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I only played the second, do you refer to it or the first? (although I suppose there was little difference between the 2)
I do but I played the second of that small saga as well. The second was really good, the buildings were several and each trained different units. If I recall correctly you could place them also far away from the main base, is it the same here?
then the question is how many resource types are there and does each resource have a building which produces resources automatically (so no villagers for gathering)?
thanks for your replies
Because I see it is multiplayer and I prefer singleplayer matches, better to understand how the mechanics function; and also because it takes less time ti post a couple of comments than downloading and playing a game.
It seems you satisfied me with your answers. I'm very much into economy and base building, using defensive structures to suppress enemy forces, making great walls and castles etc. Ancestors doesn't seem to be the game for me in this regard. You see, even BFTME 2 had defensive towers with several upgrades, walls, and some kind of fortress building if i recall correctly.
So you can build a little outpost to flank enemies or to fortress some villages...
It also would be great to build walls. So you can defend with more tactics
I know right, but we have to be suspicious about the use of the term. It's been so misused in the last years - "strategy" has a meaning in RTS and developers only think it refers to battle tactics and not economy management.
The fact relic even believes his CoH or DoW really possess a proper economic system (no trading, no markets, little to no gathering rate technologies, etc). lmao, so sad
Basically you build bases on predetermined locations/control points on the map.
I see that thanks, but from what I understand also the economy is pretty much limited to a streamlight management (whereas in stronghold it's very complex)