Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Warlock is pretty decent. Wildly different from HoH1 with the skills, that's for sure. But you can build him as a minion mancer or a melee fighter and it's actually not bad. Survivability in NG0 with a fast attacking melee weapon like the dirk and decent life steal is up there with the Paladin.
Actually probably better since you don't have to use a skill and instead just poke to heal.
And I heard a decent minion build has massive DPS capability.
Just get the 'Lock to level 10 and have a gander at what the subclasses give you before issuing the verdict. The possibilities of a class really start opening up then.
Thanks, I'll level him some more and see if I can get him to work for me.
He just feels sooooo different from my warlock in HoH1.
Some of the temporary skills I got in the dungeon I still can't unlock at the start of a run.
Do I need to upgrade the magic shop to get them? Or how do I actually unlock them?