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As for returning to town with everything scot free and without consequences, I'm not the biggest fan, tbh.
The game currently kind of forces you to push yourself which I find nice. I know myself and would take the easy way out if it was offered to me sometimes, even if in the end I'd make the game less fun and more grindy for myself.
However and directly related, the appearance of the thunderbird which can save half of what you are carrying is too darn random. Losing a percentage from a stack of 60+k gold feels wrong just because you got unlucky with the bird, even if it stops being a big deal after beating NG at the latest for most people, I'd like to think.
Psychologically it just feels bad to lose something without any fault of your own. I mean, yeah, you died and that was kind of your own fault I do get that, but if the bird showed up at the right time, you might have saved a load more gold and materials.
Doesn't really feel right.
As for the upgrades, that takes mats. Lots of mats. Which I don't get because the damn bird never shows up and I am forced to die to go back.
Also, side complaint: The amounts shown as needed for guild hall (either 3 or 4) say 25 wood and 25 stone, but it took 50 stone away. My broke ass can't afford that nonsense.
Hall + Church > everything else.
Well, half kidding. The tavern can stock drinks that increase the amount of a particular material you find with a small drawback. E.g. +50% wood, -25% gold or +50% stone, -5% health (I think...?)
So finding blueprints for drinks (why they aren't called recipes is beyond me, though) and upgrading the tavern will also help.
Upgrading other buildings will also give you options to spend your currencies on to make you actually complete a run, so rushing the guild hall and chapel is not advisable. Chapel, yes, if it's available, since the blessings from it also contribute to successful runs, but not the hall because it's too expensive and doesn't directly benefit your runs.
Anyways, that's my $0.02
And as was already said, the amounts you get ramp up with time. If you are struggling when you are starting out, that's all part of the journey.
Maybe...?
Anyways, if you don't play really bad you only die in NG0 until you don't anymore. By then, the donation is likely to be only 20% or lower and you aren't that stripped for resources that you actually feel it too much.
Still, what I wrote in comment #1 still stands. For me, the thunderbird system is too random. I wonder how people would feel if they could reliably send 50% of what they are carrying back every boss or so instead of anywhere between 0 and 5 times per run or something like that...