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报告翻译问题
irrelevant. got an actual argument for why SC2 is supposedly simple? cuz "spamming 1 unit "wont get you far, and given the fact that lategame armies often consist of 5-6 unit types, with 2-3 of em having abilities/different needs of positioning, that comment is frankly just silly.
ill put it another way:
why is sc2 not an rts?
E-Sport semi-tactical rush games is sadly,
the only focus game industry did chase and does chase.
Starcraft 2 is also
co-op
story mode
play vs really good AI
challenge missions
Why dont you finally step up and give an actual reason as to why SC2 of all things supposedly isnt an RTS.
It does follow trends, but does lack the redeeming qualities of the franchise.
RTS do pretty much same thing as Fallout 76.
Fallout 76 does follow trends like co-op in Warframe, crafting like Rust and Ark, but its somehow pointless if people simply stay by Warframe, Rust , Ark and Fallout 4. Redeeming qualities of Fallout are mods and NPCs/Story.
So here comes the simple question, what redeeming qualities do RTS miss ?
I mean for real, take any RTS made after 2010. What do you do exactly vs a real player.
step 1 place same building
step 2 buy same units
step 3 attack immediately
step 4 gg
people are simply fed up with this mediaocracy.
And despite all the feedback, we are still stuck in that limbo.
Look at games like Age of Empires 2.
step 1 build a wall
step 2 build defences
step 3 build world wonder
or 2003 C&C generals ,
step 1 stay and build defences,
step 2 boost economy
step 3 nuke your enemy into oblivion.
We dont have any more something like this in modern games.
You don't have options, you don't have choices.
Like
world wonder age of empires
Several Nukes C&C Generals
death tower chain old C&Cs
commando /engineers old C&cs
A rush spam zerg fest limbo, is somehow the only thing we get,
some games do it faster, some take it longer,
but in the end you dont get another choice.
lets take a look how age of empires player can deal with it, without to make own zerg spam.
1 build walls
2 buid archers
3 build monks, so convert the zerg and send them back
4 use onagers to melt zerg blobs.
5 build world wonder and win
6 6 its harder to find you, becouse the map is random
And again we are talking about 20 year old game.
RTS genre of today, does simply lack the Redeeming qualities we once had.
In coh it is about capping a couple points for resources to build up your army and use them with tactics and strategy.
Heck on wc2/wc3 you literally had to build a tower at the start to keep from being peon rushed and towered. So coh is an improvement over the systems yall complain on. But then you complain that the improvement isnt a zerg rush fest.. crazy people.
but thats just wrong.
you have tons of choice in SC2. it is a completely viable tactic in most matchups to play defensive.
the reason rts' since 2010 failing is that they tried to be the next SC2 but failed because SC2 is simply the best iteration of the classic RTS formula that is around rn and has all the infrastructure, community etc alrdy established.
and then there was DoW3 that tried to be s moba hybrid, aka innovation in the wrong direction.
not a single rts-moba hybrid has ever been anything but s complete failure.