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Scouts are not real cavalry, I would lower their cost for sure but it is pointless to have more than one for just scouting.
Same should be done with Vikings I guess as was with Slavs to have ability to advance to II tier and have bit cheaper barracks to avoid being chained to spears only for whole early game. Cheper barracks would also healp Anglo-Saxons and Germans too to have more options to basic starting units. So no more thread as Germans were very much nerfed while Slavs were useless against them them:) On the other hand if that scissor-paper mechanics could be challenged by armor upgrades and levels then even those Tier changes would not be that much needed I think.
Preventing retreat and eating squads is really powerful.
Why, well slavs have 2 different openers shields or cav archers with the opening on scout with vikings it made slavs ahve to go horse archers. Now why is this a problem you might ask well it comes down to 2 things.
1. Horse arcehrs can not cap anything with reliable speed
2. horse archers come out extremely late
with these 2 factors the only why you could not get shut out of early game was predicting which village your opponent was going for. This was much much easier in the beta where you could hear units on the map and lost heritage allowed you to contest the second village cap but now you literally have to be a pyshic to be able to win the match up.
This was also cancer for any slav player as while it may be fun to watch your units steam roll another squad while taking little to no skill to use it isn't much fun for the opponent who can't even catch up to the squad.
167 hours.
Tier 2 -> Spearmen for 50 wood
I'm not saying they should go back to exactly how powerful they were before, but a middleground