Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Serpents take way too long to kill
Oh boy do I love running around for 15+ minutes wailing at them with my lvl 16 paladin in NG+
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Well, you picked THE tank.

You will always have a lower TTK than a dedicated DPS like a wizard/warlock etc.
IMHO thats really neither here nor there, they just take way too long to kill compared to any of the other bosses (including the final boss).

It felt like a slog on my ranger too, even though i did about 50-75% more DPS but it was just way too long of a fight
Last edited by Blushing Boo; Jan 23 @ 8:09am
Originally posted by Blushing Boo:
IMHO thats really neither here nor there, they just take way too long to kill compared to any of the other bosses (including the final boss)
Mmmm, maybe for paladin.

I was able to kill the serpends in roughly like 7s in NG2 with Warlock earlier using chaos.
No no they right, you did kinda pick the tank. You get a ton of sustain, but the tradeoff is your only dps is a splash attack and a melee weapon. Naturally, fights take longer, but you can stay in them longer without worrying about death.

You also MIGHT be a little underleveled, so your DPS might not be outstanding due to that either. That's good cause it means you're either really good at the game or at least made a build that doesn't die easily, but the game is gonna be harder as a trade off, and since you're already a low DPS class that's probably gonna mean the Serpents are exponentially longer.
Laho Jan 23 @ 9:32am 
Originally posted by Blushing Boo:
Oh boy do I love running around for 15+ minutes wailing at them with my lvl 16 paladin in NG+
You might be making the mistake I made originally, which is to attack the head. That's not where they take damage, you want to be attacking the neck at the base of their head. This is where they will take damage. Makes killing them much more reasonable, time-wise.

I have a bigger issue with the final boss in his P3 where he is dashing all the time and you get very little window to attack him as a melee class with a static damage source like the Warrior Primalist. I guess that's the price of being able to kill everything else with ease, but still.
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Date Posted: Jan 23 @ 7:59am
Posts: 5