Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Should have the option to end run and return to town after each boss
The choice of 'die only' or 'finish the whole thing only' is a bit too extreme imo. (And no, abandon run does not count as it is exactly the same as dying on purpose). I think having a teleporter appear in each boss room after beating the boss that can send you back home without the revival penalty would be a good addition to the game.

Sometimes the run takes longer than you thought or maybe you know you aren't going to beat the next area, and you don't want to lose all the mats you have collected and haven't been able to send back.
Last edited by resonance; Jan 20 @ 2:16am
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Showing 1-10 of 10 comments
Dusklite Jan 20 @ 2:25am 
If the run takes longer than expected - just (save and) quit. The game doesn't do a good job of explaining it, but if you quit during a run, you can pick it up later on. Just do not abandon the run since that actually counts as a death and incurs a "donation" to the chapel.

As for returning to town with everything scot free and without consequences, I'm not the biggest fan, tbh.
The game currently kind of forces you to push yourself which I find nice. I know myself and would take the easy way out if it was offered to me sometimes, even if in the end I'd make the game less fun and more grindy for myself.

However and directly related, the appearance of the thunderbird which can save half of what you are carrying is too darn random. Losing a percentage from a stack of 60+k gold feels wrong just because you got unlucky with the bird, even if it stops being a big deal after beating NG at the latest for most people, I'd like to think.
Psychologically it just feels bad to lose something without any fault of your own. I mean, yeah, you died and that was kind of your own fault I do get that, but if the bird showed up at the right time, you might have saved a load more gold and materials.
Doesn't really feel right.
Mustang Jan 20 @ 2:25am 
Originally posted by resonance:
The choice of 'die only' or 'finish the whole thing only' is a bit too extreme imo. (And no, abandon run does not count as it is exactly the same as dying on purpose). I think having a teleporter appear in each boss room after beating the boss that can send you back home without the revival penalty would be a good addition to the game.

Sometimes the run takes longer than you thought or maybe you know you aren't going to beat the next area, and you don't want to lose all the mats you have collected and haven't been able to send back.
You don't lose all mats that you don't send back, only a % of it, you can also upgrade your Church to drastically reduce the % of lost mats.
I can confirm this. Entered forest2 and selected "quit" from the menue. Hours later i selected my char and spawned at the entrance from forest2.
Well save and quit will definitely help. Thanks for the info.

As for the upgrades, that takes mats. Lots of mats. Which I don't get because the damn bird never shows up and I am forced to die to go back.

Also, side complaint: The amounts shown as needed for guild hall (either 3 or 4) say 25 wood and 25 stone, but it took 50 stone away. My broke ass can't afford that nonsense.
Mustang Jan 20 @ 2:36am 
Originally posted by resonance:
Well save and quit will definitely help. Thanks for the info.

As for the upgrades, that takes mats. Lots of mats. Which I don't get because the damn bird never shows up and I am forced to die to go back.

Also, side complaint: The amounts shown as needed for guild hall (either 3 or 4) say 25 wood and 25 stone, but it took 50 stone away. My broke ass can't afford that nonsense.
You get it quite fast TBH , mats income ramp up quite significantly as you progress, at level ~16 (Hero Level) i usually get like ~250 wood, 90 stone ,~40 steel per run, with 100k+ gold , and belive me - you do want that Church upgraded or these resources are gonna be cut a lot.

Hall + Church > everything else.
Last edited by Mustang; Jan 20 @ 2:37am
Dusklite Jan 20 @ 2:44am 
Originally posted by resonance:
Well save and quit will definitely help. Thanks for the info.

As for the upgrades, that takes mats. Lots of mats. Which I don't get because the damn bird never shows up and I am forced to die to go back.

Also, side complaint: The amounts shown as needed for guild hall (either 3 or 4) say 25 wood and 25 stone, but it took 50 stone away. My broke ass can't afford that nonsense.
Just as in real life when coping with issues like this: Drinking helps. (j/k)

Well, half kidding. The tavern can stock drinks that increase the amount of a particular material you find with a small drawback. E.g. +50% wood, -25% gold or +50% stone, -5% health (I think...?)

So finding blueprints for drinks (why they aren't called recipes is beyond me, though) and upgrading the tavern will also help.

Upgrading other buildings will also give you options to spend your currencies on to make you actually complete a run, so rushing the guild hall and chapel is not advisable. Chapel, yes, if it's available, since the blessings from it also contribute to successful runs, but not the hall because it's too expensive and doesn't directly benefit your runs.

Anyways, that's my $0.02

And as was already said, the amounts you get ramp up with time. If you are struggling when you are starting out, that's all part of the journey.
bliznots Jan 21 @ 9:24am 
Originally posted by Mustang:
Originally posted by resonance:
Well save and quit will definitely help. Thanks for the info.

As for the upgrades, that takes mats. Lots of mats. Which I don't get because the damn bird never shows up and I am forced to die to go back.

Also, side complaint: The amounts shown as needed for guild hall (either 3 or 4) say 25 wood and 25 stone, but it took 50 stone away. My broke ass can't afford that nonsense.
You get it quite fast TBH , mats income ramp up quite significantly as you progress, at level ~16 (Hero Level) i usually get like ~250 wood, 90 stone ,~40 steel per run, with 100k+ gold , and belive me - you do want that Church upgraded or these resources are gonna be cut a lot.

Hall + Church > everything else.
With all respect, you make it sound like getting to level 16 is something that happens rather quickly.
Originally posted by bliznots:
Originally posted by Mustang:
You get it quite fast TBH , mats income ramp up quite significantly as you progress, at level ~16 (Hero Level) i usually get like ~250 wood, 90 stone ,~40 steel per run, with 100k+ gold , and belive me - you do want that Church upgraded or these resources are gonna be cut a lot.

Hall + Church > everything else.
With all respect, you make it sound like getting to level 16 is something that happens rather quickly.
I mean, i'd say its relatively quick... I played for like two hours last night messing around with new characters with my friends and got to 12 on my warlock. Tthis morning I did a 4 candle run and after completing dark citadel he's now 17. So like, 3 hours to get to level 16? I have experience food and attuned common exp trinket on I guess 3 hours if prioritizing exp.
Originally posted by Bueno:
this is just bad design that u cant go to town after beating a boss. i want to spend the attributes i got to use an item and prepare for next boss not loose resources a bunch of times to finish the journey, this is grindy non sense in a ♥♥♥♥ way
It's honestly not that bad. Most other games that penalize death are way worse than this. 30-15% with the chance of being able to save half of it is totally reasonable. Like someone else mentioned the point is to get players to challenge themselves to play better and beat the game. From a lore standpoint I think it makes sense too. Resurrection isn't cheap, requires materials to perform, and 30% of a days work is a cheap price to pay to come back to life.
Dusklite Jan 21 @ 9:42am 
Originally posted by NinjaBlobMan:
Originally posted by Bueno:
this is just bad design that u cant go to town after beating a boss. i want to spend the attributes i got to use an item and prepare for next boss not loose resources a bunch of times to finish the journey, this is grindy non sense in a ♥♥♥♥ way
It's honestly not that bad. Most other games that penalize death are way worse than this. 30-15% with the chance of being able to save half of it is totally reasonable. Like someone else mentioned the point is to get players to challenge themselves to play better and beat the game. From a lore standpoint I think it makes sense too. Resurrection isn't cheap, requires materials to perform, and 30% of a days work is a cheap price to pay to come back to life.
Also, 10% of all proceedings from resurrection go towards hiring a playable priest class.

Maybe...?

Anyways, if you don't play really bad you only die in NG0 until you don't anymore. By then, the donation is likely to be only 20% or lower and you aren't that stripped for resources that you actually feel it too much.
Still, what I wrote in comment #1 still stands. For me, the thunderbird system is too random. I wonder how people would feel if they could reliably send 50% of what they are carrying back every boss or so instead of anywhere between 0 and 5 times per run or something like that...
Last edited by Dusklite; Jan 21 @ 9:43am
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Date Posted: Jan 20 @ 2:14am
Posts: 10