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You are mistaken. The penalty should be stronger actually.
fine if you get hp penalty when you get res. But getting a penalty for reviving is just stupid imo. Just like you say it maked ppl not reviving and the teamwork-part of the game is gone
to be honest, its mostly a balancing thing. if not I could boost a friends lv 1 all the way to NG+ with my paladin.
I beginning to reach the point where I just don't want to revive cause I know if I do it more than once, the whole run might as well just be doomed, there wouldn't be a point trying. The biggest issue with this is though is that enemies already get a big boost to max HP they have, along with doing a little bit more damage than they would going solo so why does it also on top of that need a extreme revive penalty? Plus I don't want to be that person, I like for them to least be able to play and get loot instead of just spectating the rest of the game.
This just makes it frustrating, just cause someone's having a bit of trouble really shouldn't mean they need to pretty much stop playing multiplayer or else be dooming everyone's run. To be clear, its not their fault this mechanic exist, I not saying git gud, but rather I hope it changed so least "most" can enjoy the game instead of just "some or few" when playing multiplayer