Heroes of Hammerwatch II

Heroes of Hammerwatch II

View Stats:
Why does every enemy have DoT? (damage over time)
This is kind of a BS mechanic.

Not only does every enemy auto-aim/lead their shots as ranged enemies, making dodging insanely difficult due to no i-frames, can't even dodge through the fire walls the fire totem leaves, while trying to avoid the adds that are circling the outside where the totems are that you're supposed to use to block some of the spinning flamethrower attacks.

But to top it off, almost every single monster leading up to the fire totem has a DoT mechanic, whether it be the mages which seemingly their fireballs can't be dodged, or the blow dart gnolls that apply poison when you're shot, while having around 10 of them on you at once, whilst holding 1-2 charges of dodge, so you're bound to get hit.

Currently playing a Ranger, but the bow just sucks too much to be able to use it, so using dual daggers instead, and I can mow through enemies easily enough with those, but the DoT damage is just ridiculous, and could stand to to be changed, to either only have a chance of getting poisoned or burned, take the ability for enemies to lead their shots away, or just don't have 10 ranged monsters in one monster pack. It's a bit excessive.

I haven't tried any other class yet, and read that the Paladin can heal, and the power of their healing is insane, but it feels kind of silly that i should change my character, for the sake of simply not being able to dodge, or avoid taking ALL damage.
Last edited by No' Name; Jan 19 @ 12:19am
< >
Showing 1-8 of 8 comments
Flash Jan 19 @ 12:52am 
With the ranger, you have to lean on using skills a lot. At about lvl 5 u will start finding bows a bit better. As u said, im not using the paladin etc. because paladin can tank damage which counters MOST of the game mechanics while wizard has good damage skills (as per comments). Ranger gives some difficulty.

About the enemies.. Those plants that throw poison blobs are so dmn good. They always know where Im running XD its kinda fun... But yea I would prefer if they had better shadows on the ground for each blob so we can better track their position.. Currently its a bit blurred shadow
No' Name Jan 19 @ 1:11am 
Originally posted by Flash:
With the ranger, you have to lean on using skills a lot. At about lvl 5 u will start finding bows a bit better. As u said, im not using the paladin etc. because paladin can tank damage which counters MOST of the game mechanics while wizard has good damage skills (as per comments). Ranger gives some difficulty.

About the enemies.. Those plants that throw poison blobs are so dmn good. They always know where Im running XD its kinda fun... But yea I would prefer if they had better shadows on the ground for each blob so we can better track their position.. Currently its a bit blurred shadow

I was finding bows in my shop and stuff that add elemental, and poison dmg, but I was testing the poison bow out that did +6 Poison dmg, and I just wanted to see how much damage was actually being applied as poison to enemies, it did a whopping 2 Damage! 1 dmg per 0.5 seconds, and stopped after two tick of damage (2 total damage). While when the enemies poison or burn me, the burn, and poison lasts for like 20 points of damage, like what the actual eff?

My Ranger is lvl 6, and I'm using the skills, but unless I have the RNG of gods where everything, equipment, trinkets, and the skills I obtain are health Regen, there's absolutely nothing to mitigate the amount of DoT damage the enemies have.

The bow from what I've seen is absolute straight up trash. It's secondary skill requires a charge up to hit multiple enemies, at which point after the first shot, all the enemies are in your face regardless, even whilst using the trap. Currently, there is no reason I can think of why I would ever use a bow that hits 1 enemy at a time, over the daggers that does MASSIVE damage to groups of enemies, and we're not talking a small difference in damage, we're talking about 2x the actual damage output the daggers do, vs the bow. Bows normal shot 45-50 damge (that's being generous) to a single target, or a charge up shot let's say does 80-100 damage piercing through enemies, at again, which i stated, they're in your face after the first shot. OR use dual daggers, mark enemies, throw a trap down wait for them to come to you, and do 50-60 dmg per dagger (totalling 100+ dmg) to the entire group of enemies, with absolutely no cooldown, or need to kite the enemies.

If the bow maybe had penetration on the normal shots, I could see the potential value in it, but it does not from what I can tell, and just doesn't get the job done.

The plants ranged attacks are about the ONLY thing that you can dodge ALL the time, and only because of the delay of it spitting the attacks to the time it takes to land, which does poison DoT. Oh but wait, think you can melee range them? Jokes on you! they also shoot out poison DoT Spores as well! Again easily enough to dodge, but the point I'm getting at is, almost everything has a DoT move, it's kind of borderline unfair to a point for classed that aren't named "Paladin".
Last edited by No' Name; Jan 19 @ 1:13am
Nyu Jan 19 @ 2:00am 
just for your info, if you want an easier time, you should play all classes. each class gives bonuses to other characters if you level them
for example the palading gives armor to everyone.
and the potionshop lady gets later upgrades for poison resistence.
ranger with bow is a little tricky at first.
the bow can be really strong(PENETRATION) little later if you level your ranger to 10 and get the guildhall high.

i first beat the totem with ranger and bow staying close, using traps hugging the totem (if any melee enemy comes it triggers hurting both) and and circling it little further away and spamming bow, the enemies will run in circles and not come closer and if you stay moving their darts miss, you just need to react fast if the totem noscopes you with one spell

just so you know, you probally have choosen the worst class. ranger is lowest tier until level 10.
:3
No' Name Jan 19 @ 2:19am 
Originally posted by Nyu:
just for your info, if you want an easier time, you should play all classes. each class gives bonuses to other characters if you level them
for example the palading gives armor to everyone.
and the potionshop lady gets later upgrades for poison resistence.
ranger with bow is a little tricky at first.
the bow can be really strong(PENETRATION) little later if you level your ranger to 10 and get the guildhall high.

i first beat the totem with ranger and bow staying close, using traps hugging the totem (if any melee enemy comes it triggers hurting both) and and circling it little further away and spamming bow, the enemies will run in circles and not come closer and if you stay moving their darts miss, you just need to react fast if the totem noscopes you with one spell

just so you know, you probally have choosen the worst class. ranger is lowest tier until level 10.
:3

Ah I see, that means I'm getting the best experience then, and all the other classes will be a breeze. I did unlock the rogue, but was doing fairly well on my ranger, and just didn't wanna give up that easily.

Still going to keep playing it though. I do enjoy the class. I'm sure it just involves me getting a better, or having the luck of RNG gods.

Mind you, I don't know if this game scales in multiplayer or not. I've just been playing with my friend so far. It's possible that I'm giving myself more of a challenge than I should be.
Originally posted by Nyu:
just for your info, if you want an easier time, you should play all classes. each class gives bonuses to other characters if you level them
for example the palading gives armor to everyone.
and the potionshop lady gets later upgrades for poison resistence.
ranger with bow is a little tricky at first.

Sorry, but do you have us any source or place ingame, where we can see this with our own eyes?
Normally, if a game has such a mechanic, it gets shown somewhere.
Last edited by Herr Morlock; Jan 19 @ 2:47am
Nyu Jan 19 @ 2:48am 
Originally posted by Herr Morlock:
Originally posted by Nyu:
just for your info, if you want an easier time, you should play all classes. each class gives bonuses to other characters if you level them
for example the palading gives armor to everyone.
and the potionshop lady gets later upgrades for poison resistence.
ranger with bow is a little tricky at first.

Sorry, but do have us any source or place ingame, where we can see this with our own eyes?
Normally, if a game has such a mechanic, it gets shown somewhere.

press G on your keyboard.
it opens the guildmenu
go to the tab titles
and all your chars are listed and it tells you which bonus that class gives.
i knew about this mechanic from the first game, but also had to check the keybinds to see how to access it.
not sure if there is another way to see it.
Originally posted by Nyu:
Originally posted by Herr Morlock:

Sorry, but do have us any source or place ingame, where we can see this with our own eyes?
Normally, if a game has such a mechanic, it gets shown somewhere.

press G on your keyboard.
it opens the guildmenu
go to the tab titles
and all your chars are listed and it tells you which bonus that class gives.
i knew about this mechanic from the first game, but also had to check the keybinds to see how to access it.
not sure if there is another way to see it.
Ah, THANK YOU. I did not know that menu, yet.
And indeed, one can find this information there.
Nyu Jan 19 @ 3:01am 
if you level paladin (armor) and warlock (resistence) every other char will have alot easier time.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Jan 19 @ 12:18am
Posts: 8