Heroes of Hammerwatch II

Heroes of Hammerwatch II

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if I have physical damage boost on a weapon does it apply to a spell?
say I have +20 physical damage on a wand, does that apply to the magic missile spell?
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Showing 1-12 of 12 comments
all i can say is that i had a offhand tome with +fire damage and my firespell had the same damage with or without that tome equipped.

to me it feels like if it says "+% fire damage" it should be global, but at least in the case of the tome i tested with it was indeed a local modifier affecting only that tomes attack (the right click, that is)

i hope its a bug because else its pointlessly obtuse and should be tweaked, the natural assumption is that +fire damage would affect anything that deals fire damage.

however i only did this test one time with that one tome on and off, so do your own testing to verify.
Dusklite Jan 20 @ 6:15am 
Originally posted by MIJAMIJAMIJA:
all i can say is that i had a offhand tome with +fire damage and my firespell had the same damage with or without that tome equipped.

to me it feels like if it says "+% fire damage" it should be global, but at least in the case of the tome i tested with it was indeed a local modifier affecting only that tomes attack (the right click, that is)

i hope its a bug because else its pointlessly obtuse and should be tweaked, the natural assumption is that +fire damage would affect anything that deals fire damage.

however i only did this test one time with that one tome on and off, so do your own testing to verify.
Could also be that some bonus stats aren't correctly applied if you tested it on the dummies in town. I think some effects only actually work outside since my Warrior tests I did were doing about 70% damage of what they actually should do even to lightly armored dummies in town but full damage to actual enemies in Forest 1.

In either case, I'd say it's probably a bug.
Last edited by Dusklite; Jan 20 @ 6:16am
I just realized there is a training dummy in town and the +physical damage stats on the weapon didn't influence the spells physical damage.
Dusklite Jan 20 @ 6:17am 
Originally posted by Zunymitshu:
I just realized there is a training dummy in town and the +physical damage stats on the weapon didn't influence the spells physical damage.
Try it outside just for good measure and let us know if there's any effect then. I suspect it might actually do something then. Or maybe not, but that'd also be good to know for sure.
Rauckus Jan 20 @ 6:52am 
Highlight over the abilities; they tell you if they count as a spell or physical. Some seemingly physical abilities are also spells.
Dusklite Jan 20 @ 6:56am 
Originally posted by Rauckus:
Highlight over the abilities; they tell you if they count as a spell or physical. Some seemingly physical abilities are also spells.
It's not either spell or physical. Magic Missiles is a spell that does physical damage.

What you are referring to is weapon/attack damage versus skill/spell damage and that's not what this is about.
Telzen Jan 20 @ 7:56am 
The damage shown on weapons will only apply to the attacks based on that weapon.
Dusklite Jan 20 @ 8:11am 
Originally posted by Telzen:
The damage shown on weapons will only apply to the attacks based on that weapon.
Not talking about the damage, but the percentage increase.

Or are you implying that a weapon with +% on spell crit chance is only working for that weapon (which doesn't have any spells, they all are counted as weapon attacks)? That'd be very strange and utterly useless.
Telzen Jan 20 @ 8:21am 
Originally posted by Dusklite:
Originally posted by Telzen:
The damage shown on weapons will only apply to the attacks based on that weapon.
Not talking about the damage, but the percentage increase.

Or are you implying that a weapon with +% on spell crit chance is only working for that weapon (which doesn't have any spells, they all are counted as weapon attacks)? That'd be very strange and utterly useless.
I'm talking about the flat damage. You can have something like a fire staff and it will have say +45 Fire Damage and then +10 Lightning Damage. Since its a fire staff you'd think it would only do fire damage, and thus any other damage listed must be global. But I don't believe it is. I'd not be surprised if percent damage(element type) on weapons is also local only. Has anyone seen a percent increase on a weapon that the weapon doesn't deal? I don't think I've even seen a weapon with a percent increase yet, which is why I figured people were just thinking of the flat listed damage. Obviously if a weapon has say, spell crit chance/damage, it should be a global modifier.
Last edited by Telzen; Jan 20 @ 8:22am
derw4tz Jan 20 @ 8:30am 
fixed plus damage on weapons only counts for your autoattack (leftclick)

+X% damage counts for all attacks of that element


Note: there is a decent amount of physical damage spells and +X% physical damage increases their damage as well
YEP Jan 20 @ 9:25am 
Originally posted by MIJAMIJAMIJA:
to me it feels like if it says "+% fire damage" it should be global, but at least in the case of the tome i tested with it was indeed a local modifier affecting only that tomes attack (the right click, that is)

Are you sure you remember it correctly? Since the "+% to X damage type" does work globally, the flat dmg is locally to the weapon itself however.
Originally posted by Zunymitshu:
say I have +20 physical damage on a wand, does that apply to the magic missile spell?

I was puzzled by this as well. I think I've got it.

Your weapon is in a game with itself. Spell damage is completely isolated from it. Anything on gear or the weapon itself that increases weapon attack power only increases your left clicks.

Anything that increases spell power increases the power of all skills, apart from your left and right clicks. Even if the spell says "physical" as a tag it's not affected by weapon attack at all. Stats also do not contribute at all to weapon damage, only spells. This is why spell builds are so popular because you can invest weapons to it and every 2 spell power = 1% damage increase to spells.

The only way to increase weapon % damage is with the other NPC and it uses very valuable skill points that most will spend on skills instead.

However I'm not sure if % increase in say, poison, increases the poison damage of a dagger that deals lots of poison damage. I would assume not and I think that is weird.

In short: Weapon damage only affects left clicks. Spell power, spell crit etc. all the skills in the game.
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Date Posted: Jan 20 @ 6:02am
Posts: 12