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Rapporter et oversættelsesproblem
while the character is unable to evade one of 500 attacks with evade stats over 30%.
NG+2 already removes 399 armor from you and gives crazy debufs for your resistances. Its more then enough to make game punishing for being hit.
Even if you get pyre upgraded to lvl 2, blessing, special drink, armor and trinkets with curse decreasing passive, you still can get +3 shadow curse from one hit. Bosses like shadow face can easly give you 40+ curse if youre unlucky, just because youre going to get damaged anyway with some cheap hits.
If it is a required stat then it is a bad design.
Eh it's not "required" if you avoid the attacks that give shadow curse, all of the attacks are fairly telegraphed or avoidable. Problem is avoiding everything while killing groups, etc.
In a similar sense it makes health regen, healing, reduced damage taken, increasing HP etc. pretty useless.
It incentivizes the play styles where you hit enemies from distance and try to kill them before they can reach you and discourages you from playing more sustain/tanky based builds.
Difficulty through deprivation is tacky design.
I really enjoy shadow curse from the selectors as a risk reward system for getting extra trinkets, skills or damage buffs.
One system feels like terrible RNG with evasions or going into big packs and losing telegraphs among them will just screw you over. Just doesn't feel very fun.
The other system of dying to a one shot because you had so much good stuff is actually hilarious and enjoyable. I took the gamble and 65 shadow curse was too much to handle and never saw a Pyre after. I like the feeling of the gamble not paying out, but it really could have.
I will say the only thing that seems counter intuitive is it incentivizing skipping combat and only picking up trinkets or skill orbs plus the level's secret or two. I basically don't bother clearing floors until the Dark Halls because the curse isn't worth the small amount of exp till the last floor or so. Makes the modifier for having an explored map much more worth it for planning routes though.
i was afraid of it in the beginnign but you can actually manage it pretty well and still play aggressively