Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's definitely not.
the damage and survivability of Poison Rogue are much lower than Blade Rogue.
toxic armor penetration debuff is also extremely low.
It only impressive below NG+2.
and this update introduced banners, poison be more useless.
That record was before 8th patch though, for clarity. I don't think enemies were dramatically changed but still gotta mention.
Wow I'm really impressive to hear that, I've only pass ng+11 with warlock before.
I haven't played much rogue before, only remember the old Toxic Cloud was like a plasma fence, where enemies would walk in and get killed.
But now I'm pretty sure he's one of the most useless class after patch.
I would love to see all healing options removed from subclasses (aside from paladin, buff him and his team-healing options please). Then introduce some mechanic to give every player the same opportunity to heal without forcing us into a certain subclass. I think increasing the passive healing and providing a major buff to "craving" on weapons would be dope. And honestly just add more trinket set bonuses and trinkets that provide life steal.