Heroes of Hammerwatch II

Heroes of Hammerwatch II

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REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!
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Showing 31-38 of 38 comments
RNorthex Jan 27 @ 2:23pm 
Originally posted by アンジェル:

That, how you described, is a weird way to play it.

Even on higher NG+ I never played it like that.

It is usually always we either stick together and "steamroll" through everything, which gets boring, or we split up and every player do one quadrant of the map, finishing everything in just 1/4 of the time.

Accidents can happen and we just take turns in reviving characters. But we still all benefit from playing together.

Never had a need to treat reviving as something "sacred" nor "dangerous".

I'm not sure what you're referring to here? I may be missing something, sorry.
I haven't said "sacred" or "dangerous", rather that I feel like the system makes the game both too easy and less enjoyable to play. Those reasons are more so for how penalties and revives work.

We do "quadrants" ~95% of the time, except for the hallways which is another unrelated tedious thing to avoid getting caught in the invisible shadow traps other players in front are passing through.
Originally posted by Thundersnapper:
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!
no
Originally posted by アンジェル:
Originally posted by Thundersnapper:
REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!

You are mistaken. The penalty should be stronger actually.
agreed. people don't know what roguelite games are. They're lucky that they can even be revived mid game.
The HP decrease would've been fair if it got removed upon boss kills. Right now, it's overly punishing and very quickly ruins pub lobbies for no good reason.
I like how it is, maybe a class could have a revive spell ;p
Wait... people reviving you lose max HP in this game?
Some devs, I swear...
Originally posted by Billy Blaze:
Wait... people reviving you lose max HP in this game?
Some devs, I swear...
Be happy about that, in HoH1 you were linked after reviving and if one of you died, the other died.
This system is 100 times better.
Originally posted by dorumon21:
I personally don't think the mechanic should be in at all, maybe a different penalty should be in, like losing 1k-5k gold depending on how far you are in the run. It would be frustrating but least in a different way where you don't have to worry about someone you just revived a few times being in one shot territory. I actually tried multiplayer with random lobbies to try and have fun but it just isn't doing it for me when most times soon as someone starts dying, the whole game falls apart even if I can do pretty well most of the time.

I beginning to reach the point where I just don't want to revive cause I know if I do it more than once, the whole run might as well just be doomed, there wouldn't be a point trying. The biggest issue with this is though is that enemies already get a big boost to max HP they have, along with doing a little bit more damage than they would going solo so why does it also on top of that need a extreme revive penalty? Plus I don't want to be that person, I like for them to least be able to play and get loot instead of just spectating the rest of the game.

This just makes it frustrating, just cause someone's having a bit of trouble really shouldn't mean they need to pretty much stop playing multiplayer or else be dooming everyone's run. To be clear, its not their fault this mechanic exist, I not saying git gud, but rather I hope it changed so least "most" can enjoy the game instead of just "some or few" when playing multiplayer


yeah this is well agreed.
cause if you think about it, having someone die twice is already throwing in the towel. especially on NG+ difficulties.
once you abandon the run you lose currency anyways lol
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Date Posted: Jan 26 @ 2:07am
Posts: 38