Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Trinkets should remain relevant because if past NG+1 or 2 they are useless, why even have them in the game? Things like the elemental damage on hit trinkets are fun to get but then you start playing NG+5 and +10 dmg isn't doing much of anything anymore.
This game has little to nothing to offer after beating the game once, its clear the devs havent worked on anything passed the final boss. Theres no purple gear, theres no new events or POI's, theres no new bosses, no new classes, no new places.
Beat it once, you're done, unless you REALLY like it and hunt achievements.
Im gonna wait for more stuff before i keep going, as im already tired of the same runs over and over, nothing changes. Dont wanna burn out on it.
For example when I start a new class I don't even bother with the resists anymore until I have literally nothing else to spend on because in the first few I don't need them and beyond that they are useless.