Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you're having issues level the other classes, the bonuses from Titles helps every class out and gives you more chances to get better gear and more enchants.
You get more enchant blueprints on higher difficulties, I think I finished getting all of the blueprints as I was running all my characters through NG+2. For NG+, just get to a high level, get good gear (you can start and immediately abandon a run to reset the store to buy all the gear you want), and make absolutely certain that you have a decently high level Warlock, the bonus resist to all elements from the Warlock is more important than the class bonuses from all the other classes put together.
Warlock levels are not going to be determinative for progression, you simply need too many warlock levels to make a substantial difference. You need to get 16 warlock levels which is more than three NG+ levels to make up the loss of one NG+ level, especially since the most dangerous stuff is physical damage and to make up for the NG+ armor reduction you need 40 paladin levels.
Class title bonuses are good and they are impactful but they are impactful in totality, in low NG+ levels its better to just try to get higher rather than progressing other characters for their title bonuses or get better gear. For some perspective for even NG+ and for every class you get:
Paladin: 15 Armor/7.5% additive EHP
Ranger: 15 WP/7.5% additive Weapon Damage
Rogue: 3.7% Trap multiplicative DR
Sorcerer: 0.5 Mana Regen
Warlock: 15 Res/7.5% additive EHP
Warrior: 15 HP
Wizard: 15 SP/7.5% additive Spell Damage
Some of these might seem tempting but the point at which they make a difference is at a point where you have other forms of progression that are better (like gear) or when finishing a NG+ level is easy enough that they wont really be necessary, later on when you have progressed more and you have all enchants, you have all other recipes, you have mats in the chapel, you have the title bonus from your main class it will be worth it to play other classes because it will be so much easier and faster than it was.
By NG+3, the difference between having a high level Warlock or not is fairly dramatic: -114 to all resistances (after factoring in the +80 from Town upgrades) makes you take 57% bonus damage from elemental damage, whereas a level 30 Warlock that you could have by then gives you +90 to all resistances leaving you at -24 baseline, or 12% bonus damage taken. In a game where death usually comes from burst elemental damage, Warlock resistances increasingly mean the difference between being extremely fragile, or being decently tanky. For me, the idea of doing NG+6 without the +150 resistance boost from my Warlock is laughable, I'd need to find all four Peridots, both rings of resistance and the Markham set bonus just to not explode on the later stages, and the odds of getting all of that are close to zero.
Sorcerer and Paladin can deal without Warlock resistances a bit better due to elemental resistance options in their skill upgrades, but that's not in the cards for the other classes.
EDIT: All single-player
Abandon run and repeat.
I got virtually every blueprint on NG0 (except the few requiring NG1) in about 8 hours and ended up with over 4000 crystal and over 1500 dust. I also managed to fund upgrades for most of my characters with the stone I sold (this was before church titles existed).
You resistances will be negative and will be negative pretty early on, and like I said, early on there are better ways of getting durability than leveling a warlock. I have a level 60 warlock, I leveled it to 60 after getting higher than NG+20 on my warrior, I am not on NG+49 and my warlock is still 60. I didnt even level the warlock for the resistance I did it for the achivement because at the point where the resistance from warlock becomes really important the level necessary are just too high. If you are having some issue because of elemental damage chances are that just adjusting your playstyle a little will be way better or getting better gear will be better than leveling a warlock just for the resistance.
Did you find all the enchantments as well in that 8 hours for all weapon and armor types?
Besides the movement speed of the thief, what is the benefit of using a double dagger?
Do you, after collecting everything, know what is and isn't found in NG+0 vs NG+1?