Heroes of Hammerwatch II

Heroes of Hammerwatch II

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NG+ and onward requires all enchantments to keep climbing, but it's... the worst grind.
I played the 1st game, did the grind for meta progress in that game as well, but the enchantment grind's rough.

I maybe get 1 a run on ng+, and that's too little for how long a run can take. Has anyone figures out how to get all the enchantments with a cheat.
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I feel the opposite. I can go so far without enchantments. Especially up to like ng+5
Really only need like 1 decent enchantment if that. Like got Stout early and can just make armor add Hp instead of random stuff.

If you're having issues level the other classes, the bonuses from Titles helps every class out and gives you more chances to get better gear and more enchants.
Originally posted by Muffinslop:
I feel the opposite. I can go so far without enchantments. Especially up to like ng+5
Okay.
Taznak Mar 21 @ 8:10am 
NG+ does not require you to get all enchantment blueprints. I've cleared up to and including NG+5 with all classes, and while NG+ is a big step up in difficulty over the base difficulty, it only gets tougher later on, so you should be able to survive just fine with less than optimal enchants on NG+.

You get more enchant blueprints on higher difficulties, I think I finished getting all of the blueprints as I was running all my characters through NG+2. For NG+, just get to a high level, get good gear (you can start and immediately abandon a run to reset the store to buy all the gear you want), and make absolutely certain that you have a decently high level Warlock, the bonus resist to all elements from the Warlock is more important than the class bonuses from all the other classes put together.
Originally posted by Taznak:
NG+ does not require you to get all enchantment blueprints. I've cleared up to and including NG+5 with all classes, and while NG+ is a big step up in difficulty over the base difficulty, it only gets tougher later on, so you should be able to survive just fine with less than optimal enchants on NG+.

You get more enchant blueprints on higher difficulties, I think I finished getting all of the blueprints as I was running all my characters through NG+2. For NG+, just get to a high level, get good gear (you can start and immediately abandon a run to reset the store to buy all the gear you want), and make absolutely certain that you have a decently high level Warlock, the bonus resist to all elements from the Warlock is more important than the class bonuses from all the other classes put together.
How many hours did it take to earn everything? I'm at 33 hours.
Last edited by treelaunka; Mar 21 @ 2:12pm
Originally posted by Taznak:
NG+ does not require you to get all enchantment blueprints. I've cleared up to and including NG+5 with all classes, and while NG+ is a big step up in difficulty over the base difficulty, it only gets tougher later on, so you should be able to survive just fine with less than optimal enchants on NG+.

You get more enchant blueprints on higher difficulties, I think I finished getting all of the blueprints as I was running all my characters through NG+2. For NG+, just get to a high level, get good gear (you can start and immediately abandon a run to reset the store to buy all the gear you want), and make absolutely certain that you have a decently high level Warlock, the bonus resist to all elements from the Warlock is more important than the class bonuses from all the other classes put together.

Warlock levels are not going to be determinative for progression, you simply need too many warlock levels to make a substantial difference. You need to get 16 warlock levels which is more than three NG+ levels to make up the loss of one NG+ level, especially since the most dangerous stuff is physical damage and to make up for the NG+ armor reduction you need 40 paladin levels.

Class title bonuses are good and they are impactful but they are impactful in totality, in low NG+ levels its better to just try to get higher rather than progressing other characters for their title bonuses or get better gear. For some perspective for even NG+ and for every class you get:

Paladin: 15 Armor/7.5% additive EHP
Ranger: 15 WP/7.5% additive Weapon Damage
Rogue: 3.7% Trap multiplicative DR
Sorcerer: 0.5 Mana Regen
Warlock: 15 Res/7.5% additive EHP
Warrior: 15 HP
Wizard: 15 SP/7.5% additive Spell Damage

Some of these might seem tempting but the point at which they make a difference is at a point where you have other forms of progression that are better (like gear) or when finishing a NG+ level is easy enough that they wont really be necessary, later on when you have progressed more and you have all enchants, you have all other recipes, you have mats in the chapel, you have the title bonus from your main class it will be worth it to play other classes because it will be so much easier and faster than it was.
Taznak Mar 21 @ 6:54pm 
Originally posted by treelaunka:
How many hours did it take to earn everything? I'm at 33 hours.
Somewhere between 50 and 100 hours to get all blueprints, don't rightly remember
Taznak Mar 21 @ 7:18pm 
Originally posted by Why can't Light win ASL:
Warlock levels are not going to be determinative for progression, you simply need too many warlock levels to make a substantial difference.
I strongly disagree. The permanent character-specific Elemental Resistance upgrades give you +80, and that's all you get from the town. Already by NG+2 you get -129 to all resistances from game difficulty; it grows to -194 in NG+3, -259 in NG+4, -324 in NG+5, -389 in NG+6 and -454 in NG+7. The deeper you go, the more inadequate the +80 Elemental Resistance upgrade from the town becomes if you don't supplement it with your Warlock. You can get elemental resistance enchants on your gear, but those are traps; it takes one enchant to buff your armor like the Paladin Title bonus does, but you need four enchants to try and replicate the Warlock Title bonus, one for each element.

By NG+3, the difference between having a high level Warlock or not is fairly dramatic: -114 to all resistances (after factoring in the +80 from Town upgrades) makes you take 57% bonus damage from elemental damage, whereas a level 30 Warlock that you could have by then gives you +90 to all resistances leaving you at -24 baseline, or 12% bonus damage taken. In a game where death usually comes from burst elemental damage, Warlock resistances increasingly mean the difference between being extremely fragile, or being decently tanky. For me, the idea of doing NG+6 without the +150 resistance boost from my Warlock is laughable, I'd need to find all four Peridots, both rings of resistance and the Markham set bonus just to not explode on the later stages, and the odds of getting all of that are close to zero.

Sorcerer and Paladin can deal without Warlock resistances a bit better due to elemental resistance options in their skill upgrades, but that's not in the cards for the other classes.
Last edited by Taznak; Mar 21 @ 7:22pm
MaiZure Mar 21 @ 10:17pm 
150 hours and the only class that really managed to click with me is the Warrior/Berserker. Managed to bring him to NG+10 with no more than 2 retries per tier and gear is not optimized. However, I'm struggling to reach NG+5 with any other class. The warriors base HP being over 2k before leaving town and up to 3500 during the run makes all the difference for survivability for me - AC / Resists may be really negative, but you have a lot of room for mistakes with that health pool.

EDIT: All single-player
Last edited by MaiZure; Mar 21 @ 10:19pm
Manserk Mar 22 @ 11:14am 
getting all the enchant is not that bad
god forbid you have to actually play the game.
Farm enchants on low-ish (fast/safe for you) NG using the map reveal architect option, move speed food/drink/blessing, and a character with double daggers and high move speed (likely a thief using move speed gear). Grab a few wood/gold/stone plocks along the way to refund expenditures. Ignore enemies. Skip ahead to Barracks from Forest 1, getting as many trinkets as possible with the skip fight. Sprint through to Barracks 2, grabbing fast trinkets, resources, and blueprints.

Abandon run and repeat.

I got virtually every blueprint on NG0 (except the few requiring NG1) in about 8 hours and ended up with over 4000 crystal and over 1500 dust. I also managed to fund upgrades for most of my characters with the stone I sold (this was before church titles existed).
Originally posted by Taznak:
Originally posted by Why can't Light win ASL:
Warlock levels are not going to be determinative for progression, you simply need too many warlock levels to make a substantial difference.
I strongly disagree. The permanent character-specific Elemental Resistance upgrades give you +80, and that's all you get from the town. Already by NG+2 you get -129 to all resistances from game difficulty; it grows to -194 in NG+3, -259 in NG+4, -324 in NG+5, -389 in NG+6 and -454 in NG+7. The deeper you go, the more inadequate the +80 Elemental Resistance upgrade from the town becomes if you don't supplement it with your Warlock. You can get elemental resistance enchants on your gear, but those are traps; it takes one enchant to buff your armor like the Paladin Title bonus does, but you need four enchants to try and replicate the Warlock Title bonus, one for each element.

By NG+3, the difference between having a high level Warlock or not is fairly dramatic: -114 to all resistances (after factoring in the +80 from Town upgrades) makes you take 57% bonus damage from elemental damage, whereas a level 30 Warlock that you could have by then gives you +90 to all resistances leaving you at -24 baseline, or 12% bonus damage taken. In a game where death usually comes from burst elemental damage, Warlock resistances increasingly mean the difference between being extremely fragile, or being decently tanky. For me, the idea of doing NG+6 without the +150 resistance boost from my Warlock is laughable, I'd need to find all four Peridots, both rings of resistance and the Markham set bonus just to not explode on the later stages, and the odds of getting all of that are close to zero.

Sorcerer and Paladin can deal without Warlock resistances a bit better due to elemental resistance options in their skill upgrades, but that's not in the cards for the other classes.

You resistances will be negative and will be negative pretty early on, and like I said, early on there are better ways of getting durability than leveling a warlock. I have a level 60 warlock, I leveled it to 60 after getting higher than NG+20 on my warrior, I am not on NG+49 and my warlock is still 60. I didnt even level the warlock for the resistance I did it for the achivement because at the point where the resistance from warlock becomes really important the level necessary are just too high. If you are having some issue because of elemental damage chances are that just adjusting your playstyle a little will be way better or getting better gear will be better than leveling a warlock just for the resistance.
treelaunka Mar 23 @ 11:24am 
Originally posted by Arise Chicken:
god forbid you have to actually play the game.
How many hours did it take you to unlock all the enchantments for each weapon and armor type for prefix and suffix?
treelaunka Mar 23 @ 11:29am 
Originally posted by InsaneWallaby:
Farm enchants on low-ish (fast/safe for you) NG using the map reveal architect option, move speed food/drink/blessing, and a character with double daggers and high move speed (likely a thief using move speed gear). Grab a few wood/gold/stone plocks along the way to refund expenditures. Ignore enemies. Skip ahead to Barracks from Forest 1, getting as many trinkets as possible with the skip fight. Sprint through to Barracks 2, grabbing fast trinkets, resources, and blueprints.

Abandon run and repeat.

I got virtually every blueprint on NG0 (except the few requiring NG1) in about 8 hours and ended up with over 4000 crystal and over 1500 dust. I also managed to fund upgrades for most of my characters with the stone I sold (this was before church titles existed).
There are blueprints (trinkets) and enchantments (magic crafting with suffix/prefix's), I'm more interested in enchantments.

Did you find all the enchantments as well in that 8 hours for all weapon and armor types?

Besides the movement speed of the thief, what is the benefit of using a double dagger?

Do you, after collecting everything, know what is and isn't found in NG+0 vs NG+1?
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