Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Reminds me of how in an early dark souls (2 I think), the durability was a product of fps so doubling framerate from 30 to 60 made your weapons basically fall apart super fast.
Also, yeah, just lost a good run as paladin to this. Sigh. It’s like you’re cruising so easily then nope, bye to your entire health bar in under a second. I even had a skill that should trigger 25% of the time per damage when below half health to give immunity just to stop this… and nope, didn’t register. Fix the game, devs.
or something going on with some trinkets
these mages need to be balanced again
their shotgun is absurd
not so much an issue if you play medium or long range
but in melee these mob-packs are like playing russian roulette;
even with a fully focused lighting-resist focus they can insta gib you even on NG
while i respect what you are tryin
you know this is not a solution; they need to change it to some sort of projectile.
especialy looking at the rogue-lite nature of the runs this is kinda an important issue