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Summon Warlock should be much higher. The minions decimate waves and bosses alike, blocks most enemy projectiles, and allows you to fight without actually exposing yourself to all of the danger. Essence is not an issue, especially if you get the alternate methods for generating it.
I will give you an example of one wrong ranking you have wrong.
Chaos Warlock is far and away the NG king.
Its got broken damage.
I don't get the logic how Tyrant is worse than Berserker. Tyrant literally multiplies all physical damage by +50% damage. How is that not better than some bonus crit with a minor boost to crit damage situational on being hit or being low HP?
AND then there's the skill orb that makes your damage increase based on the lower the enemy HP?
That's multipliers on multipliers. THEN you add your crit on top.
Is the stun nice to get into range so you don't die? Yes. Chains does actual damage though. The Leap skill upgrades are useless waste of points.
The orb skills on berserker make it so you can basically face tank everything in the game. Even if the DPS is lower (doubt on that) being unkillable is very strong.
Ever want to experience firing a single spell down a hallway and then see it come racing straight back towards you a few seconds later with 90%+ of the hallway cleared of enemies and proceed to murder everything in the opposite direction too? Go lightning sorc. Ball lightning isn't a shotgun, it's a force of pure destruction that can easily crit for 10,000+ at lvl 20 before you ever touch NG+ wiping out everything in it's path and then bouncing off a wall and continuing on repeating this until it eventually runs out of targets. There's a perk to chain lightning with it and another to get more range for every enemy it hits. It's probably the safest spec in the game from ever getting hit and the only time I actually want the assassins mask trinket as you can safely out range everything and get full benefit from it. S tier without hesitation.
Warden ranger has very nice auto attack damage for anyone wanting to be lazy because of the constant wind spam from any attack that clears groups nicely. My personal choice is OH crossbow. The small damage boost is drastically understated as it's similar to weapon damage and pierces whether your weapon can or not, it at minimum doubles your damage and can scale up very nicely with some skill orbs. Simply stack attack speed with ranged weapon of choice and you'll have a low effort relaxing run. Not the highest damage spec but who cares if your enjoying the zen of your run.
Conjuration wizard hydra is high dps. The number on the skill is low but it hits very fast and can get up to 5 heads melting anything that's in range. I found the passive sword was more damage per hit and more reliable damage than any other summoner spec in the game. It doesn't have hp so it's never dead and will always function in higher level ng+, it has a good amount of cleave, and it knows how to get into the fray immediately. Main drawback is perks don't scale well for it, with wolves for example you can get up to 3 of them, with sword you get a chance to freeze or 10% fire tick or something similarly weak; this is potentially beneficial as that lets you can focus skill orbs on other stuff instead.
I'd call chaos warlock the only S+ in the game. It never dies and blenders everything it comes across without break or pause. While I do really like souls warlock, chaos has consistently performed far better for me even post nerf. Main reason is vortex is a long cd and possibly only up every other fight while the chaos blade is 3 sec and you can basically alternate with lash and blade for all eternity. The chaos orbs can also wipe out a boss far faster than the souls kit can. The nerf apparently capped the orbs to 6, but I think ones from skill perks can go over and above that limit as I swear I had 10+ a few times yesterday.
The marksman ranger needs a revisit. The slowdown was drastically reduced and with the skill points invested its basically full speed. The rain of arrows does a ton of damage. It hits a target 5+ times as it passes over it, and it'll get stuck on constructs and bosses which drops the rest of the rain on them and lets you melt them far faster than most other classes. The positioning comment should be removed as that applies to most specs and is hardly an exclusive thing here. Bad positioning = bad damage and/or bad survival. If the bow passive worked with offhand crossbow I'd be using this spec.
Radiance paladin's immolation spell is too long of a charge and a great way to end up dead as you stand there not attacking trying to hit enough enemies to make it worth the cast. I found all of the paladin's specialisation spells lacking, instead I've stuck with blessed strike which gets some very good skill orbs and has always exceeded anything the other spells have managed for me. Radiance paladin is still the best though since it's passive perks are great. I still agree it's S tier regardless of my finding immolation to be a trap.
You can just tap immolation instead of charging it. Won't do as much damage, but it still hits hard and has a rather large AoE.
Getting tired of these “tier lists”
Hahahaha. No.
Like they had to nerf the class in the most recent patch because it was so busted and it's STILL disgustingly strong. Lightning Ball does obscene damage with no augments, with augments it can clear entire rooms offscreen. Unless you somehow never get offered Mana Surge you have no sustain worries as the chaining means you will always get at least one crit to refund the whole spell.
>Warden and Transmute Wiz in D
Are we even playing the same game or do you have no idea how to build characters? Warden is one of the most brainless classes you can play going full attack speed stacking and your tornadoes go brrrrr. Also Entangle does exceptional damage while acting as area control. Great for higher NG content.
Meanwhile Transmute Wiz gives you disgusting amounts of bonus stats so you can go full heavy armor with a melee weapon, have 100% Haste and become a blender.
Also transmutation is superior to evocation once geared enough to not need to reduced cost from evocation. primarily because meteor is a PBAOE and as a wizard you generally don't want to be close to things especially on ng+