Heroes of Hammerwatch II

Heroes of Hammerwatch II

View Stats:
Kag Jan 18 @ 9:05pm
Soo what happened to Hammerwatch II?
I saw this title and was confused, wasn't this already a game? Then I realized it's "Heroes" and the other game that I had played the demo of and enjoyed a lot was sitting at mixed with a relative "abandoned" sentiment. The game play looked a lot more enjoyable in that title compared to this one too so that's a definite bummer
Last edited by Kag; Jan 18 @ 9:06pm
< >
Showing 1-15 of 18 comments
Mike Jan 18 @ 10:04pm 
I'm not really confused but I do wonder why the fan base of these games prefer the rogue-like version (Heroes) over the more traditional aRPG take.

I have not played HammerWatch 2 but it looks much more indepth, with many more systems and a much larger scale overall.

Maybe its just one of those things where the Rogue-like side drew the most players so that is what they wanted more the what HW2 offered?

Either way after playing this game I'm actually interested in going back to play the non rogue-like version as I may prefer that over this one in the long run.
Kag Jan 18 @ 10:28pm 
Thats where im at. . why is this succeeding where the more appealing game failed D;
Mike Jan 18 @ 10:34pm 
Originally posted by Kag:
Thats where im at. . why is this succeeding where the more appealing game failed D;

I mean to be fair it all comes down to preference, I just personally prefer traditional aRPGs to rogue-likes but I love any game with loot and focus on character builds so I still do enjoy this game quite a bit.
DaBoi360 Jan 18 @ 11:09pm 
It's a lot different of a game but I think it just wasn't successful enough and I think they'll update this one. A bit disappointing because I put a lot of hours into HW2.
Originally posted by DaBoi360:
It's a lot different of a game but I think it just wasn't successful enough and I think they'll update this one. A bit disappointing because I put a lot of hours into HW2.

Was it really that bad though? I read some stuff about game breaking bugs, did you experience any yourself?
Kag Jan 19 @ 8:10am 
I saw the biggest sentiment was progress not saving for people playing coop or if you got too far or something you cant play with your friends, seemed salvageable
Use the search function please there is already a lot of threads asking the same. You can find a lot of different point of views from users.
barnstar Jan 19 @ 8:48am 
I massively prefer the HOH formula compared to a straight up RPG. Rogue Lites are my favourite genre by far (Love me a Vampire Survivors clone as well tbh.) Using your skill and knowledge to try and earn as many resources as possible to upgrade your character as much as you can between runs. There is just something very satisfying about going back and melting a boss or elite that you used to struggle with when you first started playing!
Brodaty Jan 19 @ 11:17am 
There's Hammerwatch III promised in early 2026, same game like previous, with different number.
Just jokeing... But well, Crackshell makes the same games all over again, they just looks nicer. But still, fun to play. Sadly all of them are copy pastas of eachother without realy something new.
Mike Jan 19 @ 11:26am 
Originally posted by barnstar:
I massively prefer the HOH formula compared to a straight up RPG. Rogue Lites are my favourite genre by far (Love me a Vampire Survivors clone as well tbh.) Using your skill and knowledge to try and earn as many resources as possible to upgrade your character as much as you can between runs. There is just something very satisfying about going back and melting a boss or elite that you used to struggle with when you first started playing!

Its funny because tradition aRPGs have this same aspect of building up your charcter through RNG loot, skill trees,...etc and using that power to melt bosses and mobs of enemies. The biggest difference is aRPGs are a much more longer form of that process then Rogue-likes which are more bite-size and each run is an individual build.

I personally like aRPGs more then rogue-likes but this game in particular almost feels like a hybrid because it has the long term progression of a traditional aRPG with its character level, gear progression,...etc, mashed with the short term progress of individual runs with RNG upgrades thrown in.

If I go back and play HM2 I may like it more by I still very much enjoy this formula with the Heroes games.
The main reason I didn't like HW2 is because it has too much padding. You spend a LOT of time in that game walking between different areas, fighting trash enemies that don't give any rewards, and poking into nooks and crannies trying to figure out where the quest objectives are. It's slow and progression happens at a snails pace.

HoHW cuts out all that trudging and keeps you in the meat of the game: busting up hordes of monsters, getting loot, and fighting bosses. Almost every run returns you to town with enough XP and loot to get at least one upgrade, if not several, and jumping back in is as simple as walking out the front gate and taking a shortcut back near whatever level you died on.

To put it in other terms, HW isn't deep or involved enough to be a standard ARPG, so it ends up feeling padded and boring. Turning it into a roguelike plays much better with the simple character kits and combat.

There are demos for both so it's easy to find which one you prefer, though.
Mike Jan 19 @ 12:23pm 
Originally posted by Army of Optimists:
The main reason I didn't like HW2 is because it has too much padding. You spend a LOT of time in that game walking between different areas, fighting trash enemies that don't give any rewards, and poking into nooks and crannies trying to figure out where the quest objectives are. It's slow and progression happens at a snails pace.

HoHW cuts out all that trudging and keeps you in the meat of the game: busting up hordes of monsters, getting loot, and fighting bosses. Almost every run returns you to town with enough XP and loot to get at least one upgrade, if not several, and jumping back in is as simple as walking out the front gate and taking a shortcut back near whatever level you died on.

To put it in other terms, HW isn't deep or involved enough to be a standard ARPG, so it ends up feeling padded and boring. Turning it into a roguelike plays much better with the simple character kits and combat.

There are demos for both so it's easy to find which one you prefer, though.

Yeah that has always been my biggest deterrent top trying those games, as I love aRPGs but if they are too simple/standard with slow pacing I tend to get bored pretty quick.

Honestly, even this game is kind of boring to me mostly because character progression is so slow, builds seem very basic (at least up to level 10) and runs overall feel very samey. This might be a hot take but I feel the devs could work on combat feel/feedback a bit more as its just not as satisfying killing things, and the generic blood splat that each enemy has just feels cheap to be honest.

I've already gone past the 2hr mark so the devs have my money. I'm not mad about it, but I'm not finding the same enjoyment others seem to be. I really like the demo but maybe I was expecting too much given the hype and the huge player count this game has gotten since release.

Oh well at least I tried it and maybe I will come back to this game after some updates if I have that itch.
well if they fix hammerwatch 2 I will play it but rn its too buggy and they seem to have just left it like that to make more games
I like being able to switch and play between multiple classes while feeling im making progress even if its little bits here and there. I like rogue likes instead of roguelites. And this does a amazing way of constantly making me feel like im progressing. Even if its just finding a blueprint or two. Or getting some money for another characters upgrades. Every run feels like I got SOMETHING which is nice when you work alot and only get a few hours to game.
Mike Jan 19 @ 7:28pm 
Originally posted by Lv2-Landen:
I like being able to switch and play between multiple classes while feeling im making progress even if its little bits here and there. I like rogue likes instead of roguelites. And this does a amazing way of constantly making me feel like im progressing. Even if its just finding a blueprint or two. Or getting some money for another characters upgrades. Every run feels like I got SOMETHING which is nice when you work alot and only get a few hours to game.

Fair point!
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Jan 18 @ 9:05pm
Posts: 18