Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
There is no issue with that.
Oh, i am so sorry. There is certainly no issue in developing modifiers that get completely negated by a progression system. No man, that is good game design. Especially when you offer character specific damage output based on one of those modifiers. No, there is no issue.
There was also never an issue with Wolcen, it was a masterpiece of an ARPG, vastly better than Diablo 4 and PoE 2 combined.
That is your opinion.
It is but its also an objective fact. Its right there. Armor and Resistance do not need to be in the game. They arent needed to beat the campaign first time and its pointless to try to reach positive stats with them in NG+.
It is very easy to do that.
This is how literally every game works, you get tougher and monster hit harder, you deal more damage and monsters have more health.
Armor and resistance are still incredible important in higher NG+ because shadow curse doesnt remove your armor modifiers it reduces your armor, so any armor you have from gear will still reduce damage.
If you have 200 armor and then shadow curse brings it down to 100 your armor is still there, without the armor you would be at -100.
I agree with you that it's people psychology, if the enemies gained damage instead of players losing armor but the end result was the same in terms of damage taken I dont think players would be as upset.
On NG+9 I dont really get oneshot ever, it just doesnt really happen, I do build defense because I have to because its NG+9 and if I dont I die. The deaths that happen are never oneshots but they can be pretty quick, sometimes you are just in the wrong spot at the wrong time and get hit by 13 lightning projectiles and die but when you die its super obvious it was a dumb and avoidable mistake.