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About the enemies.. Those plants that throw poison blobs are so dmn good. They always know where Im running XD its kinda fun... But yea I would prefer if they had better shadows on the ground for each blob so we can better track their position.. Currently its a bit blurred shadow
I was finding bows in my shop and stuff that add elemental, and poison dmg, but I was testing the poison bow out that did +6 Poison dmg, and I just wanted to see how much damage was actually being applied as poison to enemies, it did a whopping 2 Damage! 1 dmg per 0.5 seconds, and stopped after two tick of damage (2 total damage). While when the enemies poison or burn me, the burn, and poison lasts for like 20 points of damage, like what the actual eff?
My Ranger is lvl 6, and I'm using the skills, but unless I have the RNG of gods where everything, equipment, trinkets, and the skills I obtain are health Regen, there's absolutely nothing to mitigate the amount of DoT damage the enemies have.
The bow from what I've seen is absolute straight up trash. It's secondary skill requires a charge up to hit multiple enemies, at which point after the first shot, all the enemies are in your face regardless, even whilst using the trap. Currently, there is no reason I can think of why I would ever use a bow that hits 1 enemy at a time, over the daggers that does MASSIVE damage to groups of enemies, and we're not talking a small difference in damage, we're talking about 2x the actual damage output the daggers do, vs the bow. Bows normal shot 45-50 damge (that's being generous) to a single target, or a charge up shot let's say does 80-100 damage piercing through enemies, at again, which i stated, they're in your face after the first shot. OR use dual daggers, mark enemies, throw a trap down wait for them to come to you, and do 50-60 dmg per dagger (totalling 100+ dmg) to the entire group of enemies, with absolutely no cooldown, or need to kite the enemies.
If the bow maybe had penetration on the normal shots, I could see the potential value in it, but it does not from what I can tell, and just doesn't get the job done.
The plants ranged attacks are about the ONLY thing that you can dodge ALL the time, and only because of the delay of it spitting the attacks to the time it takes to land, which does poison DoT. Oh but wait, think you can melee range them? Jokes on you! they also shoot out poison DoT Spores as well! Again easily enough to dodge, but the point I'm getting at is, almost everything has a DoT move, it's kind of borderline unfair to a point for classed that aren't named "Paladin".
for example the palading gives armor to everyone.
and the potionshop lady gets later upgrades for poison resistence.
ranger with bow is a little tricky at first.
the bow can be really strong(PENETRATION) little later if you level your ranger to 10 and get the guildhall high.
i first beat the totem with ranger and bow staying close, using traps hugging the totem (if any melee enemy comes it triggers hurting both) and and circling it little further away and spamming bow, the enemies will run in circles and not come closer and if you stay moving their darts miss, you just need to react fast if the totem noscopes you with one spell
just so you know, you probally have choosen the worst class. ranger is lowest tier until level 10.
:3
Ah I see, that means I'm getting the best experience then, and all the other classes will be a breeze. I did unlock the rogue, but was doing fairly well on my ranger, and just didn't wanna give up that easily.
Still going to keep playing it though. I do enjoy the class. I'm sure it just involves me getting a better, or having the luck of RNG gods.
Mind you, I don't know if this game scales in multiplayer or not. I've just been playing with my friend so far. It's possible that I'm giving myself more of a challenge than I should be.
Sorry, but do you have us any source or place ingame, where we can see this with our own eyes?
Normally, if a game has such a mechanic, it gets shown somewhere.
press G on your keyboard.
it opens the guildmenu
go to the tab titles
and all your chars are listed and it tells you which bonus that class gives.
i knew about this mechanic from the first game, but also had to check the keybinds to see how to access it.
not sure if there is another way to see it.
And indeed, one can find this information there.