Ghost Master

Ghost Master

Qualm K May 18, 2023 @ 2:18pm
Game Needs Revival (remake) (or a second edition)
Please revive this game, it is super awesome, i am agreeing with the majority to have this game remade in a fresh way
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Showing 1-15 of 39 comments
andreasaspenberg575 Jun 25, 2023 @ 12:06pm 
there was people that was working on a sequel. it just never got finished.
Njordy Sep 16, 2023 @ 2:21pm 
What would you add, change, improve (well, aside of visuals and compatibility)?
everybe2 Sep 19, 2023 @ 11:07am 
Originally posted by Njordy:
What would you add, change, improve (well, aside of visuals and compatibility)?

More complex puzzles.
Comrade Burrito Sep 22, 2023 @ 12:49pm 
Originally posted by Njordy:
What would you add, change, improve (well, aside of visuals and compatibility)?
Separate story and sandbox modes + more location types. How about a haunting on top of a high-rise corporate HQ building?
Last edited by Comrade Burrito; Sep 22, 2023 @ 12:50pm
Njordy Sep 22, 2023 @ 1:05pm 
Thanks, guys. :)
Well, original did have some variety in locations, prison, ship and so on.

>> haunting on top of a high-rise corporate HQ building
Not the top, but I was thinking about the old fashioned office floor with cubicals :) A bit more grounded levels, instead of wacky asylum.

Basically, by now I have made my mind on what to do ;) And I like it.
Pretty much done with story, main characters, art design, have some ideas about level locations and some puzzles. I don't wanna make a soulless one-to-one clone, wanna make it my own.
Last edited by Njordy; Sep 22, 2023 @ 1:07pm
Hokkigai Sep 27, 2023 @ 3:21pm 
Firstly would suggest adding a lvling system for the ghosts, able to ''master'' ghosts. Instead of adding more powers to them with points, you would raise their level by deploying them on missions.

Secondly, I would want to eliminate some of the randomness of the mortals. When you want them to go somewhere specifically, all you have at your disposal is ''fool's errand'' which just sends them on a run to a random area, or ''insane invitation'' which may or may not work and has a short range. My solution is allowing the player himself, THE Ghost Master being able to go directly on location and interact with the mortals. You want the cheerleader to go loo at herself in the mirror? talk to her and you will get a few dialogue choices which could reveal her fears, but more importantly, tell her she has a zit on her face and she will go to the bathroom to see.

Thirdly, a level editor as said previously up top. Something akin to building houses and droping sofas and beds like in the SIMS.
Njordy Sep 28, 2023 @ 9:10am 
>> lvling system for the ghosts
Yes. I dislike the current "gold plasm as a currency" to buy new powers, but RPG-like leveling is a wrong approach IMHO. I'm still writing my design doc, and at the moment the idea is this -- I will NOT have as many ghost as in "the original". For a multitude of reasons, partially because I just don't think it's necessity, secondly I'm a solo-guy and not a company and I need to limit my scope, and so on. But I still wanna have puzzles. And puzzles to basically give a "upgrade" token for any (or maybe theme-specific) available ghost who reached the requirement to level up (scare decent amount of people across played levels). This is what I think. And leveling up with open up more predefined spells.

>> you want them to go somewhere specifically
That's one of the core challenges of the game. Both in terms of frustration, fun, and difficulty. I'll give it a thought, but the direct approach is a bit outside of the genre.

>> level editor
Yeah, I'm not sure I'll be able to do this. There is another project called Ghoul Master on KS, it's made out of unity assets and might be easier to add such a feature, but the way I'm gonna do the game is a bit differently, not just from tiles and ready-to-go assets. Will see, maybe if it will be really successful (which is a big question), I will hire someone to make it. :) But as I said, it probably won't work with the style I'm going for and it would eat a huge chunk of dev time :)

Thanks a lit! :)
Last edited by Njordy; Sep 28, 2023 @ 9:27am
Spider Jeranimo Oct 12, 2023 @ 9:06am 
Could be interesting if Ghost Master was mixed with Hitman, instead of trying to scare everyone away, you just have a few targets that have to be eliminated using a supernatural bag of tricks.
Njordy Oct 12, 2023 @ 3:58pm 
I really wanna make the ability to kill in the game. :) Like, really to manifest a monster what will do a gruesome... finishing move. And make this option instead of "madness", and as a part of the level puzzle. But that for a dark and serious version of GM, which is secondary proiroty-wise right now :)
I'd want to be able to use unlocked ghosts in past missions, before you unlock them.
Njordy Oct 15, 2023 @ 8:36am 
Completely agree. That's part of the fun of some games, to come to the eelier stages while being overpowered, and have some mindless fun :)
I also dislike what you need to decide on your team before even seeing the level. That's gotta go.
fischfaker Mar 31, 2024 @ 2:26am 
It would be great to stretch it a little bit more International. Like Ghosts from Mummys, or Asien Ghosts of a Samurai, from the Stars a little bit Cthulhu-like, Greek and so on. Also it would be nice to make more Maps like a Museum, an Graveyard, Aztec or Egypt Pyramid, Sewer System, a Circus, a school, a swimming pool or an old Chapel.
Legion May 15, 2024 @ 8:38am 
A lot of great ideas in here, I like the Leveling system maybe skill trees for the different ghosts. I was also thinking it might be nice to have small challenge levels that showed the origins for each of the ghosts instead of just a paragraph of text, but that's just me wanted more content than we have and wishful thinking.
overdev May 29, 2024 @ 9:17am 
There is a mod the adds a bunch of completly new ghosts: https://www.youtube.com/watch?v=UufjbNyR-7Q
that could be interesting. could someone that is a member of discord download it and then upload it somewhere else?
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