystof; Jun 25, 2018 @ 6:08am
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Date Posted: Jun 15, 2018 @ 12:16pm
Posts: 20