Heroes of Hammerwatch II

Heroes of Hammerwatch II

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Buff the poison rogue.
Why is this ♥♥♥♥ toxic cloud have limited only exist one?

Even Wizard's meteor has no limit.
Last edited by CJۣۜ; Feb 19 @ 6:04am
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Showing 1-5 of 5 comments
jimmpi Feb 19 @ 9:54am 
probably because poison rouge is one of the best builds in the game. and that cloud is deadly as hell
CJۣۜ Feb 19 @ 8:16pm 
Originally posted by jimmpi:
probably because poison rouge is one of the best builds in the game. and that cloud is deadly as hell

It's definitely not.
the damage and survivability of Poison Rogue are much lower than Blade Rogue.
toxic armor penetration debuff is also extremely low.


It only impressive below NG+2.
and this update introduced banners, poison be more useless.
Mawdesty Feb 20 @ 3:24am 
Originally posted by CJۣۜ:
Originally posted by jimmpi:
probably because poison rouge is one of the best builds in the game. and that cloud is deadly as hell

It's definitely not.
the damage and survivability of Poison Rogue are much lower than Blade Rogue.
toxic armor penetration debuff is also extremely low.


It only impressive below NG+2.
and this update introduced banners, poison be more useless.
Below NG 2 only? I beat Avatar on NG11 with the guy making only three attacks. Fastest I've ever won on my highest at time NG. Poison works so well at debuffing enemies and buffing the specialties damage type. Only thing you could say is bad is how consistent can you tick the boxes of upgrades that support that damage. Sometimes I don't get all my power buffs in a run and it shows.

That record was before 8th patch though, for clarity. I don't think enemies were dramatically changed but still gotta mention.
CJۣۜ Feb 20 @ 5:16am 
Originally posted by Mawdesty:
Originally posted by CJۣۜ:

It's definitely not.
the damage and survivability of Poison Rogue are much lower than Blade Rogue.
toxic armor penetration debuff is also extremely low.


It only impressive below NG+2.
and this update introduced banners, poison be more useless.
Below NG 2 only? I beat Avatar on NG11 with the guy making only three attacks. Fastest I've ever won on my highest at time NG. Poison works so well at debuffing enemies and buffing the specialties damage type. Only thing you could say is bad is how consistent can you tick the boxes of upgrades that support that damage. Sometimes I don't get all my power buffs in a run and it shows.

That record was before 8th patch though, for clarity. I don't think enemies were dramatically changed but still gotta mention.

Wow I'm really impressive to hear that, I've only pass ng+11 with warlock before.

I haven't played much rogue before, only remember the old Toxic Cloud was like a plasma fence, where enemies would walk in and get killed.
But now I'm pretty sure he's one of the most useless class after patch.
Kappieri Feb 20 @ 8:09pm 
Originally posted by CJۣۜ:
Originally posted by Mawdesty:
Below NG 2 only? I beat Avatar on NG11 with the guy making only three attacks. Fastest I've ever won on my highest at time NG. Poison works so well at debuffing enemies and buffing the specialties damage type. Only thing you could say is bad is how consistent can you tick the boxes of upgrades that support that damage. Sometimes I don't get all my power buffs in a run and it shows.

That record was before 8th patch though, for clarity. I don't think enemies were dramatically changed but still gotta mention.

Wow I'm really impressive to hear that, I've only pass ng+11 with warlock before.

I haven't played much rogue before, only remember the old Toxic Cloud was like a plasma fence, where enemies would walk in and get killed.
But now I'm pretty sure he's one of the most useless class after patch.
He def feels bad, mostly due to having ZERO healing options, making him just so killable. I think we need solid healing solutions via potions or perks, because at a certain point, you simply won't survive without it, making lots of subclasses and entire classes useless.

I would love to see all healing options removed from subclasses (aside from paladin, buff him and his team-healing options please). Then introduce some mechanic to give every player the same opportunity to heal without forcing us into a certain subclass. I think increasing the passive healing and providing a major buff to "craving" on weapons would be dope. And honestly just add more trinket set bonuses and trinkets that provide life steal.
Last edited by Kappieri; Feb 20 @ 8:12pm
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