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You can send your loot back to town via the lightning chicken.
Otherwise pay the tax!
You can lower the fee by building and upgrading the church.
Its a rogue-lite.
In the first HoH you could die without having sent back anything at all and lose a ridiculous amount. You are now enjoying a much easier go of it.
It's fair, just imagine your gain -40% before you die lol
Like mentioned above, when you die you just loose 40% which is very kind because HOH1 you loose everything!!!!
Do they not want me to experience the game? Or is frustration what they want me to experience.
Id rather get less reward and not see a reduction in earnings on death than get more and see that reduction.
Or get this, the death tax actually does something in the world, like them being used to change the game world, or have some impact other than as an F you when you die.
I'm getting burnt out on Forest I and Forest II.
It's just RNG like every other aspect of these kinds of games. Gear, trinkets, etc.
You might find a bird and get to offload stuff. Or you might not and lose a chunk of it.
Upgrade church to reduce losses.
Or you can take full control and get good enough to just clear the run.
It'd be alright if there was a thunder bird after a boss or you could post a villager to pick stuff up as a reward for boss clears.
Also, welcome to roquelikes, i guess this has to be rather new to you since you do not get what metaprogression is?
You're not accounting for mechanics that lower tax or how the rest of the economy is balance.
What this does is improve gains in the late game and rewards successful runs more. Your system would keep gains the same but nerf them in late game + successful runs, your suggestion would just make the game grindier.
I completely agree. Doing it this way is just plain mean-spirited and adds nothing to the game except frustrating the player. Poor design choice imo.
Reverse them and make those mechanics increase the haul instead. Very simple to make this mechanic still work, but the opposite (positive) way. That would mean it feels positive and not negative. Gaining more rather than losing less is just a better feeling for the player.