Heroes of Hammerwatch II

Heroes of Hammerwatch II

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REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!
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Showing 1-15 of 38 comments
thats why you play with actual friends, not randos
Originally posted by Thundersnapper:
REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!

You are mistaken. The penalty should be stronger actually.
jimmpi Jan 26 @ 3:00am 
totally agree!!
fine if you get hp penalty when you get res. But getting a penalty for reviving is just stupid imo. Just like you say it maked ppl not reviving and the teamwork-part of the game is gone
Originally posted by アンジェル:
Originally posted by Thundersnapper:
REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!

You are mistaken. The penalty should be stronger actually.
As I wrote, the issue is that players don't revive and therefore fails the mening of reviving. So your point is just wierd to be honest? Solve problem, don't create new problems
Last edited by Thundersnapper; Jan 26 @ 3:10am
dont die.

to be honest, its mostly a balancing thing. if not I could boost a friends lv 1 all the way to NG+ with my paladin.
Originally posted by DeclaredSnow:
dont die.

to be honest, its mostly a balancing thing. if not I could boost a friends lv 1 all the way to NG+ with my paladin.
As i wrote, don't remove max HP penalty to the one that gets revived but remove the max HP to the one who does revive. If you want to boost a lvl 1 paladin to NG1+ while he has 1/1HP throughout the run and probably needs to revive him 50-100th times to get him to NG1+ then its your gameplay...
「」 Jan 26 @ 7:04am 
I mean this game dont have balanced characters... something is totally useless w low hp... which i notice armor in this game means nothing also anyway.. and couse of those u lose hp? nah... if u want play this game.. just take wizard squad and go... cause nothing else is unbalanced like that
Raim Jan 26 @ 9:07am 
They could make it so when they add Priest its guild bonus is something like "1-2% less health lost when reviving allies. 1% less Shadow Curse accumulation." per level.
Cryptic Jan 26 @ 10:42am 
Originally posted by アンジェル:
Originally posted by Thundersnapper:
REMOVE REVIVE HP DRAIN!
It's a honest issue with this game as no one revives you then dead as no one wants to loose max HP. This needs to be fixed, fine if you loose max HP then revived but the one revived you shouldn't loose max HP! It's very common that players don't revive each other and this mechanics doesn't work as playing the game!

You are mistaken. The penalty should be stronger actually.
Do you allow anyone to have their opinions or do you just condescendingly tell everyone they're wrong? I thought I was special but now I see I'm not and you do this to everyone
I personally don't think the mechanic should be in at all, maybe a different penalty should be in, like losing 1k-5k gold depending on how far you are in the run. It would be frustrating but least in a different way where you don't have to worry about someone you just revived a few times being in one shot territory. I actually tried multiplayer with random lobbies to try and have fun but it just isn't doing it for me when most times soon as someone starts dying, the whole game falls apart even if I can do pretty well most of the time.

I beginning to reach the point where I just don't want to revive cause I know if I do it more than once, the whole run might as well just be doomed, there wouldn't be a point trying. The biggest issue with this is though is that enemies already get a big boost to max HP they have, along with doing a little bit more damage than they would going solo so why does it also on top of that need a extreme revive penalty? Plus I don't want to be that person, I like for them to least be able to play and get loot instead of just spectating the rest of the game.

This just makes it frustrating, just cause someone's having a bit of trouble really shouldn't mean they need to pretty much stop playing multiplayer or else be dooming everyone's run. To be clear, its not their fault this mechanic exist, I not saying git gud, but rather I hope it changed so least "most" can enjoy the game instead of just "some or few" when playing multiplayer
Tsuru Jan 26 @ 5:04pm 
Penelty needs to be upped another 5% actually
Deus Fio Jan 26 @ 5:40pm 
why are people complaining? it makes sense for the HP penalty. You are dead. I had to give some of my life-force to get you moving again. Just stop playing so hyper aggressive running into mobs like a tank would in an MMO? You might just find yourself having fun again doing so.
level up and dont die bro
In my last random ng+ games most people simply don´t revive at all anymore.... So stay safe, build tanky and play like you only have one life is the way to go.
Xelosim Jan 26 @ 7:01pm 
+1!
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Date Posted: Jan 26 @ 2:07am
Posts: 38