Heroes of Hammerwatch II

Heroes of Hammerwatch II

View Stats:
"Donation" gripe
Penalising the player for dying in a game where you're "supposed" to die feels kinda bad. 40% feels pretty egregious, perhaps tuning it down would feel better. It's a bit discouraging to grind far and lose almost half of what I fought for.
< >
Showing 1-15 of 22 comments
This game's description starts with "A rogue-lite..." If you want to be force-fed little cakes go play AAA slop.

More helpfully: These things are mitigated via mechanics within the game. There's a freaking lightning bird who'll show up (you cannot miss it) to take everything you've gathered so far back to base.
Steiner Jan 18 @ 8:43pm 
Shortly after the beginning you can build the church/temple, wich reduces the penalty by 5%. I´d gues this gets further reduced the more you upgrade this buildung. So you are incentiviced to think about, on what upgrades you spend your recourcces.
Also lazzer chicken ( the lightning bird)
The game is good except how it intentionally does all it can to bring your progress to a halt. Cannot put skills in until you die, get taxed for essentially guaranteed deaths (it is not designed to be winnable early on), game essentially impossible until you die and die and die until the goalpost is reachable. Frankly it's really exploitative and damages many a good game. It's gross and the obvious reason is to keep people addicted longer to what is actually a very small amount of content. It's obvious. People eat it up though, ugh.
Last edited by my butt is erect; Jan 18 @ 8:49pm
Originally posted by Sam Bot #One:
This game's description starts with "A rogue-lite..." If you want to be force-fed little cakes go play AAA slop.

More helpfully: These things are mitigated via mechanics within the game. There's a freaking lightning bird who'll show up (you cannot miss it) to take everything you've gathered so far back to base.

Actually he only takes like half the stuff and is unnecessarily rare to pad the game out.
Originally posted by my butt is erect:
Originally posted by Sam Bot #One:
This game's description starts with "A rogue-lite..." If you want to be force-fed little cakes go play AAA slop.

More helpfully: These things are mitigated via mechanics within the game. There's a freaking lightning bird who'll show up (you cannot miss it) to take everything you've gathered so far back to base.

Actually he only takes like half the stuff and is unnecessarily rare to pad the game out.
That bird bastard.
Fox Jan 18 @ 9:30pm 
Originally posted by Steiner:
Shortly after the beginning you can build the church/temple, wich reduces the penalty by 5%. I´d gues this gets further reduced the more you upgrade this buildung. So you are incentiviced to think about, on what upgrades you spend your recourcces.
Also lazzer chicken ( the lightning bird)

Church reduces revive penalty afaik, think this is referencing ressing friends in multiplayer
Originally posted by Fox:
Originally posted by Steiner:
Shortly after the beginning you can build the church/temple, wich reduces the penalty by 5%. I´d gues this gets further reduced the more you upgrade this buildung. So you are incentiviced to think about, on what upgrades you spend your recourcces.
Also lazzer chicken ( the lightning bird)

Church reduces revive penalty afaik, think this is referencing ressing friends in multiplayer

well f#$^
Originally posted by Sam Bot #One:
This game's description starts with "A rogue-lite..." If you want to be force-fed little cakes go play AAA slop.

More helpfully: These things are mitigated via mechanics within the game. There's a freaking lightning bird who'll show up (you cannot miss it) to take everything you've gathered so far back to base.

While I generally agree that this is "how roguelite meta progression works" I feel this implementation is just lazy. -40% tax is mechanically equal to having 40% less drops while you keep 100%, so there is no "game mechanic" in play, just padding. Imagine having option riding bird back with 100% of what you have on you, ending the run? That would be the mechanic.
Scittle Jan 18 @ 9:56pm 
With 1 food/drink buff and finding a single trinket you can increase your gains by enough that those losses are mitigated.

On the flip side, winning a run seems to give too many resources. My 9th run in the game, a win, I ended up bringing home 156k gold, 200+ wood, 175+ stone,~100 iron and a ton of those enchantment stones. I felt like that was half the town upgrades done in a single run and it actually didn't feel very good/fun slapping down that many upgrades at once for some reason.
DaBoi360 Jan 18 @ 9:59pm 
There are ways to mitigate it and I think it balances out the rewards from runs. They could instead just give you 40% less stuff lol
Watt Jan 18 @ 10:01pm 
fully upgrade the church and it goes down to 15%, only took me two days its fine
In the first game you lost everything it you didn't sent it up in mine shafts and everything was taxed. This game is much more forgiving. :shaftlocke_pickaxe:
derw4tz Jan 19 @ 8:20am 
that entire thing is just psychological

what if you got 40% less and as a reward for beating the final boss you get a 40% bonus to your loot.

you wouldn´t complain then despite it beeing the same situation

its the same rules for all of us and once you fully upgraded the town it goes down to like -15% so just overcome it
Originally posted by Watt:
fully upgrade the church and it goes down to 15%, only took me two days its fine

someone said it was reviving team mates only. i guess i can test it out. you sure it decreases tax by 15%? after 3 upgrades? mine is tier 3
derw4tz Jan 19 @ 8:23am 
Originally posted by Mighty Joe Young:
Originally posted by Watt:
fully upgrade the church and it goes down to 15%, only took me two days its fine

someone said it was reviving team mates only. i guess i can test it out. you sure it decreases tax by 15%? after 3 upgrades? mine is tier 3

in the description it says: "revivecost-5%" and yeah that means it reduces the amoiunt of loot you loose not the amount of health you loose when reviving someone in mp
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jan 18 @ 8:15pm
Posts: 22