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Also, totems, super hard to destroy as melee and since the befit they give it's so extreme, it's horrendous rn
I guess back to my sorceress and do line of sigh mobs and take 2 hours to finish a run... feels wrong and, will probably feel worse once I try to go lvl 60 w/ warrior and paladin... I surely hope they roll back some of that before I reach that point
I don't feel like pushing the Berserker any further given the current mechanics. It was simply no fun.
The Dark Avatar felt like a piece of cake compared to Barracks or Courts with Healing Totems and Archers on steroids.
This definitely needs fixing.
Healing totems are less an issue if you optimize DPS, but that is definitely problematic. Sustain or defense focused characters won't be as viable if enemies have great constant healing, and even if they can win, fights will turn into an absolute slog. Every build is now under more pressure to be DPS optimized and player choice suffers.
I was so glad when HoH2 had none of the totem enemies from the first one. Enemies rapid fire attacking cause of red buff, like an actual firing squad, or regenerating from green was the least fun from the first game. I'll just say I'm glad I rushed and got all my achievements done before all the nerfs got worked in.
totally agree. im not on your lvl of ng but have the same experience. the healing from totems must be turned down. Now they almost heal for the same amount of dmg i deal, that just like ju say make the fight really really long. to the point where the fun part of the game if getting smaller and smaller.
Just made the game way harder (or... well really way longer in most cases), but it doesn't seem with much of a counter. Probably should have just been reserved for another campaign with a design around them being there from the get-go.