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I think the only way to safely deal with them is to kite them around corners and target them ASAP in the fight.
The problem comes when you can't kill the elite versions of them quickly and if there are multiple of them, they can just one shot you.
Had the same problem, until i got better at predicting the enemy and strategically using dash, buying resistances at shop, increasing hit points and overall power of characters.
The difficulty of the game will ease up as you play, accumulate power and experiment with builds.
I played with friends yesterday, we met those lightning mages for the first time, two of them lined up their shots and 1-hit KO'ed my 800+ HP warrior.
This happened more than once (yeah, yeah, skill issue, I know), the problem I see is that the lightning bolts seem to hit you multiple times, dealing their full damage with every hit. If you ask me someone in the dev-team forgot to put in the 0.x multiplicator for their multi-hit attack or out of those 5 (6? 8? for elites) bolts displayed all hit the whole area instead of only where the graphics show.
You've misunderstood, I can kill them and progress. This isn't a complaint about skill, this is a problem with the game I've identified after many runs on all classes.
I will be trying the FPS fix, thanks for the info.
But yeah these things are worse than bosses, and I'd love for them to be brought in line with everything else on that floor.
Oddly enough, on NG+1 they don't seem as bad, even with res penalty and shadow curse stacks
No, that's for the devs to figure out. There's too much happening on the screen to know for sure from my end. It's some combination of lightning skeletal archers and the lightning skeletal mages. The forked lightning can do 200+ per hit, and in melee range, it seems to hit multiple times. With the fact that many of these enemies also disable and/or silence, this entire level is so trollish it has made the game unfun. For the record, and to be clear, I've died 100 times to these mages. I've died abut 10 times to the various bosses, including the last boss. It's clear these enemies do more damage than they should.
I can confirm, in NG+1 they seem easier. It's possible that this is just a bug for the normal mode.
but i mostly played ng+1 and above now
that one trap room with the randomly shooting orb in the dark citadels still seems busted tough
i remember from realease that they did insane ranges of damages, i sometimes get hit now too but i don´t have the experience where they sap you for 300+ health
as another poster said maybe it is just broken in ng+0