Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Drop/Give Items and Trinkets to friends.
The game is amazing, and the coop is almost perfect.
I (like some other players) don't like the 'issue' where you need to use only the host base (could merge them all), but this is another topic.

Playing with friends, sometimes you get an item (but most trinkets) that would help your friend a lot, and for you is almost nothing. So if you could drop, trade, or give it, it would make the coop so much fun, and more COOP.
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Showing 1-15 of 21 comments
Skenjin Jan 18 @ 1:03am 
The way the base works and the inability to drop trinkets are the same system they had in the first game.
Originally posted by Skenjin:
The way the base works and the inability to drop trinkets are the same system they had in the first game.

Yeah, I played the first game too.
But for me, this would be "a better experience in a coop game".
Heimdall Jan 18 @ 11:36am 
You can change things in second games. ;)
Originally posted by Heimdall:
You can change things in second games. ;)

YES!
Demox Jan 18 @ 11:43am 
Change =/= good
Originally posted by Demox:
Change =/= good
Not always.
We can have changes that will be better for the game and make it more fun.
Shello Jan 19 @ 8:45am 
My friends and I would love this option!
Destati Jan 19 @ 1:42pm 
Yes, please! And drop/give a Trinket to friend, is a optional(if u play alone, this feature will not affect your gameplay in any way) and "temporally" thing (when a run is over, that trinket is gone/converted to currency). So, is almost a coop++ thing, than break the game or push low level characters. So, why not?!
iHaku Jan 19 @ 1:47pm 
this exists as a mod in HoH1, and it's aweful. you'll very quickly find that with the ability to gift items, the best thing you can do is... load up one player who then proceeds to carry both players. it makes every player immensily stronger compared to not having the ability, that's why its not in the game.

if you just wanna be stronger, then just cheat. find an item? delete it and tell your friend to give it to themselves via console. you'll just have to live with the cheater tag.
Last edited by iHaku; Jan 19 @ 1:47pm
Nah, it would make coop play even more easier and slow down runs when people just trade stuff constantly, maybe 1 trade limit for run would work. I'm not against trading equipment tho, because there is a lot RNG on their rolls, especially if they're blue quality. But it's not like I'd need that option either.

About 4/5 of my playtime is on coop.
Last edited by GogglezDoNuffin; Jan 19 @ 2:07pm
Originally posted by iHaku:
this exists as a mod in HoH1, and it's aweful. you'll very quickly find that with the ability to gift items, the best thing you can do is... load up one player who then proceeds to carry both players.

But... The fun of the game is for both players to play...
If you want to be the strongest in this way, or your friend doesn't wanna play, or you don't wanna your friend to play.

The fun in a coop game is to play in a coop, with both (or all) players having fun.

The logistics behind my request are that sometimes you are playing with a class that doesn't use a lot of mana, and then get a lot of items or trinkets that buff mana/mana regen, and your friend is playing with a wizard (or another class) that would benefit more from that trinkets.

And I'll not comment about using cheat because is another thing.
Originally posted by GogglezDoNuffin:
Nah, it would make coop play even more easier and slow down runs when people just trade stuff constantly.

But you will be able to "not trade" if you don't wanna...
Tsuru Jan 19 @ 2:41pm 
Ah yes. More ideas to trivialize the gameplay.
c33tz Jan 28 @ 7:37am 
Yeah, nah. This would get abused for sure. "Just cheat" was probably the best option as inevitably being able to trade items (rare/high level) or even be gifted if a player is taling a break or done the game, it just takes the whole RNG roguelike out of the game, and for me, a big chunk of the fun.

While I am generally for "options" for players to have fun, I'm pretty sure this would be regretable even if it sounds like a good idea on paper. (I remember HoH1 I eventually hopped into a random coop, and dude had like an XP cheat or something on and gained max level in seconds ruining that character... yes I could delete and restart, but i had my own progress I didn't want to redo, and inevitably gave into and just accepted a bunch of gameplay being skipped out on for me and carried on)

NOW thats said, Trading trinkets mid-run (one-to-one, can't simply "give", must give+take, so never imbalances the player power) this is another story I'd say would be a nice QOL improvement especially for later NG+ runs in coop!
I can see why they wouldn't let us drop trinkets.
But not being able to drop equipment is a bummer. It should be allowed to trade items that you got in this run. It is sad when I get a nice shield as a mage and can't give it to my pally friend.
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