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I think the enchanting stuff isn't that bad either. I just don't really have a problem with it since you get that stuff thrown at you a lot. It's not really hard to find and even if you don't have your build minmaxed it's still pretty doable so there's no need to have the perfect stat on every item.
I usually hold down left mouse and hold down other keys till the skill fires off. Seems to work.
There is a customizable mini map in the options.
Also:
"because atm we can't see the difference between mobs themself and their huge numbers of projectiles."
-regarding the elemental orb mobs on the last floor.
100% THIS
So many people complain about shadow curse, just choose the food, the two drinks and the blessing that all reduce the shadow curse buildup and then return and give an opinion, if you use the tools given to you to reduce the shadow curse buildup the shadow curse buildup should not be an issue, if it is somehow still an issue there are other things you can do but just try them.
The warrior doesnt just have recovery but it is probably the best recovery in the game and afaik the best sustainability, the warcry perk for % healing coupled with the CDR from berserk and the multiple sources of damage reduction and increased health makes the warrior insanely tanky as well as giving incredible damage.
Armor and resistance arent enough to survive, max hp is obviously super important and so is recovery but there are also a lot of other source of mitigation, evasion, parry, damage reduction, and block. If you have 700 armor and 200 lightning resistance and you get into the courts you know that the dangerous stuff will be lightning, the 700 armor will help but your survivability will be largely determined by that 200 lightning resistance, getting other sources of mitigation or just enchanting lightning resistance beforehand since you know that is what is dangerous will help you. If you know that you will heal for 100% of your health every second through some recovery can get away with significantly less durability otherwise, your recovery is your defense, if you are dying your recovery might be the issue and if you are playing a class that doesnt have a good or dependable source of recovery you have to mitigate more in other ways.
One thing I will agree on is the Shadow Face is bad after a few times but I don't mind that its different and punishing in a different way, where the goal isnt so much not dying since that just should happen but instead to minimize the shadow curse buildup from the boss.
What *additional benefits* do you get for doing NG+?
The wiki page on this is blank. The only thing I can see is the level of gear goes up? If we initiate a NG+ 1, 2, 3, etc. game, do we get more wood, stone, iron, per run? If so, what is the increase % wise? Do higher NG's give better blueprint drops/other uniques? I'm trying to find out how the rewards scale per NG increase.
Pretty much: yes
you get access to new trinkets, blueprints, higher ilvl gear and the experience points rewards are better too.
Summa summarum you get more of the same plus some more in form of new challenges and new possibilities.
Level cap goes up (more points for attributes/skills/weapons/trinkets) number on gear gets bigger.
The resource drops seem to be by zone not level so farming ng 0 is the fastest if you need to upgrade your town. Extra resources are not actually as valuable as you think because you will max your town upgrades pretty fast, and there aren't that many architect modifiers that matter much.