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One of the active threads here has multiple people complaining about one certain mission. Where the developer replied. "Oh but have you tried ***this exact combo*** winky face"
Sadly shows how the missions were designed with just one way of playing/thinking.
I'm going to keep playing, but feel like I'm going to burn out quickly. Some missions take too long, even though I'm carefully planning, taking care of my troops and using stances/abilities as much as I can. Just to have them crushed because of yet another out of sight spawn.
...still having fun though.
Perhaps there might be some more hints next time for missions when you are not much allowed to play it "skirmish" way.
Sorry for the outdated and long ramble but I had to express my frustration somewhere.
Sorry if i'm a little late on your post, i have seen this post and had a urge to reply to it.
I have completed both viking campaigns just fine on the hardest difficulty i could possibly get. the third chapter (i think you are refering to) was easy, you diden't have to capture villages since truvor does it for you, but the flaw is that the ai doesen't improve the village at all. also there wasen't 3 points to defend, the ai only comes in two different areas, the bridge which is near your base and leads to the ememies castle, and all the way up north and only need 1 squad as a reserve, because truvor easily defends it, most of the defense takes place at the bridge, only two squads attack your base directly and they are easy to clean up. the only units that attacks the bridge are horse archers, inf, archers, and sometimes spears. having 2 inf or spear and 1 archer squad is basicly all you need is to defend that bridge, along with traps.
Hopefully this helps you slightly.
Thanks for the reply, I didn't expect this thread to actually come back to life but honestly I would say that Truvor capturing the villages makes my task harder, because unimproved villages are practically useless when you can't send gatherers out, making me, having to race Truvor for the villages just another obsticle in my way, matter of fact I thought that allied villages didn't give you anything at all, but I guess I'm wrong on that part, I tried going to the east where there are 2 villages on the way to the castle, but the enemy numbers in the second village are too great for me to not handle with all my forces, so I have to send all my units (except the one defending the base) to capture the second village and since I have no troops to leave to defend the first village, the enemies already capture it by the time I've captured the second village, thus not only capturing one of my villages but also sandwiching my forces in the process.
As for going with the ''defend the bridge'' strategy, I don't know what steroids your Truvor has taken but mine cannot defend the bridge if his life depended on it, even with 2 of my units supporting him, the only place he is actually useful is in the base because he's constantly healing there, but outside of the base he's basically a peasant armed with a pitchfork, I could focus all my forces on defending the bridge but then I wouldn't be able to advance very far with only 1 village providing rss and to top it all off there are constant waves of enemies from the east as well that would easily flank my troops on the bridge.
I can see the bridge defence working in terms of stopping the enemy advance but I'm not really seeing how I'm supposed to make progress myself.