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I'm not sure what you're referring to here? I may be missing something, sorry.
I haven't said "sacred" or "dangerous", rather that I feel like the system makes the game both too easy and less enjoyable to play. Those reasons are more so for how penalties and revives work.
We do "quadrants" ~95% of the time, except for the hallways which is another unrelated tedious thing to avoid getting caught in the invisible shadow traps other players in front are passing through.
Some devs, I swear...
This system is 100 times better.
yeah this is well agreed.
cause if you think about it, having someone die twice is already throwing in the towel. especially on NG+ difficulties.
once you abandon the run you lose currency anyways lol