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Instead of completely removing it, maybe just slightly less sever?
Playing multiplayer is a team effort. If anything the health penalty is too little.
other games either only let you rez a few times or they start making the down time shorter until the perma death.
Games that let you rez allies at no cost endlessly really loose their difficulty.
On the other hand, multiplayer is actually just harder than solo here. A lack of ability to dodge everything when enemies aren't all targeting you (notable on the final boss where you basically just want to hug them at all times regardless of class), which reminds me of cuphead co-op issues. Scaling enemy tankiness, damage... etc... Not to mention traps used to be aggressively scaled by player number before. And unless everyone is the same skill level, anyone that is skilled now just has an objective liability from the less skilled players.
So... yeah, something should probably be tweaked, but I'm not quite sure what yet. I kind of wonder if it would be a decent fix to make the large pyres also remove a chunk of the max health reduction.
Completely disagree, please keep this mechanic.
Very good idea!