Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Player health bar colour
Having the player health bar colour set to red is really confusing when you're in a group of enemies. It makes it hard to time heal when you can't pick your own health bar out of a crowd of red. Could the health bar perhaps be purple, or orange at least to make it easier to tell the difference between player and enemy health bars?
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Showing 1-7 of 7 comments
Arrevax Jan 16 @ 10:52am 
I'd also appreciate this feature. I'm probably going to be turning off enemy health bars just to get some more visibility in the later stages, when enemies take too long to kill and have dangerous AoE attacks, but it'd be nice to have the option. It would also be nice for other players to have a different health bar color so that you don't read the wrong one and die when everyone's on top of each other.
Originally posted by Arrevax:
I'd also appreciate this feature. I'm probably going to be turning off enemy health bars just to get some more visibility in the later stages, when enemies take too long to kill and have dangerous AoE attacks, but it'd be nice to have the option. It would also be nice for other players to have a different health bar color so that you don't read the wrong one and die when everyone's on top of each other.

Yeah, a colour per class would be nice! Right now I'm pretty sure I'm well into double digits of ridiculous times I've died because I straight up can't see my own health bar in enemy clusters
Yes, it definitely shouldn't be the same color as enemies hp bars.
Matty Jan 19 @ 11:53am 
yes! it's an awful design choice especially for the melee classes in later stages. Even as the tanky paladin seems like so many times I probably could have healed and been fine but had no idea which health bar was mine aha
Originally posted by Matty:
yes! it's an awful design choice especially for the melee classes in later stages. Even as the tanky paladin seems like so many times I probably could have healed and been fine but had no idea which health bar was mine aha

Yep, I've played exclusively as Paladin so far, and once I hit higher levels I'm screwed. I can't tell what is me, and what is an enemy. Also the fact I have to stop attacking to heal is crap because of the inability for the game to register a second input
noah9942 Jan 20 @ 11:57am 
Originally posted by MagnusMcKay:
Originally posted by Matty:
yes! it's an awful design choice especially for the melee classes in later stages. Even as the tanky paladin seems like so many times I probably could have healed and been fine but had no idea which health bar was mine aha

Yep, I've played exclusively as Paladin so far, and once I hit higher levels I'm screwed. I can't tell what is me, and what is an enemy. Also the fact I have to stop attacking to heal is crap because of the inability for the game to register a second input

the second input thing is what's really getting me. keep trying to use a certain spell, be it my heal of giant hammer, and i just cant because i pressed it during the wrong time between swings.
Originally posted by noah9942:
Originally posted by MagnusMcKay:

Yep, I've played exclusively as Paladin so far, and once I hit higher levels I'm screwed. I can't tell what is me, and what is an enemy. Also the fact I have to stop attacking to heal is crap because of the inability for the game to register a second input

the second input thing is what's really getting me. keep trying to use a certain spell, be it my heal of giant hammer, and i just cant because i pressed it during the wrong time between swings.

Yep, its a huuuuge issue for higher levels, the fact its such a big issue and it's not been looked at is staggering. This and the health bar are the games two biggest issues right now
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Showing 1-7 of 7 comments
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Date Posted: Jan 15 @ 11:03pm
Posts: 7