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How this system works is rather than "unlocking" the trinket for each character, you are actually powering it up by spending your skillpoint star to attune it, which effectively doubles the stats. For example, if you choose to spend a star on the amulet of life, it's base stat will go from +30 hp to +60 hp.
All the trinkets are already unlocked, so the blueprints are optional ways to spend your skill points on each character to further power up each trinket. It's designed this way because you on your thief you may be going for a weapon attack focus build and may not be targeting spell power, but on your full caster wizard you may want to go for trinkets with spell power.
Hope this helps.