Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Suggestion: Combo Alternatives
I can see how many players wish for combo skill to be taken out of the skill selection, as it can feel really quick like a dud. Since I am not fond of dumbing down the difficulty by "taking out a dud" I suggest changing the combo skill.

I have something in mind like ~ instead of shooting projectiles, give an alternative choice where it gives +0.5/+0.5 mana/hp regen, 5% more exp while combo is active, 10 gold per elite drop, or ghost pets / minions, with one pet which collects gold/minion only at the time for the duration of the combo to assist you in combat.

Such with upgrades accordingly.

I like it very much how the game keeps me engaged, forcing me to play a little different every run. Fair and engaging all the time so far.

Currently I am enjoying most rogue with greataxe - lots of praise to the game designers for the equipment/class system! Keep up your good work, devs! :mhwgood:
Date Posted: Jan 24 @ 10:42pm
Posts: 0