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Sounds like a skill issue to me tbh
So just learn from this and avoid roguelites and roguelikes if you aren't that type of gamer.
Except that was different, the game design wasn't actually fleshed out deeply to create incredibly varied diversity, and there weren't many mechanics entirely balanced around the roguelike formula, every attempt was exactly the same down to every single last enemy, level and powerup.
Roguelikes give a level of depth to a game that would never be achieved otherwise, and makes player skill incredibly rewarding compared to other genres, which is a genre that is very complex to design. Roguelites like this are a compromise between roguelikes and their lack of persistent, RPG like progression. Only modern game deving allows for these genre to exist the way they do. That's part of why traditional roguelikes are usually so ugly af, because they are so complex and content rich that they can't afford to make nice visuals for every single item, entity, area, etc... that's in the games.
Which makes the comment you reply to that much more clueless skill issue induced raging. I guess they can go back to their yawn inducing AAA linear campaigns with muh amazing(ly generic) storylines if they really want to.
Anyway, it's a given that every roguelike/lite game will spawn a crowd of casual players who are utterly shocked, baffled, that there are roguelike mechanics in a roguelike instead of the same old boring mechanics they are used to, All the while being completely unable to grasp what purposes said mechanics serve.
Some games may make poor use of roguelike mechanics too, players aren't always the only ones not getting what the point of roguelikes is, that's on the games, not the genre. HoH2 still needs some polishing and content to measure up to HoH1 in every way, let alone surpass it, as it should aim to do.
Good thing we have those things called saves now. Might not have heard of it, tis a brand new tech. Now if people can't even set aside one consecutive hour or two to play a video game on occasion, yet have the time to be indignant that not every game is sterilized to catter to every possible players at the end of the bell curve, they are doing something wrong with their life.
Yes HoH1/2 are grindy games, that's what they are all about. If someone cannot stand any kind of grinding, they shouldn't be playing them. It's the point. You generally don't buy ARPG games because you want to avoid grinding.
That's kinda like buying a JRPG and lamenting at the need to gain XP and levels.
However this is a roguelite - a variety of roguelike with persistent progression elements to make earlier stages of each run easier each run. This is my favorite variety of roguelike. Enjoy.
if you strugle with spoting them try playing in darker room
Game definitely needs checkpoints and save points inbetween. But there is a silver lining to this if it favors your situation. In this game, you can just quit the game inbetween a mission if you gonna go work, bathroom break etc. and come back to the mission. You will start from the beginning of the mission but all cleared mobs remain cleared so u just have to for some reason run all the way to that point u exited at
The game is heavy RNG tho. played at a lower level and died to the boss 3 times upto lvl 5.. then I just ran to the first boss, he didnt use the stupid lazy flame tactic right from the beginning so I cleared it with almost no effort and almost cleared the second boss (he had less than a centimetre of HP). An entire run to do again just to get to a second boss is painfully boring asf
Whats the use of such a moronic comment like this? No constructive criticism and you couldnt even provide some decent tactics. Why are you and similar minds on this thread? Are you here to start a flame war cause that is what ur style of comments start.
Probably need to get the Dev or Moderator to start blocking/banning some of these people before it becomes a big problem