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Have literally no idea how the gaming market is when it's so saturated with so many titles, this could have been WAY more popular except they completely sh!t the bed.
Yeah, this game is one of many examples that taught me that you NEED to market as an indie Developer. It's a shame I learnt this lesson from those that had fallen, like this game.
Funnily enough, that's the exact reason I bought (and really enjoy) this game: I wanted something that wasn't DOOM, offered competitive online multiplayer, but was really quick and simple to get into (and finish) a game. This is perfect for that, and it's great fun to boot...but I don't think it's appealing for long sessions with friends.
If they made this F2P it might gain traction again.
Agreed, far too much is missing for a Multiplayer game. Not enough to get hooks in. And there was so much potential too. I don't think F2P will save this one this time. It's a bit too late now.
Maybe Perfect World can maybe save it like they did with Hob (made a Switch version).
We would all have to contact them so we can put this game on their radar...
Unfortunately, there doesn't seem to be a way to contact them directly - looking for a way.
https://www.perfectworld.com/contact
I doubt it at this point.
What a shame though, Atomega had a great idea but didn't capitalise on it enough. The forms weren't as distinctive as they could of been and Omega was a slow clunky mess. Still i wish they did more. But hey, someone else could always pick up this idea and improve upon it. I'd love to if I didn't have a backlog of game ideas already in production.
Unfortunately, you're right.
The only articles I found about Perfect World were from last year reporting on the many lay-offs they were having...
:(
Hey, you could always just make it yourself man