Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have not played HammerWatch 2 but it looks much more indepth, with many more systems and a much larger scale overall.
Maybe its just one of those things where the Rogue-like side drew the most players so that is what they wanted more the what HW2 offered?
Either way after playing this game I'm actually interested in going back to play the non rogue-like version as I may prefer that over this one in the long run.
I mean to be fair it all comes down to preference, I just personally prefer traditional aRPGs to rogue-likes but I love any game with loot and focus on character builds so I still do enjoy this game quite a bit.
Was it really that bad though? I read some stuff about game breaking bugs, did you experience any yourself?
Just jokeing... But well, Crackshell makes the same games all over again, they just looks nicer. But still, fun to play. Sadly all of them are copy pastas of eachother without realy something new.
Its funny because tradition aRPGs have this same aspect of building up your charcter through RNG loot, skill trees,...etc and using that power to melt bosses and mobs of enemies. The biggest difference is aRPGs are a much more longer form of that process then Rogue-likes which are more bite-size and each run is an individual build.
I personally like aRPGs more then rogue-likes but this game in particular almost feels like a hybrid because it has the long term progression of a traditional aRPG with its character level, gear progression,...etc, mashed with the short term progress of individual runs with RNG upgrades thrown in.
If I go back and play HM2 I may like it more by I still very much enjoy this formula with the Heroes games.
HoHW cuts out all that trudging and keeps you in the meat of the game: busting up hordes of monsters, getting loot, and fighting bosses. Almost every run returns you to town with enough XP and loot to get at least one upgrade, if not several, and jumping back in is as simple as walking out the front gate and taking a shortcut back near whatever level you died on.
To put it in other terms, HW isn't deep or involved enough to be a standard ARPG, so it ends up feeling padded and boring. Turning it into a roguelike plays much better with the simple character kits and combat.
There are demos for both so it's easy to find which one you prefer, though.
Yeah that has always been my biggest deterrent top trying those games, as I love aRPGs but if they are too simple/standard with slow pacing I tend to get bored pretty quick.
Honestly, even this game is kind of boring to me mostly because character progression is so slow, builds seem very basic (at least up to level 10) and runs overall feel very samey. This might be a hot take but I feel the devs could work on combat feel/feedback a bit more as its just not as satisfying killing things, and the generic blood splat that each enemy has just feels cheap to be honest.
I've already gone past the 2hr mark so the devs have my money. I'm not mad about it, but I'm not finding the same enjoyment others seem to be. I really like the demo but maybe I was expecting too much given the hype and the huge player count this game has gotten since release.
Oh well at least I tried it and maybe I will come back to this game after some updates if I have that itch.
Fair point!