Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Ghostlight 16 ENE a las 8:33
Is this for real?
So every time I die at the first main boss (Totems), I have to restart at my town and do the entire run again? 2 forest levels, 2 dungeon levels and the boss?

Yeah right.

Since every death but one has been due to a random boulder falling on me that I can do nothing about, this game is ragequit material.
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Mostrando 16-30 de 55 comentarios
LuckyToShoot 16 ENE a las 20:00 
Publicado originalmente por Axel Arden:
Publicado originalmente por jxxf:
Congratulations. You have discovered roguelikes.
Every game is worse for being a roguelike. Immediately lose interest when I see that tag. It's just an excuse to re-use a small number of assets, force you to replay the same levels over and over with minimal permanent progression each run, and call it a full game. It feels like design regression back to the 8-bit/16-bit era, when at least hardware limitations warranted that kind of design. These kind of games don't respect the player's time at all. I don't see the appeal.
I wouldn't say it's worse for being a roguelike, it's just a different genre of games that has a different demographic. Is it an excuse to re-use a small number of assets cause devs are lazy? I won't sugar coat it, probably yeah, but that's beside the point. The point here is this genre has a dedicated fanbase who enjoy the genre for what it is, bottom line is you either like it or you don't, no one is here to force you to play it, and it's a good thing games like these exists for those who enjoy it.
Nelfie 16 ENE a las 21:21 
Publicado originalmente por Ghostlight:
60% of my playtime in this game is sitting in a quiet corner waiting for health and mana to recharge. So tedious.

Sounds like a skill issue to me tbh :steamsalty:
djcarey 16 ENE a las 21:24 
Git Gud
Stout 16 ENE a las 21:41 
Skill issue. Totem is super easy
Stout 16 ENE a las 21:42 
Publicado originalmente por Ghostlight:
60% of my playtime in this game is sitting in a quiet corner waiting for health and mana to recharge. So tedious.
Multiple level 20+ characters. I've maybe done this once.
Publicado originalmente por >-FISH-D:
Remember playing Contra back in 1986 and having to restart the game when you died at the final Boss? You did it and you liked it. Then you got gud and finally beat it.

Weak times create weak men.
There are people who have other stuff to do and other gamers who are glad these times are over.
Sir Sunkruhm 16 ENE a las 22:31 
I won't insult anyone with regards to wanting a non-roguelite, but you might want to avoid the roguelite genre. For some people, roguelites and/or roguelikes are their favorite genres and are often fundamentally designed in different ways than other games. I tend to not like actual full on roguelikes, but enjoy roguelites for the way the game slowly opens up over time with new features, unlocks, abilities, etc.

So just learn from this and avoid roguelites and roguelikes if you aren't that type of gamer.
DJDiceZ 16 ENE a las 23:09 
Publicado originalmente por >-FISH-D:
Remember playing Contra back in 1986 and having to restart the game when you died at the final Boss? You did it and you liked it. Then you got gud and finally beat it.

Weak times create weak men.

Except that was different, the game design wasn't actually fleshed out deeply to create incredibly varied diversity, and there weren't many mechanics entirely balanced around the roguelike formula, every attempt was exactly the same down to every single last enemy, level and powerup.

Roguelikes give a level of depth to a game that would never be achieved otherwise, and makes player skill incredibly rewarding compared to other genres, which is a genre that is very complex to design. Roguelites like this are a compromise between roguelikes and their lack of persistent, RPG like progression. Only modern game deving allows for these genre to exist the way they do. That's part of why traditional roguelikes are usually so ugly af, because they are so complex and content rich that they can't afford to make nice visuals for every single item, entity, area, etc... that's in the games.

Which makes the comment you reply to that much more clueless skill issue induced raging. I guess they can go back to their yawn inducing AAA linear campaigns with muh amazing(ly generic) storylines if they really want to.

Anyway, it's a given that every roguelike/lite game will spawn a crowd of casual players who are utterly shocked, baffled, that there are roguelike mechanics in a roguelike instead of the same old boring mechanics they are used to, All the while being completely unable to grasp what purposes said mechanics serve.

Some games may make poor use of roguelike mechanics too, players aren't always the only ones not getting what the point of roguelikes is, that's on the games, not the genre. HoH2 still needs some polishing and content to measure up to HoH1 in every way, let alone surpass it, as it should aim to do.

Publicado originalmente por Gensoukyou1337:
Publicado originalmente por >-FISH-D:
Remember playing Contra back in 1986 and having to restart the game when you died at the final Boss? You did it and you liked it. Then you got gud and finally beat it.

Weak times create weak men.
There are people who have other stuff to do and other gamers who are glad these times are over.

Good thing we have those things called saves now. Might not have heard of it, tis a brand new tech. Now if people can't even set aside one consecutive hour or two to play a video game on occasion, yet have the time to be indignant that not every game is sterilized to catter to every possible players at the end of the bell curve, they are doing something wrong with their life.

Yes HoH1/2 are grindy games, that's what they are all about. If someone cannot stand any kind of grinding, they shouldn't be playing them. It's the point. You generally don't buy ARPG games because you want to avoid grinding.

That's kinda like buying a JRPG and lamenting at the need to gain XP and levels.
Última edición por DJDiceZ; 16 ENE a las 23:21
Lame_Mule 16 ENE a las 23:13 
This is the roguelike formula. Run, die, run again with more knowledge to progress further. Run, die, run again with more knowledge to progress further than the last time. Run, die, run again with more knowledge to progress even further than the time before. And so on.

However this is a roguelite - a variety of roguelike with persistent progression elements to make earlier stages of each run easier each run. This is my favorite variety of roguelike. Enjoy.
Última edición por Lame_Mule; 16 ENE a las 23:14
Kalas Hydra 16 ENE a las 23:31 
theres anvil shaped presure plates on the ground you can triger them by steping on edge and backing out fast (or if your character is fast enought you can just walk over them no problem lol) . at first they are hard to see but when you know what to look for its easy to spot them , i even use them as weapon because they can damage enemies . also they only spawn in the goblin/troll caves
if you strugle with spoting them try playing in darker room
Última edición por Kalas Hydra; 16 ENE a las 23:31
Flash 16 ENE a las 23:43 
Yea no. RPGs were not always this bad. Take Grim Dawn for example. Its an RPG.. u dont go from one map to another and not have a checkpoint ATLEAST for each map in a mission. So no, dumb comments from people who think its all good since they dont have an issue with it... normally referred to as Try Hards

Game definitely needs checkpoints and save points inbetween. But there is a silver lining to this if it favors your situation. In this game, you can just quit the game inbetween a mission if you gonna go work, bathroom break etc. and come back to the mission. You will start from the beginning of the mission but all cleared mobs remain cleared so u just have to for some reason run all the way to that point u exited at

The game is heavy RNG tho. played at a lower level and died to the boss 3 times upto lvl 5.. then I just ran to the first boss, he didnt use the stupid lazy flame tactic right from the beginning so I cleared it with almost no effort and almost cleared the second boss (he had less than a centimetre of HP). An entire run to do again just to get to a second boss is painfully boring asf
Flash 16 ENE a las 23:47 
Publicado originalmente por Nelfie🍀:
Publicado originalmente por Ghostlight:
60% of my playtime in this game is sitting in a quiet corner waiting for health and mana to recharge. So tedious.

Sounds like a skill issue to me tbh :steamsalty:

Whats the use of such a moronic comment like this? No constructive criticism and you couldnt even provide some decent tactics. Why are you and similar minds on this thread? Are you here to start a flame war cause that is what ur style of comments start.

Probably need to get the Dev or Moderator to start blocking/banning some of these people before it becomes a big problem
D's Journal 16 ENE a las 23:59 
you sound bad
Willow 17 ENE a las 1:03 
Publicado originalmente por Flash:
Yea no. RPGs were not always this bad. Take Grim Dawn for example. Its an RPG.. u dont go from one map to another and not have a checkpoint ATLEAST for each map in a mission. So no, dumb comments from people who think its all good since they dont have an issue with it... normally referred to as Try Hards

Game definitely needs checkpoints and save points inbetween. But there is a silver lining to this if it favors your situation. In this game, you can just quit the game inbetween a mission if you gonna go work, bathroom break etc. and come back to the mission. You will start from the beginning of the mission but all cleared mobs remain cleared so u just have to for some reason run all the way to that point u exited at

The game is heavy RNG tho. played at a lower level and died to the boss 3 times upto lvl 5.. then I just ran to the first boss, he didnt use the stupid lazy flame tactic right from the beginning so I cleared it with almost no effort and almost cleared the second boss (he had less than a centimetre of HP). An entire run to do again just to get to a second boss is painfully boring asf
The misunderstanding though is that this isnt a rpg. its a Roguelite. Different genres even though it has rpg influences a roguelite game is specifically designed around the run based formula. Its the whole genre. Plus there are save points and skip points. you beat a boss. you can start your run from that point forward. but fundementally the Roguelite genre is designed around run die get better repeat. you either like it, or the genres not for you. That in itself is completely fine, not every genre of game is for every gamer.
Valinov 17 ENE a las 1:13 
There's a bigass pressure-plate that triggers the rocks. Open your eyes.
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Publicado el: 16 ENE a las 8:33
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