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The mechanics do work properly but it really depends on the design of your factory, if they can't reach the machines or utilities they wont be able to fix them.
And also, you can setup patrols for mechanics so you can condense them where they would definitely be needed, the repair tool is only for emergency situations where you definitely don't want machine X to break.
Thanks for the suggestions, hopefully you'll continue to enjoy the game and reach items like TNT and pistols, and other guns. That is where the big $$$ is.
Have fun mate.
Just as an experiment I made a save and spent all my money on recruiting mechanics. I have about 70 mechanics now and 30 or 40 tool benches, which should be overkill for a medium sized factory.
Still don't see much improvement and currently have about 20 machines below 50% (I stopped click repairing them just to see if the mechanics will actually do anything).
Maybe my factory design could be better, but everything is still easily accessible to repair and I have walkways built across most of the lines.
But I'm still seeing a dozen mechanics walk right past a badly damaged piece of equipment without doing anything (and yes they have tools). A mechanic will walk straight across the factory, crossing several walkways, right up to a damaged piece of equipment, only to cross his arms and walk all the way back to sit down and watch TV.
Maybe setting patrols will help with it, I haven't tried that feature yet.
The new update combined with using mechanic patrols solved my problem entirely. I'm having a lot of fun in the game now and the decay system acts much better. Machine durability is now something I'm always keeping an eye on, but no longer having to completely micromanage. With proper patrols and the new durability decay rate it is much more manageable.
Thanks to the Devs and to the more experienced players who took the time to respond to my post. Loving the game now.