Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Panddo 15 ENE a las 21:57
Can I share my equipment with friends?
Sometimes I get equipment that is completely useless for my class, is there any way to share it with my friends who need it? I really want this feature.
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Mostrando 1-15 de 17 comentarios
Arrevax 16 ENE a las 10:54 
It doesn't seem like this is possible. If it was, your friends could give you extremely strong gear that would trivialize a lot of the game.

If the gear is actually decent, keep it in your stash for when you play other classes. Leveling up each class gives bonus stats for every class. If you get spare gear that isn't any good, just sell it to your general store.
Panddo 16 ENE a las 16:43 
Publicado originalmente por Arrevax:
It doesn't seem like this is possible. If it was, your friends could give you extremely strong gear that would trivialize a lot of the game.

If the gear is actually decent, keep it in your stash for when you play other classes. Leveling up each class gives bonus stats for every class. If you get spare gear that isn't any good, just sell it to your general store.
You can't equip gear unless you meet the attribute requirements, so I don't think sharing will trivialize the game. This restriction has taken a lot of the fun out of playing online with my friends, we feel like strangers just farming on the same map.
Última edición por Panddo; 16 ENE a las 18:45
IonDrako 16 ENE a las 19:40 
Publicado originalmente por Arrevax:
It doesn't seem like this is possible. If it was, your friends could give you extremely strong gear that would trivialize a lot of the game.

If the gear is actually decent, keep it in your stash for when you play other classes. Leveling up each class gives bonus stats for every class. If you get spare gear that isn't any good, just sell it to your general store.
Gotta agree with Panddo here, one of the best parts of playing this type of game with friends is passing around gear you drop while playing together, without it it kind of drains a big reason to play co-op in this kinda game imo.
Cave_Creature 16 ENE a las 22:37 
Publicado originalmente por You can't equip gear unless you meet the attribute requirements, so I don't think sharing will trivialize the game. This restriction has taken a lot of the fun out of playing online with my friends, we feel like strangers just farming on the same map. [/quote:

Respec barely costs anything even at high levels if you want to experiment with gear trading gear doesn't matter don't just play one class the game incentivize's you to play all the different classes for the guild stat bonuses those characters give, you play with friends for fun and to clear maps faster and you get guild stat bonuses for just leveling compared to HoH1 where you had to kill the milestone bosses to earn said stats and after you reached the final boss to get any further guild stat bonuses had to scale to NG+ and do it all again
Última edición por Cave_Creature; 16 ENE a las 22:37
Khadgar 17 ENE a las 2:08 
Many multiplayer rogue-likes allow sharing and trading of items you find, but in all the cases I can think of, the things you can trade aren't permanent metaprogression items.

For example, in Roboquest -- If you find a cool gun that shoots laser explosions, but it's not really your thing? You toss it to your friend. Now THEY have a cool gun that shoots laser explosions! Nice! But... you can't give your friend your wrench metaprogression currency, because that doesn't make any sense. It would allow them to skip large portions of the metaprogression journey/grind.

Another example: Gunfire reborn. All weapons & scrolls (trinkets) you find in a run can be freely traded between players at any time. But guess what you can't trade? Permanent metaprogression currency 'souls'.

In Heroes of Hammerwatch 2, one of the meta permanent metaprogression tracks are the character equipment. Thus, they cannot be traded.

With that being said, the trinkets in Heroes of Hammerwatch 2 are ALSO not tradeable, even though they are only in-run power gain, much like weapons in roboquest, or scrolls in gunfire reborn. I can think of a few reasons for this, but the primary two are that HoH2 has lots of item set bonuses. If you could swap and trade between your group members, your power level would spike tremendously, since completing item sets gives really quite powerful bonuses in some cases. Additionally, after you complete a run, either in victory or death, your trinkets are converted to a metaprogression currency used to purchase various town upgrades and so forth. So in this manner, trading trinkets mid-run would allow people to essentially trade metaprogression currency, something that, to my knowledge, no other multiplayer roguelike does.

I do think trading trinkets in HoH2 could be made to work without causing too many problems, but keeping them instanced and locked to the player who picks them up does have some reason behind it.

Not allowing trading of the permanent gear/equipment is another story. It's just not something that would really work with this type of game, imo.
IonDrako 17 ENE a las 6:49 
Publicado originalmente por Khadgar:
Not allowing trading of the permanent gear/equipment is another story. It's just not something that would really work with this type of game, imo.
I think it easily could if they added in the caveat of letting you only trade around gear among players that were in said zone when it dropped for you, make the ability to trade said items expire when you transfer zones or die. Then there wouldn't be any handing out op stuff from someone else or what not but you'd at least be able to pass your friend playing a mage the mage stuff and what not in the moment.
Publicado originalmente por Arrevax:
It doesn't seem like this is possible. If it was, your friends could give you extremely strong gear that would trivialize a lot of the game.

Ok, but so? IF that's how we wanna play, we should be able to.
Raim 17 ENE a las 7:14 
I think it would be okay if you traded items that dropped immediately while playing together. But not like giving people tons of items in town that are overpowered. Once you leave the map the item drops on it becomes soulbound or something.
Telzen 17 ENE a las 7:27 
Publicado originalmente por Martimus Prime:
Publicado originalmente por Arrevax:
It doesn't seem like this is possible. If it was, your friends could give you extremely strong gear that would trivialize a lot of the game.

Ok, but so? IF that's how we wanna play, we should be able to.
Its called gameplay balance.
Publicado originalmente por Khadgar:
Many multiplayer rogue-likes allow sharing and trading of items you find, but in all the cases I can think of, the things you can trade aren't permanent metaprogression items.

For example, in Roboquest -- If you find a cool gun that shoots laser explosions, but it's not really your thing? You toss it to your friend. Now THEY have a cool gun that shoots laser explosions! Nice! But... you can't give your friend your wrench metaprogression currency, because that doesn't make any sense. It would allow them to skip large portions of the metaprogression journey/grind.

Another example: Gunfire reborn. All weapons & scrolls (trinkets) you find in a run can be freely traded between players at any time. But guess what you can't trade? Permanent metaprogression currency 'souls'.

In Heroes of Hammerwatch 2, one of the meta permanent metaprogression tracks are the character equipment. Thus, they cannot be traded.

With that being said, the trinkets in Heroes of Hammerwatch 2 are ALSO not tradeable, even though they are only in-run power gain, much like weapons in roboquest, or scrolls in gunfire reborn. I can think of a few reasons for this, but the primary two are that HoH2 has lots of item set bonuses. If you could swap and trade between your group members, your power level would spike tremendously, since completing item sets gives really quite powerful bonuses in some cases. Additionally, after you complete a run, either in victory or death, your trinkets are converted to a metaprogression currency used to purchase various town upgrades and so forth. So in this manner, trading trinkets mid-run would allow people to essentially trade metaprogression currency, something that, to my knowledge, no other multiplayer roguelike does.

I do think trading trinkets in HoH2 could be made to work without causing too many problems, but keeping them instanced and locked to the player who picks them up does have some reason behind it.

Not allowing trading of the permanent gear/equipment is another story. It's just not something that would really work with this type of game, imo.

I agree with most you've said up to a point. That being said, I'm really not so sure trading trinkets would work out for many the same reasons you listed above. While, I do think that trading equipment wouldn't really break the meta progression.

The main reason behind that is that you need to reach a minimum stat requirement for all pieces of equipment in the game. Dropping an over-leveled piece of gear for a friend is just a piece of gear that they would be guaranteed to not be able to use for a long period of time.

If you're able drop something for them that is currently more powerful then what they have or better for them within their level range then there's still a few hoops. The first of which is, that item drops are seemingly weighted in favor of the class you are playing. In my time playing I've played mostly Ranger and Sorcerer and the loot tables have been wildly different, though I do still occasionally get something I'm not really able to use entirely well, and that someone else might benefit from more so. This is assuming the friends you are playing with are not using the same classes, but in that case you usually wouldn't have a reason to drop that item for them anyway because it would be good for you too.

Really thinking about it, the most damning thing you could do is drop a bunch of high level gear for them to resell to the shop so they can farm up a ♥♥♥♥ ton gold, but that's a lot of farming on their end for strictly that purpose. And if you wanted to curb that, you could just make gear dropped or traded sell for 0 gold.

I'm making a lot of arguments for it, I realize. But that's because with the systems in place I genuinely don't think it would effect a whole lot, and I could even see it as a slight improvement personally. But at the end of the day, it would be slight. And I can't be bothered to make that request because I'm enjoying the ♥♥♥♥ out of the game as is, because it really just feels like HoH 1 but improved in almost every way.

The only thing that could make this better is the original voice. I would absolutely pay for just the "AUGH" on getting hit sound byte for a voice. If you see this Crackshell, bring it back, I beg you.
AmadeusTwi 17 ENE a las 8:26 
I have one contradicting question. If there is no sharing items, why the hell there is ability to "Link Item" with holding R button, so "everyone can see"? What's the point?

It's stupid, design-wise, to show others item you can't give. You could effectively just take a screenshot of it for the same reason lol.
Última edición por AmadeusTwi; 17 ENE a las 8:26
Neverlan 17 ENE a las 8:28 
Publicado originalmente por Khadgar:
Many multiplayer rogue-likes allow sharing and trading of items you find, but in all the cases I can think of, the things you can trade aren't permanent metaprogression items.

For example, in Roboquest -- If you find a cool gun that shoots laser explosions, but it's not really your thing? You toss it to your friend. Now THEY have a cool gun that shoots laser explosions! Nice! But... you can't give your friend your wrench metaprogression currency, because that doesn't make any sense. It would allow them to skip large portions of the metaprogression journey/grind.

Another example: Gunfire reborn. All weapons & scrolls (trinkets) you find in a run can be freely traded between players at any time. But guess what you can't trade? Permanent metaprogression currency 'souls'.

In Heroes of Hammerwatch 2, one of the meta permanent metaprogression tracks are the character equipment. Thus, they cannot be traded.

With that being said, the trinkets in Heroes of Hammerwatch 2 are ALSO not tradeable, even though they are only in-run power gain, much like weapons in roboquest, or scrolls in gunfire reborn. I can think of a few reasons for this, but the primary two are that HoH2 has lots of item set bonuses. If you could swap and trade between your group members, your power level would spike tremendously, since completing item sets gives really quite powerful bonuses in some cases. Additionally, after you complete a run, either in victory or death, your trinkets are converted to a metaprogression currency used to purchase various town upgrades and so forth. So in this manner, trading trinkets mid-run would allow people to essentially trade metaprogression currency, something that, to my knowledge, no other multiplayer roguelike does.

I do think trading trinkets in HoH2 could be made to work without causing too many problems, but keeping them instanced and locked to the player who picks them up does have some reason behind it.

Not allowing trading of the permanent gear/equipment is another story. It's just not something that would really work with this type of game, imo.


i see you have lots of knowledge about games that are rogue like/lite and not deckbuilder style with more engaging combat...can u name a few that you think are good? I need smth while i wait till my friends are online to progress together in HoH2 :D
Publicado originalmente por Neverlan:
I see you have lots of knowledge about games that are rogue like/lite and not deckbuilder style with more engaging combat...can u name a few that you think are good? I need smth while i wait till my friends are online to progress together in HoH2 :D

I know you're not asking me, but I feel inclined to drop my recommendations anyway.

Singleplayer:
Hades 1 & 2, Dead Cells, The Rogue Prince of Persia

Multiplayer:
Gunfire Reborn, Windblown, Vagante

If you look back at Khadgar's post he also mention's Roboquest, which is another option. I honestly couldn't play a whole lot of this game, didn't resonate with me personally, but it wasn't particularly bad, it's worth checking out at the least.

A couple of the games I mentioned are also Early access titles. Windblown is a blast, but I would personally wait for more content.
Khadgar 17 ENE a las 14:57 
Publicado originalmente por AmadeusTwi:
I have one contradicting question. If there is no sharing items, why the hell there is ability to "Link Item" with holding R button, so "everyone can see"? What's the point?

It's stupid, design-wise, to show others item you can't give. You could effectively just take a screenshot of it for the same reason lol.

It's probably a carryover from the changes to the game engine they made in Hammerwatch 2, which was a more ARPG-style game (and you could totally trade gear). It's pretty pointless in this game, though. I'd much rather be able to link trinkets, to help answer questions from my friends in co-op, "Yo, how are you moving so fast?" and I link an epic movement speed trinket or whatever.
HF RUGAL 17 ENE a las 15:19 
dropping items/trading will almost *certainly* be modded in right
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Publicado el: 15 ENE a las 21:57
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