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Uh, yes it is. A lot of the trap rooms have a button you can press that either disables traps or gives you a shortcut back out. The only ones that don't are the traps where it wouldn't make sense and a couple others here and there.
You can also just level your Rogue to reduce the trap damage, or else just have the tiniest bit of patience, as it's really not that tough to figure out how to avoid all the traps in a trap room.
So no, I don't agree trap rooms need a change. There are a thousand other things the game needs before this.
The NPC followers triggering flames is a huge problem and can end a run, they need to be reworked as to either take damage from the traps so they can die and let the trap stop or make them not set off the traps at all.
Play paladin or use "gentle traps" in the "Architect" option before starting game.
If you jump into a trap without a plan and die then rip, paladins can res from traps with prefect heal timing. (not worth)
Yes, it is accurate. Out of all the trap rooms I've encounter, well more than half have a button shortcut. The rest are either very straightforward and don't need one, or aren't challenging enough to cause any issues for a moderately skilled player.
I've also never once run across an issue with NPCs getting me killed from the traps, even on NG+ runs. I'm honestly confused how that is even possible. It is crazy easy to avoid flame traps, and if you need to get followers to stop activating them... move away from the trap lol. Not that tough.
As I said, there are a thousand other issues the game should address before even considering changing trap rooms.
This applies to most of the traps in the dungeon level, less so in most of the others. I cannot be bothered counting all the variations of trap rooms to point out exactly how many do not have the feature to create a shortcut.
Also the followers actively follow into the trap (especially warlock fiends who love to stick close), there's really no way of avoiding them following you into it and then standing in the path of the flames and continually triggering them. I'm glad to hear that you're very skilled at the game and haven't encountered this problem, I hope one day I'm as good as you at Heroes of Hammerwatch 2.
See that's the thing. I'm not that good. I'm average at best I would say, yet still have zero issues with this in any run. I'm still honestly baffled why this is an issue. I've never encounted a single trap room where npc followers got stuck in a flame trap. They either follow me in until the end, there's a shortcut, or the traps are easily avoided even with the followers triggering them.
So yeah, I guess I hope one day you are good enough to figure this out, as it really shouldn't be an issue for you.